Code&SorceryLab
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steam-patch-notes
steam-patch-notes PublicLarge dataset of Steam game patch notes collected and cleaned from the Steam API and reproducible pipeline and scripts
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Procedural-Graph-Tools
Procedural-Graph-Tools PublicProcedural generation strategies explored through graph-based data structures.
GDScript 1
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PEAK-DRL-Tool
PEAK-DRL-Tool PublicA deterministic, high-performance DRL engine for benchmarking agent adaptability in 2D platformers. Features custom SMB1 physics, Dual Spatial Hashing, and a modular "Persona" reward system.
Python
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Repositories
- PEAK-DRL-Tool Public
A deterministic, high-performance DRL engine for benchmarking agent adaptability in 2D platformers. Features custom SMB1 physics, Dual Spatial Hashing, and a modular "Persona" reward system.
- RIDGE Public
A single PPO agent blends Explorer, Survivor, and Craftsman persona reward weights via smooth sigmoid functions conditioned on internal game state. Trained on the Crafter environment (22 achievements).
- steam-patch-notes Public
Large dataset of Steam game patch notes collected and cleaned from the Steam API and reproducible pipeline and scripts
- DRL-Agents Public
- Procedural-Graph-Tools Public
Procedural generation strategies explored through graph-based data structures.
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