-
Notifications
You must be signed in to change notification settings - Fork 0
All issues
Issue creation is restricted in this repository
Issues
is:issue state:open
is:issue state:open
Search results
Procedural drive-by: project Block DNA depth rows into a correct frontage layout
frontendFrontend workFrontend workmapMap & territoryMap & territorypriority:mediumMedium priorityMedium priorityStatus: Open.#109 In BrandDead/slide;Drive-by target selection: resolve address to coordinates before procedural street seeding
frontendFrontend workFrontend workmapMap & territoryMap & territorypriority:highHigh priorityHigh priorityStatus: Open.#108 In BrandDead/slide;NPC rival crew v1: computer opponent that plays like a player (claims blocks, holds turf)
aiAI & NPC systemsAI & NPC systemsbackendBackend workBackend workfrontendFrontend workFrontend workmvpMVP milestone featureMVP milestone featurepriority:highHigh priorityHigh prioritysprint-18Sprint 18 work itemsSprint 18 work itemsStatus: Open.#81 In BrandDead/slide;Block DNA library: 30–40 premade playable blocks (defer Mapbox as gameplay foundation)
backendBackend workBackend workfrontendFrontend workFrontend workmapMap & territoryMap & territorymvpMVP milestone featureMVP milestone featurepriority:highHigh priorityHigh prioritysprint-18Sprint 18 work itemsSprint 18 work itemsStatus: Open.#80 In BrandDead/slide;Asset pipeline cleanup: chroma fringe, missing alpha, oversize files, runtime budget
frontendFrontend workFrontend workinfrastructureInfrastructure/DevOpsInfrastructure/DevOpspriority:mediumMedium priorityMedium priorityqaQuality assuranceQuality assurancesprint-18Sprint 18 work itemsSprint 18 work itemsStatus: Open.#79 In BrandDead/slide;Wire assetManifest into live renderers — retire gang_members.png sheet and emoji tokens
frontendFrontend workFrontend workmvpMVP milestone featureMVP milestone featurepriority:mediumMedium priorityMedium prioritysprint-18Sprint 18 work itemsSprint 18 work itemsStatus: Open.#78 In BrandDead/slide;Adopt canonical visual stack: 2.5D tactical diorama block scene (art bible + camera contract)
frontendFrontend workFrontend workmvpMVP milestone featureMVP milestone featurepriority:mediumMedium priorityMedium prioritysprint-18Sprint 18 work itemsSprint 18 work itemsStatus: Open.#77 In BrandDead/slide;Beta gate: art pass, QA, performance, release checklist
backendBackend workBackend workfrontendFrontend workFrontend workmvpMVP milestone featureMVP milestone featurephase-6Phase 6 - AI & PolishPhase 6 - AI & Polishpriority:highHigh priorityHigh priorityqaQuality assuranceQuality assurancesprint-19Sprint 19 work itemsSprint 19 work itemsStatus: Open.