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A native reimplementation of the Metroid Prime engine
C++ 715 45
MIDI and SFX sequencer, designed for compatibility with MusyX audio groups
C++ 58 6
Shell abstraction layer and rendering interface for 3D applications
C 12 9
High-level shader intermediate language and resource database tools
C++ 16 6
LLVM-based toolchain for patching GameCube/Wii .dol files
CMake 12 2
Optimized geometry and math classes
Modding tools and editor suite for the Metroid Prime series
Common utility library for my game editor/viewer projects
Virtual Gamecube CARD API
JoyBus server library for use with GameBoy Advance emulators
Nintendo Optical Disc traversal and generation
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