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The Goal:

My mission is to provide an easy-to-read version of Kirby's Return to Dreamland's ASM code in the much more understandable C & C++. Note that I will have to learn C++ along the way, so if anything looks unpolished or odd, just remember that I am learning while I work on this project.

TO-DO:

  • Inspect the game's ASM functions with Ghidra
  • Create a symbol map to let others use to import for Ghidra
  • Create my data structures, namespaces, and classes to organize information
  • Rewrite into C (C++ if required)
  • Recompile to a .dol file to load into Dolphin Emulator

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Decompilation of KRTDL

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