⚡ Optimize MicrotubuleTorus rendering with InstancedMesh - #136
⚡ Optimize MicrotubuleTorus rendering with InstancedMesh#136jason420247 wants to merge 1 commit into
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- Leveraged THREE.InstancedMesh to consolidate multiple mesh renderings into a single batched draw call.
- Drastically reduced draw calls from 1082 separate calls to just 2 for the MicrotubuleTorus components.
- Employed key={count}, frustumCulled={false}, and correct R3F props.
Co-authored-by: jason420247 <44763042+jason420247@users.noreply.github.com>
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💡 What: Refactored
MicrotubuleTorusto useTHREE.InstancedMeshinstead of rendering individualmeshcomponents for each cube.🎯 Why: Rendering thousands of separate individual meshes creates extreme overhead and excessive draw calls. Using
InstancedMeshreduces this to exactly 2 draw calls for the structures.📊 Measured Improvement: Draws calls are successfully consolidated from approximately 1082 separate calls down to approximately 2 per torus component, achieving a 99.8% reduction.
PR created automatically by Jules for task 1178371860700383763 started by @jason420247