⚡ [performance] Optimize MicrotubuleTorus with InstancedMesh - #128
⚡ [performance] Optimize MicrotubuleTorus with InstancedMesh#128jason420247 wants to merge 1 commit into
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- Utilize THREE.InstancedMesh to consolidate multiple individual cube meshes into a single draw call. - Use a single, reusable THREE.Object3D instance for local transform operations in the useFrame loop. - Apply unique React keys to components to ensure safe remounting on count changes. Co-authored-by: jason420247 <44763042+jason420247@users.noreply.github.com>
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💡 What:
Consolidated multiple individual cube meshes within the
MicrotubuleToruscomponent into a single, high-performanceinstancedMesh. Position, rotation, and scale transformations are performed using a single reusable localTHREE.Object3Dinstance inside theuseFrameanimation loop, eliminating per-frame memory allocation overhead. The component dynamically remounts when the itemcountprop changes by using a uniquekey={count}attribute.🎯 Why:
Rendering hundreds or thousands of individual React Three Fiber mesh components creates massive rendering overhead on both the CPU and GPU (due to massive draw call counts). By leveraging WebGL instancing via Three.js
InstancedMesh, we dramatically optimize resource usage and draw overhead down to exactly one draw call perMicrotubuleTorusinstance.📊 Measured Improvement:
PR created automatically by Jules for task 14163966952927760881 started by @jason420247