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Copy pathSolver.cpp
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561 lines (477 loc) · 13.8 KB
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#include "Solver.h"
#include <random>
#include <QDebug>
#include <QtMath>
Q_DECL_CONSTEXPR Solver::Solver()
{
}
Q_DECL_CONSTEXPR Solver::Solver(size_t& pNum, float& pMass, float& pRad, QVector3D& fGravity, float& presConst, float& presGamma, float& iDensity, float& vConst, float& vE, float& wSticky, float& t)
{
num_particles = pNum;
p_mass = pMass;
p_radius = pRad;
force_g = fGravity;
pres_const = presConst;
pres_gamma = presGamma;
init_density = iDensity;
visc_const = vConst;
visc_e = vE;
wall_sticky = wSticky;
s_dt = t;
}
Q_DECL_CONSTEXPR Solver::~Solver()
{
}
void Solver::settimestep(float &t)
{
s_dt = t;
}
void Solver::setparticleCount(size_t &pCount)
{
num_particles = pCount;
}
void Solver::setmass(float &m)
{
p_mass = m;
}
void Solver::setradius(float &r)
{
p_radius = r;
}
void Solver::setgravity(float &gravY)
{
force_g = QVector3D(0, gravY, 0);
}
void Solver::setpresConst(float &pConst)
{
pres_const = pConst;
}
void Solver::setpresGamma(float &gamma)
{
pres_gamma = gamma;
}
void Solver::setdensity(float &rho)
{
init_density = rho;
}
void Solver::setviscConst(float &vConst)
{
visc_const = vConst;
}
void Solver::setviscE(float &vE)
{
visc_e = vE;
}
void Solver::setWallSticky(float wSticky)
{
wall_sticky = wSticky;
}
Q_DECL_CONSTEXPR const float& Solver::dt() const { return s_dt; }
Q_DECL_CONSTEXPR const size_t& Solver::nParticles() const { return num_particles; }
Q_DECL_CONSTEXPR const float& Solver::mass() const { return p_mass; }
Q_DECL_CONSTEXPR const float& Solver::radius() const { return p_radius; }
Q_DECL_CONSTEXPR const QVector3D& Solver::gravity() const { return force_g; }
Q_DECL_CONSTEXPR const float& Solver::presConst() const { return pres_const; }
Q_DECL_CONSTEXPR const float& Solver::presGamma() const { return pres_gamma; }
Q_DECL_CONSTEXPR const float& Solver::initDensity() const { return init_density; }
Q_DECL_CONSTEXPR const float& Solver::viscConst() const { return visc_const; }
Q_DECL_CONSTEXPR const float& Solver::viscE() const { return visc_e; }
Q_DECL_CONSTEXPR const float& Solver::wallSticky() const { return wall_sticky; }
const std::vector<Vertex> Solver::vList() const{ return s_vList; }
std::map<int, Particle>& Solver::partList() { return pList2; }
void Solver::generateParticleList()
{
std::random_device rd;
std::mt19937 gen(rd());
std::uniform_real_distribution<> dis(-0.2, 0.2);
if (pList2.size() != 0)
{
//pList.clear();
s_vList.clear();
pList2.clear();
occupancyVolume.clear();
}
//#pragma omp parallel for
for (int i = 0; i < num_particles; i++)
{
Particle p;
p.setmass(p_mass);
p.setdensity(init_density);
p.setradius(p_radius);
p.setvelocity(QVector3D(0, 0, 0));
p.setacceleration(QVector3D(0, 0, 0));
p.setid(i);
QVector3D pos = QVector3D(dis(gen), dis(gen), 1.0f);
QVector3D col = QVector3D(0.0f, 0.2f, 1.0f);
Vertex v = Vertex(pos, col);
p.setvertex(v);
//pList.push_back(p);
pList2.insert(std::make_pair(i, p));
s_vList.push_back(v);
}
qDebug() << pList2.size() << qPrintable(" Particles Generated");
qDebug() << qPrintable("Size of Particle") << sizeof(Particle);
}
void Solver::generateOccupancyVolume()
{
//Calculating Min and Max to find the boundaries of the volume
float xMax, xMin, yMax, yMin;
xMin = 1.0; xMax = -1.0;
yMin = 1.0; yMax = -1.0;
//#pragma omp parallel for
for(std::pair<int,Particle> element : pList2)
{
int id = element.first;
Particle pA = element.second;
QVector3D pos = pA.position();
float x = pos.x();
float y = pos.y();
if (x > xMax) xMax = x;
else if (x < xMin) xMin = x;
if (y > yMax) yMax = y;
else if (y < yMin ) yMin = y;
}
//llc - lower left corner from xMin, yMin
//urc - upper right corner from xMax, yMax
QVector3D llc = QVector3D(xMin, yMin, 1.0);
QVector3D urc = QVector3D(xMax, yMax, 1.0);
// Calculating the number of grids in the Occupancy Volume
QVector3D bound = urc - llc;
int Nx = int((bound.x() / p_radius) + 1);
int Ny = int((bound.y() / p_radius) + 1);
occVolumeSizeX = Nx;
occVolumeSizeY = Ny;
float dx = bound.x() / (Nx - 1);
float dy = bound.y() / (Ny - 1);
size_t size = Nx*Ny;
occupancyVolume.clear();
occupancyVolume.resize(size);
//Preparing to populate list of particles
#pragma omp parallel for
for (int i = 0; i < occupancyVolume.size(); i++)
{
std::vector<size_t> idList; // the scope of this maybe causing issues. May need a better method
occupancyVolume[i] = idList;
}
//Populate IDs
std::map<int, Particle>::iterator it = pList2.begin();
//#pragma omp parallel for
for (std::pair<int, Particle> element : pList2)
{
Particle p = element.second;
QVector3D pPos = p.vertex().position();
QVector3D temp = pPos - llc;
if (temp.x() > 0 && temp.y() > 0)
{
if (temp.x() < bound.x() && temp.y() < bound.y())
{
int ix = int(temp.x() / dx);
int iy = int(temp.y() / dy);
int index = ix + Nx*iy;
occupancyVolume[index].push_back(p.pId());
}
}
}
//qDebug() << occupancyVolume[0].size() << endl;
}
void Solver::generatevlist()
{
s_vList.clear();
for (std::pair<int, Particle> element : pList2)
{
int id = element.first;
std::map<int, Particle>::iterator itA;
itA = pList2.find(id);
if (itA != pList2.end())
{
s_vList.push_back(itA->second.vertex());
}
}
qDebug() << s_vList.size() << qPrintable(" Particles Detected");
}
std::vector<size_t> Solver::combinedInfList(int i, int j)
{
int i0j0 = (i - 1) + occVolumeSizeX*(j - 1);
int i0j = (i - 1) + occVolumeSizeX*(j + 0);
int i0j1 = (i - 1) + occVolumeSizeX*(j + 1);
int ij0 = (i + 0) + occVolumeSizeX*(j - 1);
int ij = (i + 0) + occVolumeSizeX*(j + 0);
int ij1 = (i + 0) + occVolumeSizeX*(j + 1);
int i1j0 = (i + 1) + occVolumeSizeX*(j - 1);
int i1j = (i + 1) + occVolumeSizeX*(j + 0);
int i1j1 = (i + 1) + occVolumeSizeX*(j + 1);
std::vector<size_t> listI0J0, listI0J, listI0J1;
std::vector<size_t> listIJ0, listIJ1, listIJ;
std::vector<size_t> listI1J0, listI1J, listI1J1;
if (i > 0 && j > 0)
listI0J0 = occupancyVolume[i0j0];
if (i > 0)
listI0J = occupancyVolume[i0j];
if (i > 0 && j < (occVolumeSizeY - 1))
listI0J1 = occupancyVolume[i0j1];
if (j > 0)
listIJ0 = occupancyVolume[ij0];
listIJ = occupancyVolume[ij];
if (j < (occVolumeSizeY - 1))
listIJ1 = occupancyVolume[ij1];
if (i < (occVolumeSizeX - 1) && j > 0)
listI1J0 = occupancyVolume[i1j0];
if (i < (occVolumeSizeX - 1))
listI1J = occupancyVolume[i1j];
if (i < (occVolumeSizeX - 1) && j < (occVolumeSizeY - 1))
listI1J1 = occupancyVolume[i1j1];
std::vector<size_t> combinedList;
combinedList.reserve(listI0J0.size() + listI0J.size() + listI0J1.size() + listIJ0.size() + listIJ.size() + listIJ1.size() + listI1J0.size() + listI1J.size() + listI1J1.size());
combinedList.insert(combinedList.end(), listI0J0.begin(), listI0J0.end());
combinedList.insert(combinedList.end(), listI0J.begin(), listI0J.end());
combinedList.insert(combinedList.end(), listI0J1.begin(), listI0J1.end());
combinedList.insert(combinedList.end(), listIJ0.begin(), listIJ0.end());
combinedList.insert(combinedList.end(), listIJ.begin(), listIJ.end());
combinedList.insert(combinedList.end(), listIJ1.begin(), listIJ1.end());
combinedList.insert(combinedList.end(), listI1J0.begin(), listI1J0.end());
combinedList.insert(combinedList.end(), listI1J.begin(), listI1J.end());
combinedList.insert(combinedList.end(), listI1J1.begin(), listI1J1.end());
return combinedList;
}
float Solver::calcWeight(QVector3D posA, QVector3D posB)
{
float r = (posA - posB).length();
if (r == 0 || p_radius == 0)
return 0;
if ((r / p_radius) >= 1.0)
return 0;
float w = pow((1 - (r / p_radius)), 3) * 10 / (M_PI*p_radius*p_radius);
return w;
}
QVector3D Solver::calcGradWeight(QVector3D posA, QVector3D posB)
{
QVector3D r = posA - posB;
float rMag = r.length();
if( rMag == 0 || p_radius == 0)
return QVector3D(0, 0, 0);
if ((rMag / p_radius) >= 1.0)
return QVector3D(0, 0, 0);
QVector3D gW = -pow((1 - (rMag / p_radius)), 2) * (30 / (M_PI*pow(p_radius, 3))) * r.normalized();
return gW;
}
QVector3D colorBlend(QVector3D vec, float minMag, float maxMag)
{
float mag = fabs(vec.length());
if (mag < minMag)
mag = minMag;
if (mag > maxMag)
mag = maxMag;
float t = (mag - minMag) / (maxMag - minMag);
QVector3D res = QVector3D(0.0, 0.2, 1.0)*(1.0-t) + (t)*QVector3D(1.0, 0.2, 0.0);
return res;
}
void Solver::calcDensity()
{
for (int j = 0; j < occVolumeSizeY; j++)
{
for (int i = 0; i < occVolumeSizeX; i++)
{
int ij = i + occVolumeSizeX*j;
std::vector<size_t>gridParticles = occupancyVolume[ij];
std::vector<size_t> infList = combinedInfList(i, j);
std::map<int, Particle>::iterator itA;
std::map<int, Particle>::iterator itB;
for(size_t id : gridParticles)
{
itA = pList2.find(id);
if (itA != pList2.end())
{
Particle pA = itA->second;
float density = 0;
for (size_t index : infList)
{
itB = pList2.find(index);
Particle pB;
if (itB != pList2.end())
{
pB = itB->second;
float wB = calcWeight(pA.position(), pB.position());
density += pB.mass()*wB;
}
}
itA->second.setdensity(density);
}
}
}
}
}
float Solver::calcPressure(Particle pA)
{
float pres = pres_const*(pow((pA.density() / init_density), pres_gamma) - 1);
return pres;
}
float Solver::calcVisc(Particle pA, Particle pB)
{
float B = (visc_const * p_radius) / (pA.density() + pB.density());
QVector3D rAB = pA.position() - pB.position();
QVector3D vAB = pA.velocity() - pB.velocity();
float vr = QVector3D::dotProduct(rAB, vAB);
if (vr >= 0)
return 0;
float visc = -B*(vr / (rAB.lengthSquared() + (visc_e * p_radius*p_radius)));
return visc;
}
QVector3D Solver::calcForces(Particle pA, std::vector<size_t>infList)
{
return QVector3D(0, 0, 0);
}
void Solver::setForces()
{
for (int j = 0; j < occVolumeSizeY; j++)
{
#pragma omp parallel for
for (int i = 0; i < occVolumeSizeX; i++)
{
int ij = i + occVolumeSizeX*j;
std::vector<size_t> infList = combinedInfList(i, j);
std::map<int, Particle>::iterator itA;
std::vector<size_t>gridParticles = occupancyVolume[ij];
for(size_t partID: gridParticles)
{
itA = pList2.find(partID);
Particle pA;
if (itA != pList2.end())
{
pA = itA->second;
QVector3D accel(0, 0, 0);
float presA = calcPressure(pA);
itA->second.setpressure(presA);
std::map<int, Particle>::iterator itB;
for (size_t id : infList)
{
itB = pList2.find(id);
Particle pB;
if (itB != pList2.end()) {
pB = itB->second;
float presB = calcPressure(pB);
QVector3D gradW = calcGradWeight(pA.vertex().position(), pB.vertex().position());
float presAB = (presA / (itA->second.density()*itA->second.density())) + (presB / (itB->second.density()*itB->second.density()));
float viscAB = calcVisc(pA, pB);
accel += -pB.mass()*(presAB+viscAB)*gradW;
}
}
accel += force_g;
itA->second.setacceleration(accel);
//qDebug() << pA.acceleration() << qPrintable(" Acceleration in forces ");
}
}
}
}
}
void Solver::advectForward(float dtime)
{
for (std::pair<int, Particle> element : pList2)
{
int id = element.first;
std::map<int, Particle>::iterator itA;
itA = pList2.find(id);
if (itA != pList2.end())
{
QVector3D pos = itA->second.position();
pos.setX(pos.x() + itA->second.velocity().x()*dtime);
pos.setY(pos.y() + itA->second.velocity().y()*dtime);
itA->second.setposition(pos);
}
}
}
void Solver::advectVelocity(float dtime)
{
for (std::pair<int, Particle> element : pList2)
{
int id = element.first;
std::map<int, Particle>::iterator itA;
itA = pList2.find(id);
if (itA != pList2.end())
{
QVector3D vel = itA->second.velocity();
vel.setX(vel.x() + itA->second.acceleration().x()*dtime*(1 / element.second.mass()));
vel.setY(vel.y() + itA->second.acceleration().y()*dtime*(1 / element.second.mass()));
itA->second.setvelocity(vel);
QVector3D col = colorBlend(vel, 0, 10);
itA->second.setcolor(col);
}
}
}
void Solver::boundaryConditions()
{
QVector3D llc = QVector3D(-1.0, -1.0, 1.0);
QVector3D urc = QVector3D(1.0, 1.0, 1.0);
for (std::pair<int, Particle> element : pList2)
{
int id = element.first;
std::map<int, Particle>::iterator itA;
itA = pList2.find(id);
if (itA != pList2.end())
{
QVector3D pos = itA->second.position();
QVector3D vel = itA->second.velocity();
QVector3D updatedPos = pos;
if (pos.x() < llc.x())
{
updatedPos.setX( llc.x() + wall_sticky*(llc.x() - pos.x()));
vel.setX(-vel.x()*wall_sticky);
}
if (pos.y() < llc.y())
{
updatedPos.setY(llc.y() + wall_sticky*(llc.y() - pos.y()));
vel.setY(-vel.y()*wall_sticky);
}
if (pos.x() > urc.x())
{
updatedPos.setX(urc.x() + wall_sticky*(urc.x() - pos.x()));
vel.setX(-vel.x()*wall_sticky);
}
if (pos.y() > urc.y())
{
updatedPos.setY(urc.y() + wall_sticky*(urc.y() - pos.y()));
vel.setY(-vel.y()*wall_sticky);
}
itA->second.setposition(updatedPos);
itA->second.setvelocity(vel);
}
}
}
void Solver::sixthAdvection(float dtime)
{
float a = 1 / (4 - powf(4, (1 / 3.0)));
float b = 1 - 4 * a;
advectParticles(a*dtime);
advectParticles(a*dtime);
advectParticles(b*dtime);
advectParticles(a*dtime);
advectParticles(a*dtime);
}
void Solver::advectParticles(float dtime)
{
//qDebug() << pList2[0].position() << "Position Before";
advectForward(dtime*0.5);
boundaryConditions();
//qDebug() << pList2[0].position() << "Position After";
generateOccupancyVolume();
calcDensity();
setForces();
//qDebug() << pList2[0].velocity() << "Velocity Before";
advectVelocity(dtime);
//qDebug() << pList2[0].velocity() << "Velocity After";
advectForward(dtime*0.5);
boundaryConditions();
//qDebug() << qPrintable("Advected Leap Frog");
//generatevlist();
}
void Solver::simulate()
{
// qDebug() << qPrintable("Simulating");
if (advectionType == LEAPFROG)
{
advectParticles(s_dt);
}
if (advectionType == SIXTH)
{
sixthAdvection(s_dt);
}
}