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Handle particle effect paging #7551

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@BMagnu

Right now, particle effects are loaded at table parse time. Including all images for them.
This is suboptimal, especially in mods with many many different weapons with large and long animation sequences each.
As such, we should add a system that properly keeps track of what particle effect is needed for the given ships / weapons, whatever, and only pages them in when needed in a given mission.

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