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Copy pathgregMod.IPAM.csproj
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32 lines (31 loc) · 2.55 KB
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<OutputType>Library</OutputType>
<AssemblyName>gregMod.IPAM</AssemblyName>
<RootNamespace>GregModIPAM</RootNamespace>
<LangVersion>latest</LangVersion>
<PlatformTarget>x64</PlatformTarget>
<Nullable>disable</Nullable>
<ImplicitUsings>enable</ImplicitUsings>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<NoWarn>CS1701;CS1702</NoWarn>
</PropertyGroup>
<ItemGroup>
<Reference Include="MelonLoader"><HintPath>references/MelonLoader.dll</HintPath><Private>false</Private></Reference>
<Reference Include="0Harmony"><HintPath>references/0Harmony.dll</HintPath><Private>false</Private></Reference>
<Reference Include="Il2CppInterop.Runtime"><HintPath>references/Il2CppInterop.Runtime.dll</HintPath><Private>false</Private></Reference>
<Reference Include="Il2Cppmscorlib"><HintPath>references/Il2Cppmscorlib.dll</HintPath><Private>false</Private></Reference>
<Reference Include="Assembly-CSharp"><HintPath>references/Assembly-CSharp.dll</HintPath><Private>false</Private></Reference>
<Reference Include="UnityEngine.CoreModule"><HintPath>references/UnityEngine.CoreModule.dll</HintPath><Private>false</Private></Reference>
<Reference Include="UnityEngine.IMGUIModule"><HintPath>references/UnityEngine.IMGUIModule.dll</HintPath><Private>false</Private></Reference>
<Reference Include="UnityEngine.PhysicsModule"><HintPath>references/UnityEngine.PhysicsModule.dll</HintPath><Private>false</Private></Reference>
<Reference Include="UnityEngine.TextRenderingModule"><HintPath>references/UnityEngine.TextRenderingModule.dll</HintPath><Private>false</Private></Reference>
<Reference Include="UnityEngine.UI"><HintPath>references/UnityEngine.UI.dll</HintPath><Private>false</Private></Reference>
<Reference Include="UnityEngine.UIModule"><HintPath>references/UnityEngine.UIModule.dll</HintPath><Private>false</Private></Reference>
<Reference Include="UnityEngine.AssetBundleModule"><HintPath>references/UnityEngine.AssetBundleModule.dll</HintPath><Private>false</Private></Reference>
<Reference Include="UnityEngine.ImageConversionModule"><HintPath>references/UnityEngine.ImageConversionModule.dll</HintPath><Private>false</Private></Reference>
<Reference Include="Unity.InputSystem"><HintPath>references/Unity.InputSystem.dll</HintPath><Private>false</Private></Reference>
<Reference Include="Unity.TextMeshPro"><HintPath>references/Unity.TextMeshPro.dll</HintPath><Private>false</Private></Reference>
</ItemGroup>
</Project>