i've heard claims GameInput seem to cause "FPS Drops" if a Xbox Controller is connected alongside various other user reports, the solution seems to be to disable GameInput Service entirely.
This solution seems to apply to selected games like Gears of War: Reloaded, Marathon (2026) and Battlefield 6 despite actual GameInput API usage is currently unverified.
While I have asked one of the Godot developers to verify if it also happens in their end using GameInput API directly, i'm under a suspicion that there's a performance/game crash issue related to GameInput Services itself, simply uninstalling or disabling GameInput service fixes the problem once and for all.
i've heard claims GameInput seem to cause "FPS Drops" if a Xbox Controller is connected alongside various other user reports, the solution seems to be to disable GameInput Service entirely.
This solution seems to apply to selected games like Gears of War: Reloaded, Marathon (2026) and Battlefield 6 despite actual GameInput API usage is currently unverified.
While I have asked one of the Godot developers to verify if it also happens in their end using GameInput API directly, i'm under a suspicion that there's a performance/game crash issue related to GameInput Services itself, simply uninstalling or disabling GameInput service fixes the problem once and for all.