diff --git a/src/SnapGame.cs b/src/SnapGame.cs index ec78e9072..ba570693a 100644 --- a/src/SnapGame.cs +++ b/src/SnapGame.cs @@ -10,7 +10,8 @@ public static void LoadResources() { Bitmap cards; cards = SwinGame.LoadBitmapNamed ("Cards", "Cards.png"); - SwinGame.BitmapSetCellDetails (cards, 82, 110, 13, 5, 53); // set the cells in the bitmap to match the cards + SwinGame.BitmapSetCellDetails (cards, 82, 110, 13, 5, 53); + SwinGame.LoadFontNamed("GameFont", "maven_pro_regular.ttf", 12); // set the cells in the bitmap to match the cards } /// @@ -40,9 +41,9 @@ private static void DrawGame(Snap myGame) Card top = myGame.TopCard; if (top != null) { - SwinGame.DrawText ("Top Card is " + top.ToString (), Color.RoyalBlue, 0, 20); - SwinGame.DrawText ("Player 1 score: " + myGame.Score(0), Color.RoyalBlue, 0, 30); - SwinGame.DrawText ("Player 2 score: " + myGame.Score(1), Color.RoyalBlue, 0, 40); + SwinGame.DrawText ("Top Card is " + top.ToString (), Color.RoyalBlue,"GameFont", 0, 20); + SwinGame.DrawText ("Player 1 score: " + myGame.Score(0), Color.RoyalBlue,"GameFont", 0, 30); + SwinGame.DrawText ("Player 2 score: " + myGame.Score(1), Color.RoyalBlue, "GameFont", 0, 40); SwinGame.DrawCell (SwinGame.BitmapNamed ("Cards"), top.CardIndex, 350, 50); } else