What would you like to see?
Add managed NPC vehicle lifecycle events:
OnEnterVehicle(LandVehicle vehicle)
OnExitVehicle(LandVehicle vehicle)
Why would this help?
NPC behavior, quest, traffic, and vehicle mods need to react when an NPC enters or exits a vehicle. Today they must subscribe to native delegates directly.
Extra Context (Optional)
The native onEnterVehicle and onExitVehicle delegates still exist in Mono and IL2CPP, and S1API already has a LandVehicle wrapper. Preserve the native event timing and clean up runtime-specific delegate bridges safely.
What would you like to see?
Add managed NPC vehicle lifecycle events:
OnEnterVehicle(LandVehicle vehicle)OnExitVehicle(LandVehicle vehicle)Why would this help?
NPC behavior, quest, traffic, and vehicle mods need to react when an NPC enters or exits a vehicle. Today they must subscribe to native delegates directly.
Extra Context (Optional)
The native
onEnterVehicleandonExitVehicledelegates still exist in Mono and IL2CPP, and S1API already has aLandVehiclewrapper. Preserve the native event timing and clean up runtime-specific delegate bridges safely.