What would you like to see?
Add a small cross-runtime API for querying temperature at a world position and configuring temperature emitters on mod-owned objects.
The initial surface could expose emitter temperature, range, position, and change events, plus the game's Celsius/Fahrenheit formatting helpers.
Why would this help?
Temperature is reusable across grid items, but mods currently need native types or patches to make custom furniture, grow containers, crafting systems, and overlays react to it.
Extra Context (Optional)
Keep the first version focused on existing native temperature behavior. Custom heatmaps, gameplay effects, persistence, and custom network payloads should remain out of scope.
What would you like to see?
Add a small cross-runtime API for querying temperature at a world position and configuring temperature emitters on mod-owned objects.
The initial surface could expose emitter temperature, range, position, and change events, plus the game's Celsius/Fahrenheit formatting helpers.
Why would this help?
Temperature is reusable across grid items, but mods currently need native types or patches to make custom furniture, grow containers, crafting systems, and overlays react to it.
Extra Context (Optional)
Keep the first version focused on existing native temperature behavior. Custom heatmaps, gameplay effects, persistence, and custom network payloads should remain out of scope.