The Unity 6000.5 compatibility check currently preserves the existing int object-handle contract with a localized obsolete-diagnostic suppression in UnityObjectIdentifier.
Unity 6000.5 does not provide a supported EntityId-to-int conversion, so the long-term fix is to migrate the pause-point and related Go wire contracts to opaque EntityId-compatible values. This will require coordinated protocol and serialization changes.
The Unity 6000.5 compatibility check currently preserves the existing int object-handle contract with a localized obsolete-diagnostic suppression in UnityObjectIdentifier.
Unity 6000.5 does not provide a supported EntityId-to-int conversion, so the long-term fix is to migrate the pause-point and related Go wire contracts to opaque EntityId-compatible values. This will require coordinated protocol and serialization changes.