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#
# Gerson Carvalho
# Particle Life v0.1
#
# Compiler settings
CXX := g++
CXXFLAGS := -Wall -Werror -Wextra -g -O3 -march=native -ffast-math \
-ftree-vectorize -fopenmp -std=c++20
# Project settings
NAME := particlelife
BUILD_DIR := build
OBJ_DIR := $(BUILD_DIR)/obj
# Debugger
DEBUG := valgrind --leak-check=full --show-leak-kinds=all \
--track-origins=yes -s
# Directories
SRC_DIR := src
LIB_DIR := lib
CLASS_DIR := classes
INCLUDE_DIR := include
# Project sources
CLASS_SRC := $(CLASS_DIR)/Object.cpp \
$(CLASS_DIR)/physics_server/PhysicsServer.cpp \
$(CLASS_DIR)/render_server/RenderServer.cpp \
$(CLASS_DIR)/gravity_server/GravityServer.cpp \
$(CLASS_DIR)/shape2d/Shape2D.cpp \
$(CLASS_DIR)/shape2d/circle_shape2d/CircleShape2D.cpp \
$(CLASS_DIR)/shape2d/rectangle_shape2d/RectangleShape2D.cpp \
$(CLASS_DIR)/node/Node.cpp \
$(CLASS_DIR)/node/canvas_item/CanvasItem.cpp \
$(CLASS_DIR)/node/canvas_item/control/Control.cpp \
$(CLASS_DIR)/node/canvas_item/control/button/Button.cpp \
$(CLASS_DIR)/node/canvas_item/node2d/Node2D.cpp \
$(CLASS_DIR)/node/canvas_item/node2d/sprite2d/Sprite2D.cpp \
$(CLASS_DIR)/node/canvas_item/node2d/collision_shape2d/CollisionShape2D.cpp \
$(CLASS_DIR)/node/canvas_item/node2d/collision_object2d/CollisionObject2D.cpp \
$(CLASS_DIR)/node/canvas_item/node2d/collision_object2d/physics_body2d/PhysicsBody2D.cpp \
$(CLASS_DIR)/node/canvas_item/node2d/collision_object2d/physics_body2d/particle/Particle.cpp
SRC := $(SRC_DIR)/main.cpp
# Project headers
HEADERS := $(INCLUDE_DIR)/json.hpp \
$(INCLUDE_DIR)/raylib-cpp.hpp \
$(INCLUDE_DIR)/raylib.h \
$(INCLUDE_DIR)/raymath.h \
$(INCLUDE_DIR)/rlgl.h \
$(CLASS_DIR)/Object.hpp \
$(CLASS_DIR)/physics_server/PhysicsServer.hpp \
$(CLASS_DIR)/render_server/RenderServer.hpp \
$(CLASS_DIR)/gravity_server/GravityServer.hpp \
$(CLASS_DIR)/shape2d/Shape2D.hpp \
$(CLASS_DIR)/shape2d/circle_shape2d/CircleShape2D.hpp \
$(CLASS_DIR)/shape2d/rectangle_shape2d/RectangleShape2D.hpp \
$(CLASS_DIR)/node/Node.hpp \
$(CLASS_DIR)/node/canvas_item/CanvasItem.hpp \
$(CLASS_DIR)/node/canvas_item/control/Control.hpp \
$(CLASS_DIR)/node/canvas_item/control/button/Button.hpp \
$(CLASS_DIR)/node/canvas_item/node2d/Node2D.hpp \
$(CLASS_DIR)/node/canvas_item/node2d/sprite2d/Sprite2D.hpp \
$(CLASS_DIR)/node/canvas_item/node2d/collision_shape2d/CollisionShape2D.hpp \
$(CLASS_DIR)/node/canvas_item/node2d/collision_object2d/CollisionObject2D.hpp \
$(CLASS_DIR)/node/canvas_item/node2d/collision_object2d/physics_body2d/PhysicsBody2D.hpp \
$(CLASS_DIR)/node/canvas_item/node2d/collision_object2d/physics_body2d/particle/Particle.hpp
# Include paths
INC_FLAGS := -I$(CLASS_DIR) \
-I$(INCLUDE_DIR)
# Libraries
LIBS := $(LIB_DIR)/libraylib.a -lGL -lm -lpthread -ldl -lrt -lX11 -latomic
# Object files with build directory
CLASS_OBJ := $(CLASS_SRC:%.cpp=$(OBJ_DIR)/%.o)
OBJS := $(SRC:%.cpp=$(OBJ_DIR)/%.o)
ALL_OBJS := $(CLASS_OBJ) $(OBJS)
# Colors for output
RED := \033[0;31m
GREEN := \033[0;32m
YELLOW := \033[0;33m
NC := \033[0m
ECHO = echo -e
# Default target
.DEFAULT_GOAL := all
# Main targets
all: $(NAME)
@$(ECHO) "$(GREEN)✓ Build complete: $(NAME)$(NC)"
$(NAME): $(ALL_OBJS)
@$(ECHO) "$(YELLOW)Linking $(NAME)...$(NC)"
@$(CXX) $(CXXFLAGS) $(ALL_OBJS) -o $@ $(LIBS)
# Compile project sources
$(OBJ_DIR)/%.o: %.cpp $(HEADERS)
@$(ECHO) "$(YELLOW)Compiling $<...$(NC)"
@mkdir -p $(dir $@)
@$(CXX) $(CXXFLAGS) $(INC_FLAGS) -c $< -o $@
# Clean targets
clean:
@$(ECHO) "$(RED)Cleaning object files...$(NC)"
@rm -rf $(BUILD_DIR)
fclean: clean
@$(ECHO) "$(RED)Cleaning executable...$(NC)"
@rm -f $(NAME)
re: fclean all
# Utility targets
run: all
@$(ECHO) "$(GREEN)Running $(NAME)...$(NC)"
@./$(NAME)
debug: all
@$(ECHO) "$(GREEN)Running $(NAME) with valgrind...$(NC)"
@$(DEBUG) ./$(NAME)
# Show compilation commands (for debugging makefile)
verbose: CXXFLAGS += -v
verbose: re
# Help target
help:
@$(ECHO) "Available targets:"
@$(ECHO) " all - Build the project (default)"
@$(ECHO) " clean - Remove object files"
@$(ECHO) " fclean - Remove object files and executable"
@$(ECHO) " re - Rebuild everything"
@$(ECHO) " run - Build and run the project"
@$(ECHO) " debug - Run with valgrind"
@$(ECHO) " verbose - Build with verbose compiler output"
@$(ECHO) " help - Show this help message"
.PHONY: all clean fclean re run debug verbose