From 038daafda14a8a391c4d52958873bf1066645744 Mon Sep 17 00:00:00 2001 From: Thomas Kain Date: Tue, 18 Aug 2026 01:26:49 -0400 Subject: [PATCH] Use point sampling for generated item model panel textures --- src/game/client/econ/item_model_panel.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/game/client/econ/item_model_panel.cpp b/src/game/client/econ/item_model_panel.cpp index 558805a2051..e083e3d776b 100644 --- a/src/game/client/econ/item_model_panel.cpp +++ b/src/game/client/econ/item_model_panel.cpp @@ -1015,7 +1015,7 @@ void CEmbeddedItemModelPanel::Paint( void ) ITexture *pRenderTarget = g_pMaterialSystem->FindTexture( pszCacheRenderTargetName, TEXTURE_GROUP_RENDER_TARGET ); if ( pRenderTarget ) { - pRenderContext->AsyncCreateTextureFromRenderTarget( pRenderTarget, buffer, IMAGE_FORMAT_RGBA8888, false, 0, m_pCachedWeaponIcon, NULL ); + pRenderContext->AsyncCreateTextureFromRenderTarget( pRenderTarget, buffer, IMAGE_FORMAT_RGBA8888, false, TEXTUREFLAGS_POINTSAMPLE, m_pCachedWeaponIcon, NULL ); pCacheRenderTarget->iItemID = m_pItem->GetItemID(); pCacheRenderTarget->iItemDefinitionIndex = m_pItem->GetItemDefIndex();