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Adding note about permissions not displaying if the Multiplayer Services is not installed.
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com.unity.netcode.gameobjects/Documentation~/components/core/networkobject-ownership.md

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@@ -111,7 +111,10 @@ The authority of any NetworkObject can always change ownership, as outlined in [
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### Ownership permission settings
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The following ownership permission settings, defined by [`NetworkObject.OwnershipStatus`](https://docs.unity3d.com/Packages/com.unity.netcode.gameobjects@latest?subfolder=/api/Unity.Netcode.NetworkObject.OwnershipStatus.html), control how ownership of NetworkObjects can be changed during a distributed authority session:
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> [!NOTE]
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> Permissions are only valid when using the distributed authority network topology that requires Multiplayer Services. If the Multiplayer Services package is not installed, the permissions setting will not be displayed.
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The following ownership permission settings, defined by [`NetworkObject.OwnershipStatus`](xref:Unity.Netcode.NetworkObject.OwnershipStatus), control how ownership of NetworkObjects can be changed during a distributed authority session:
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|**Ownership setting**|Description|Related Property|Multi-select|
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|-----|-----|-----|-----|

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