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{
"name": "com.luthien.box3d-unity",
"version": "0.2.0",
"displayName": "Box3D for Unity",
"description": "C# bindings and a Unity integration layer for Box3D, Erin Catto's 3D physics engine. Engine-free interop + idiomatic core assemblies with a thin Unity adapter. Built against box3d v0.1.0 with the double-precision (large world) ABI.",
"unity": "6000.0",
"keywords": [
"physics",
"box3d",
"collision",
"native"
],
"license": "MIT",
"author": {
"name": "Tom Moore",
"url": "https://github.com/TomMoore515"
},
"repository": {
"type": "git",
"url": "https://github.com/TomMoore515/Box3DUnity.git"
},
"documentationUrl": "https://github.com/TomMoore515/Box3DUnity#readme",
"changelogUrl": "https://github.com/TomMoore515/Box3DUnity/blob/main/CHANGELOG.md",
"licensesUrl": "https://github.com/TomMoore515/Box3DUnity/blob/main/LICENSE.md",
"dependencies": {}
}