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Full M.D.C. combat: tier interaction, armor ablation, and unprotected outcomes #51

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@StreamDemon

Issue #44 deliberately stops at the S.D.C. tier. This follow-up extends its persisted exchange ledger with the complete Mega-Damage rules after re-verifying the rendered Rifts Ultimate Edition pages.

Scope:

  • M.D. weapon damage against M.D.C. protection.
  • S.D.C./Hit Point attacks against M.D.C. protection, including imperviousness and any printed conversion exceptions.
  • The final armor point/final-blast absorption rule and behavior after protection reaches zero.
  • M.D. against an unprotected mortal, including any injury, coma, or death state the current character schema cannot represent.
  • Pure deterministic rules, atomic Convex persistence, UI result presentation, and migration/compatibility with A.R. & armor damage in combat: strike-vs-A.R., armor ablation, the M.D.C. scope decision #44 history.

Rendered sources to reverify before design: RUE pp.288 and 355-359. Do not implement from remembered Palladium rules.

Depends on #44.

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