abnormal acceleration during bhop back #58
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mastercoms
tupo-cheese
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I have identified a problem that if you crouch and turn 180 degrees during a bhop, the character's acceleration becomes abnormally high. If you turn 90 degrees, the problem remains, but to a lesser extent. It is important to note that if you turn 180 degrees during a bhop, but do not crouch, there is no problem and everything works correctly. https://github.com/user-attachments/assets/e59937d7-6101-441f-b140-34b648c760ce |
Answered by
mastercoms
Apr 3, 2025
Replies: 1 comment 1 reply
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https://wiki.sourceruns.org/wiki/Accelerated_Back_Hopping You can avoid this by setting |
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tupo-cheese
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https://wiki.sourceruns.org/wiki/Accelerated_Back_Hopping
You can avoid this by setting
move.JumpBoostto 0 or 2. More information here: https://github.com/ProjectBorealis/PBCharacterMovement?tab=readme-ov-file#jump-boosting