diff --git a/demos/epiplexity-02-ordering-matters/README.md b/demos/epiplexity-02-ordering-matters/README.md new file mode 100644 index 0000000..a532dc5 --- /dev/null +++ b/demos/epiplexity-02-ordering-matters/README.md @@ -0,0 +1,111 @@ +# Epiplexity Demo 2: Ordering Matters + +This demo operationalizes **Paradox 2** from *From Entropy to Epiplexity* (Finzi et al., 2026): + +- Classical claim: information is order-independent. +- Bounded-observer claim: extracted structure depends on sequence order. + +The same deterministic trajectory events are analyzed in three orderings: + +1. `forward` (causal order) +2. `reversed` (time-reversed) +3. `shuffled` (chunk-randomized) + +The observer (LLM-style adapter) induces rules and predicts next actions. Accuracy and coherence diverge by ordering. + +## Files + +- `trajectory_generator.nlogo`: deterministic trajectory generator (100 ticks, 5 foragers) +- `trajectory_analysis.py`: ordering analysis harness + CSV + plots +- `templates/trajectory_analysis.yaml`: rule-induction template +- `templates/next_step_predict.yaml`: next-step choice template +- `config.txt`: provider/model config for NetLogo extension and Python API mode +- `data/trajectory-raw.txt`: trajectory log input +- `results/trajectory-analysis.csv`: per-event analysis output +- `tests/test_analysis.py`: validation tests + +## NetLogo Generator + +Output row format: + +```text +tick,agent_id,xcor,ycor,energy,state,action +``` + +Agent dynamics: + +- `energy < 30` -> `state = hungry` +- hungry agents consume if resources exist, else move toward richer neighboring patches +- high-energy agents trend into resting behavior +- energy decays by `-1` per tick +- `energy <= 0` -> `die` + +Run in NetLogo: + +1. Open `trajectory_generator.nlogo` +2. Click `run-100` +3. Confirm `data/trajectory-raw.txt` + +## Analysis Harness + +Default mode is deterministic `mock`, which is offline-safe and reproducible. + +```bash +cd demos/epiplexity-02-ordering-matters +python3 trajectory_analysis.py --mode mock --input data/trajectory-raw.txt --output results/trajectory-analysis.csv +``` + +Optional real model mode (OpenAI-compatible APIs, incl. Ollama `/v1`): + +```bash +python3 trajectory_analysis.py --mode ollama --config config.txt +# or +python3 trajectory_analysis.py --mode openai --config config.txt +``` + +## Outputs + +- `results/trajectory-analysis.csv` with columns: + - `ordering,tick,event_index,agent_id,rule_hypothesis,predicted_action,actual_action,accuracy,coherence,prediction_entropy` +- `results/plot-accuracy-over-time.svg` +- `results/plot-hypothesis-coherence.svg` +- `results/plot-accuracy-summary.svg` +- `results/summary.txt` + +Expected pattern (Paradox 2 signal): + +- `forward accuracy` significantly higher than `reversed` and `shuffled` +- `forward` hypotheses are more stable/coherent +- `reversed/shuffled` show lower coherence and higher uncertainty + +## Tests + +```bash +cd demos/epiplexity-02-ordering-matters +python3 -m unittest tests/test_analysis.py -v +``` + +Tests validate: + +- trajectory parsing and ordering construction +- CSV schema and no missing/NaN-like values +- prediction choices constrained to valid action set +- coherence/entropy bounds +- ordering gap thresholds: + - `forward >= 0.70` + - `reversed <= 0.50` + - `shuffled <= 0.40` + +## References + +- Paper: `https://arxiv.org/pdf/2601.03220` +- Related notes: + - `From Entropy to Epiplexity (Finzi et al 2026)` + - `Epiplexity Paper — NetLogo Demo Concepts (using llm extension).md` + - `NetLogo Demo Ideas — Index (LLM extension).md` +- Repository extension docs: + - `docs/API-REFERENCE.md` + - `docs/USAGE.md` +- Related demos: + - `demos/color-sharing/` + - `demos/emergent-treasure-hunt/` diff --git a/demos/epiplexity-02-ordering-matters/data/trajectory-raw.txt b/demos/epiplexity-02-ordering-matters/data/trajectory-raw.txt new file mode 100644 index 0000000..c2ce201 --- /dev/null +++ b/demos/epiplexity-02-ordering-matters/data/trajectory-raw.txt @@ -0,0 +1,500 @@ +1,agent1,-13,-21,49,hungry,move +1,agent2,16,21,69,hungry,eat +1,agent3,-7,-6,69,hungry,eat +1,agent4,9,23,69,hungry,eat 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+84,agent2,16,21,66,resting,rest +84,agent3,-7,-6,66,resting,rest +84,agent4,9,23,66,resting,rest +84,agent5,-1,-22,66,resting,rest +85,agent1,-13,-21,65,resting,rest +85,agent2,16,21,65,resting,rest +85,agent3,-7,-6,65,resting,rest +85,agent4,9,23,65,resting,rest +85,agent5,-1,-22,65,resting,rest +86,agent1,-13,-21,64,resting,rest +86,agent2,16,21,64,resting,rest +86,agent3,-7,-6,64,resting,rest +86,agent4,9,23,64,resting,rest +86,agent5,-1,-22,64,resting,rest +87,agent1,-13,-21,63,resting,rest +87,agent2,16,21,63,resting,rest +87,agent3,-7,-6,63,resting,rest +87,agent4,9,23,63,resting,rest +87,agent5,-1,-22,63,resting,rest +88,agent1,-13,-21,62,resting,rest +88,agent2,16,21,62,resting,rest +88,agent3,-7,-6,62,resting,rest +88,agent4,9,23,62,resting,rest +88,agent5,-1,-22,62,resting,rest +89,agent1,-13,-21,61,resting,rest +89,agent2,16,21,61,resting,rest +89,agent3,-7,-6,61,resting,rest +89,agent4,9,23,61,resting,rest +89,agent5,-1,-22,61,resting,rest +90,agent1,-13,-21,60,resting,rest +90,agent2,16,21,60,resting,rest +90,agent3,-7,-6,60,resting,rest +90,agent4,9,23,60,resting,rest +90,agent5,-1,-22,60,resting,rest +91,agent1,-13,-21,59,resting,rest +91,agent2,16,21,59,resting,rest +91,agent3,-7,-6,59,resting,rest +91,agent4,9,23,59,resting,rest +91,agent5,-1,-22,59,resting,rest +92,agent1,-13,-21,58,resting,rest +92,agent2,16,21,58,resting,rest +92,agent3,-7,-6,58,resting,rest +92,agent4,9,23,58,resting,rest +92,agent5,-1,-22,58,resting,rest +93,agent1,-13,-21,57,resting,rest +93,agent2,16,21,57,resting,rest +93,agent3,-7,-6,57,resting,rest +93,agent4,9,23,57,resting,rest +93,agent5,-1,-22,57,resting,rest +94,agent1,-13,-21,56,resting,rest +94,agent2,16,21,56,resting,rest +94,agent3,-7,-6,56,resting,rest +94,agent4,9,23,56,resting,rest +94,agent5,-1,-22,56,resting,rest +95,agent1,-13,-21,55,hungry,rest +95,agent2,16,21,55,hungry,rest +95,agent3,-7,-6,55,hungry,rest +95,agent4,9,23,55,hungry,rest +95,agent5,-1,-22,55,hungry,rest +96,agent1,-13,-21,74,hungry,eat +96,agent2,16,21,74,hungry,eat +96,agent3,-7,-6,74,hungry,eat +96,agent4,9,23,74,hungry,eat +96,agent5,-1,-22,74,hungry,eat +97,agent1,-13,-21,73,resting,rest +97,agent2,16,21,73,resting,rest +97,agent3,-7,-6,73,resting,rest +97,agent4,9,23,73,resting,rest +97,agent5,-1,-22,73,resting,rest +98,agent1,-13,-21,72,resting,rest +98,agent2,16,21,72,resting,rest +98,agent3,-7,-6,72,resting,rest +98,agent4,9,23,72,resting,rest +98,agent5,-1,-22,72,resting,rest +99,agent1,-13,-21,71,resting,rest +99,agent2,16,21,71,resting,rest +99,agent3,-7,-6,71,resting,rest +99,agent4,9,23,71,resting,rest +99,agent5,-1,-22,71,resting,rest +100,agent1,-13,-21,70,resting,rest +100,agent2,16,21,70,resting,rest +100,agent3,-7,-6,70,resting,rest +100,agent4,9,23,70,resting,rest +100,agent5,-1,-22,70,resting,rest diff --git a/demos/epiplexity-02-ordering-matters/results/plot-accuracy-over-time.svg b/demos/epiplexity-02-ordering-matters/results/plot-accuracy-over-time.svg new file mode 100644 index 0000000..292c9b2 --- /dev/null +++ b/demos/epiplexity-02-ordering-matters/results/plot-accuracy-over-time.svg @@ -0,0 +1,18 @@ + + +Prediction Accuracy Over Time + + +1.0 +0.0 +Accuracy + + + + +forward + +reversed + +shuffled + \ No newline at end of file diff --git a/demos/epiplexity-02-ordering-matters/results/plot-accuracy-summary.svg b/demos/epiplexity-02-ordering-matters/results/plot-accuracy-summary.svg new file mode 100644 index 0000000..2150772 --- /dev/null +++ b/demos/epiplexity-02-ordering-matters/results/plot-accuracy-summary.svg @@ -0,0 +1,15 @@ + + +Accuracy by Ordering + + + +forward +0.78 + +reversed +0.39 + +shuffled +0.29 + \ No newline at end of file diff --git a/demos/epiplexity-02-ordering-matters/results/plot-hypothesis-coherence.svg b/demos/epiplexity-02-ordering-matters/results/plot-hypothesis-coherence.svg new file mode 100644 index 0000000..69a378e --- /dev/null +++ b/demos/epiplexity-02-ordering-matters/results/plot-hypothesis-coherence.svg @@ -0,0 +1,18 @@ + + +Hypothesis Coherence Over Time + + +1.0 +0.0 +Coherence + + + + +forward + +reversed + +shuffled + \ No newline at end of file diff --git a/demos/epiplexity-02-ordering-matters/results/summary.txt b/demos/epiplexity-02-ordering-matters/results/summary.txt new file mode 100644 index 0000000..fb75c71 --- /dev/null +++ b/demos/epiplexity-02-ordering-matters/results/summary.txt @@ -0,0 +1,4 @@ +ordering,accuracy,coherence,prediction_entropy +forward,0.7818,0.5288,0.3763 +reversed,0.3879,0.4518,0.8312 +shuffled,0.2909,0.4442,0.9442 diff --git a/demos/epiplexity-02-ordering-matters/results/trajectory-analysis.csv b/demos/epiplexity-02-ordering-matters/results/trajectory-analysis.csv new file mode 100644 index 0000000..7c04324 --- /dev/null +++ b/demos/epiplexity-02-ordering-matters/results/trajectory-analysis.csv @@ -0,0 +1,1486 @@ +ordering,tick,event_index,agent_id,rule_hypothesis,predicted_action,actual_action,accuracy,coherence,prediction_entropy +forward,1,0,agent1,"Behavior appears causal: hunger drives movement, resource contact triggers eating, high energy leads to resting.",eat,eat,1,1.0000,0.3126 +forward,1,1,agent2,"Behavior appears causal: hunger drives movement, resource contact triggers eating, high energy leads to resting.",migrate,eat,0,0.7000,0.6632 +forward,1,2,agent3,"Agents with low energy move toward richer patches, then eat to recover energy.",migrate,eat,0,0.2900,0.6632 +forward,1,3,agent4,"Behavior appears causal: hunger drives movement, resource contact triggers eating, high energy leads to resting.",eat,eat,1,0.2900,0.3126 +forward,1,4,agent5,"Behavior appears causal: hunger drives movement, resource contact triggers eating, high energy leads to resting.",unknown,eat,0,0.7000,0.6632 +forward,2,5,agent1,"Agents with low energy move toward richer patches, then eat to recover energy.",move,eat,0,0.2900,0.6632 +forward,2,6,agent2,"The dominant rule is energy regulation: move/eat when depleted, rest when recharged.",unknown,rest,0,0.3214,0.6632 +forward,2,7,agent3,"The dominant rule is energy regulation: move/eat when depleted, rest when recharged.",eat,rest,0,0.7000,0.3126 +forward,2,8,agent4,"Behavior appears causal: hunger drives movement, resource contact triggers eating, high energy leads to resting.",eat,rest,0,0.2692,0.3126 +forward,2,9,agent5,"The dominant rule is energy regulation: move/eat when depleted, rest when recharged.",migrate,rest,0,0.2692,0.6632 +forward,3,10,agent1,"Agents with low energy move toward richer patches, then eat to recover energy.",eat,rest,0,0.3214,0.3126 +forward,3,11,agent2,"Behavior appears causal: hunger drives movement, resource contact triggers eating, high energy leads to resting.",rest,rest,1,0.2900,0.3126 +forward,3,12,agent3,"Agents with low energy move toward richer patches, then eat to recover energy.",migrate,rest,0,0.2900,0.6632 +forward,3,13,agent4,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.7000,0.3126 +forward,3,14,agent5,"Behavior appears causal: hunger drives movement, resource contact triggers eating, high energy leads to resting.",rest,rest,1,0.2900,0.3126 +forward,4,15,agent1,"The dominant rule is energy regulation: move/eat when depleted, rest when recharged.",unknown,rest,0,0.2692,0.6632 +forward,4,16,agent2,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.3214,0.3126 +forward,4,17,agent3,"Behavior appears causal: hunger drives movement, resource contact triggers eating, high energy leads to resting.",rest,rest,1,0.2900,0.3126 +forward,4,18,agent4,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.2900,0.3126 +forward,4,19,agent5,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.7000,0.3126 +forward,5,20,agent1,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.8000,0.3126 +forward,5,21,agent2,"The dominant rule is energy regulation: move/eat when depleted, rest when recharged.",rest,rest,1,0.3214,0.3126 +forward,5,22,agent3,"Agents with low energy move toward richer patches, then eat to recover energy.",die,rest,0,0.3214,0.6632 +forward,5,23,agent4,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.7000,0.3126 +forward,5,24,agent5,"Behavior appears causal: hunger drives movement, resource contact triggers eating, high energy leads to resting.",rest,rest,1,0.2900,0.3126 +forward,6,25,agent1,"Behavior appears causal: hunger drives movement, resource contact triggers eating, high energy leads to resting.",rest,rest,1,0.7000,0.3126 +forward,6,26,agent2,"Behavior appears causal: hunger drives movement, resource contact triggers eating, high energy leads to resting.",rest,rest,1,0.8000,0.3126 +forward,6,27,agent3,"Agents with low energy move toward richer patches, then eat to recover energy.",eat,rest,0,0.2900,0.6632 +forward,6,28,agent4,"The dominant rule is energy regulation: move/eat when depleted, rest when recharged.",rest,rest,1,0.3214,0.3126 +forward,6,29,agent5,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.3214,0.3126 +forward,7,30,agent1,"Agents with low energy move toward richer patches, then eat to recover energy.",die,rest,0,0.7000,0.6632 +forward,7,31,agent2,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.8000,0.3126 +forward,7,32,agent3,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.9000,0.3126 +forward,7,33,agent4,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,1.0000,0.3126 +forward,7,34,agent5,"Behavior appears causal: hunger drives movement, resource contact triggers eating, high energy leads to resting.",rest,rest,1,0.2900,0.3126 +forward,8,35,agent1,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.2900,0.3126 +forward,8,36,agent2,"Behavior appears causal: hunger drives movement, resource contact triggers eating, high energy leads to resting.",migrate,rest,0,0.2900,0.6632 +forward,8,37,agent3,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.2900,0.3126 +forward,8,38,agent4,"The dominant rule is energy regulation: move/eat when depleted, rest when recharged.",rest,rest,1,0.3214,0.3126 +forward,8,39,agent5,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.3214,0.3126 +forward,9,40,agent1,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.7000,0.3126 +forward,9,41,agent2,"Agents with low energy move toward richer patches, then eat to recover energy.",migrate,rest,0,0.8000,0.6632 +forward,9,42,agent3,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.9000,0.3126 +forward,9,43,agent4,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,1.0000,0.3126 +forward,9,44,agent5,"The dominant rule is energy regulation: move/eat when depleted, rest when recharged.",rest,rest,1,0.3214,0.3126 +forward,10,45,agent1,"The dominant rule is energy regulation: move/eat when depleted, rest when recharged.",rest,rest,1,0.7000,0.3126 +forward,10,46,agent2,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.3214,0.3126 +forward,10,47,agent3,"Behavior appears causal: hunger drives movement, resource contact triggers eating, high energy leads to resting.",unknown,rest,0,0.2900,0.6632 +forward,10,48,agent4,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.2900,0.3126 +forward,10,49,agent5,"Behavior appears causal: hunger drives movement, resource contact triggers eating, high energy leads to resting.",rest,rest,1,0.2900,0.3126 +forward,11,50,agent1,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.2900,0.3126 +forward,11,51,agent2,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.7000,0.3126 +forward,11,52,agent3,"The dominant rule is energy regulation: move/eat when depleted, rest when recharged.",rest,rest,1,0.3214,0.3126 +forward,11,53,agent4,"Behavior appears causal: hunger drives movement, resource contact triggers eating, high energy leads to resting.",rest,rest,1,0.2692,0.3126 +forward,11,54,agent5,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.2900,0.3126 +forward,12,55,agent1,"Agents with low energy move toward richer patches, then eat to recover energy.",unknown,rest,0,0.7000,0.6632 +forward,12,56,agent2,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.8000,0.3126 +forward,12,57,agent3,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.9000,0.3126 +forward,12,58,agent4,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,1.0000,0.3126 +forward,12,59,agent5,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,1.0000,0.3126 +forward,13,60,agent1,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,1.0000,0.3126 +forward,13,61,agent2,"The dominant rule is energy regulation: move/eat when depleted, rest when recharged.",rest,rest,1,0.3214,0.3126 +forward,13,62,agent3,"Agents with low energy move toward richer patches, then eat to recover energy.",eat,rest,0,0.3214,0.6632 +forward,13,63,agent4,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.7000,0.3126 +forward,13,64,agent5,"The dominant rule is energy regulation: move/eat when depleted, rest when recharged.",die,rest,0,0.3214,0.6632 +forward,14,65,agent1,"The dominant rule is energy regulation: move/eat when depleted, rest when recharged.",rest,rest,1,0.7000,0.3126 +forward,14,66,agent2,"Agents with low energy move toward richer patches, then eat to recover energy.",unknown,rest,0,0.3214,0.6632 +forward,14,67,agent3,"The dominant rule is energy regulation: move/eat when depleted, rest when recharged.",rest,rest,1,0.3214,0.3126 +forward,14,68,agent4,"Behavior appears causal: hunger drives movement, resource contact triggers eating, high energy leads to resting.",move,rest,0,0.2692,0.6632 +forward,14,69,agent5,"Behavior appears causal: hunger drives movement, resource contact triggers eating, high energy leads to resting.",die,rest,0,0.7000,0.6632 +forward,15,70,agent1,"The dominant rule is energy regulation: move/eat when depleted, rest when recharged.",rest,rest,1,0.2692,0.3126 +forward,15,71,agent2,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.3214,0.3126 +forward,15,72,agent3,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.7000,0.3126 +forward,15,73,agent4,"Agents with low energy move toward richer patches, then eat to recover energy.",unknown,rest,0,0.8000,0.6632 +forward,15,74,agent5,"The dominant rule is energy regulation: move/eat when depleted, rest when recharged.",rest,rest,1,0.3214,0.3126 +forward,16,75,agent1,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.3214,0.3126 +forward,16,76,agent2,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.7000,0.3126 +forward,16,77,agent3,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.8000,0.3126 +forward,16,78,agent4,"Behavior appears causal: hunger drives movement, resource contact triggers eating, high energy leads to resting.",rest,rest,1,0.2900,0.3126 +forward,16,79,agent5,"Behavior appears causal: hunger drives movement, resource contact triggers eating, high energy leads to resting.",die,rest,0,0.7000,0.6632 +forward,17,80,agent1,"The dominant rule is energy regulation: move/eat when depleted, rest when recharged.",rest,rest,1,0.2692,0.3126 +forward,17,81,agent2,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.3214,0.3126 +forward,17,82,agent3,"Behavior appears causal: hunger drives movement, resource contact triggers eating, high energy leads to resting.",rest,rest,1,0.2900,0.3126 +forward,17,83,agent4,"The dominant rule is energy regulation: move/eat when depleted, rest when recharged.",rest,rest,1,0.2692,0.3126 +forward,17,84,agent5,"Behavior appears causal: hunger drives movement, resource contact triggers eating, high energy leads to resting.",rest,rest,1,0.2692,0.3126 +forward,18,85,agent1,"Behavior appears causal: hunger drives movement, resource contact triggers eating, high energy leads to resting.",rest,rest,1,0.7000,0.3126 +forward,18,86,agent2,"Behavior appears causal: hunger drives movement, resource contact triggers eating, high energy leads to resting.",rest,rest,1,0.8000,0.3126 +forward,18,87,agent3,"The dominant rule is energy regulation: move/eat when depleted, rest when recharged.",rest,rest,1,0.2692,0.3126 +forward,18,88,agent4,"Agents with low energy move toward richer patches, then eat to recover energy.",eat,rest,0,0.3214,0.6632 +forward,18,89,agent5,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.7000,0.3126 +forward,19,90,agent1,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.8000,0.3126 +forward,19,91,agent2,"Agents with low energy move toward richer patches, then eat to recover energy.",die,rest,0,0.9000,0.6632 +forward,19,92,agent3,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,1.0000,0.3126 +forward,19,93,agent4,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,1.0000,0.3126 +forward,19,94,agent5,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,1.0000,0.3126 +forward,20,95,agent1,"Behavior appears causal: hunger drives movement, resource contact triggers eating, high energy leads to resting.",rest,rest,1,0.2900,0.3126 +forward,20,96,agent2,"Behavior appears causal: hunger drives movement, resource contact triggers eating, high energy leads to resting.",rest,rest,1,0.7000,0.3126 +forward,20,97,agent3,"The dominant rule is energy regulation: move/eat when depleted, rest when recharged.",rest,rest,1,0.2692,0.3126 +forward,20,98,agent4,"The dominant rule is energy regulation: move/eat when depleted, rest when recharged.",eat,rest,0,0.7000,0.6632 +forward,20,99,agent5,"Behavior appears causal: hunger drives movement, resource contact triggers eating, high energy leads to resting.",rest,rest,1,0.2692,0.3126 +forward,21,100,agent1,"Behavior appears causal: hunger drives movement, resource contact triggers eating, high energy leads to resting.",rest,rest,1,0.7000,0.3126 +forward,21,101,agent2,"Behavior appears causal: hunger drives movement, resource contact triggers eating, high energy leads to resting.",rest,rest,1,0.8000,0.3126 +forward,21,102,agent3,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.2900,0.3126 +forward,21,103,agent4,"Agents with low energy move toward richer patches, then eat to recover energy.",move,rest,0,0.7000,0.6632 +forward,21,104,agent5,"Agents with low energy move toward richer patches, then eat to recover energy.",die,rest,0,0.8000,0.6632 +forward,22,105,agent1,"Agents with low energy move toward richer patches, then eat to recover energy.",migrate,rest,0,0.9000,0.6632 +forward,22,106,agent2,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,1.0000,0.3126 +forward,22,107,agent3,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,1.0000,0.3126 +forward,22,108,agent4,"The dominant rule is energy regulation: move/eat when depleted, rest when recharged.",rest,rest,1,0.3214,0.3126 +forward,22,109,agent5,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.3214,0.3126 +forward,23,110,agent1,"Behavior appears causal: hunger drives movement, resource contact triggers eating, high energy leads to resting.",rest,rest,1,0.2900,0.3126 +forward,23,111,agent2,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.2900,0.3126 +forward,23,112,agent3,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.7000,0.3126 +forward,23,113,agent4,"Behavior appears causal: hunger drives movement, resource contact triggers eating, high energy leads to resting.",rest,rest,1,0.2900,0.3126 +forward,23,114,agent5,"Agents with low energy move toward richer patches, then eat to recover energy.",die,rest,0,0.2900,0.6632 +forward,24,115,agent1,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.7000,0.3126 +forward,24,116,agent2,"Behavior appears causal: hunger drives movement, resource contact triggers eating, high energy leads to resting.",rest,rest,1,0.2900,0.3126 +forward,24,117,agent3,"Agents with low energy move toward richer patches, then eat to recover energy.",eat,rest,0,0.2900,0.6632 +forward,24,118,agent4,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.7000,0.3126 +forward,24,119,agent5,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.8000,0.3126 +forward,25,120,agent1,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.9000,0.3126 +forward,25,121,agent2,"Behavior appears causal: hunger drives movement, resource contact triggers eating, high energy leads to resting.",rest,rest,1,0.2900,0.3126 +forward,25,122,agent3,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.2900,0.3126 +forward,25,123,agent4,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.7000,0.3126 +forward,25,124,agent5,"Behavior appears causal: hunger drives movement, resource contact triggers eating, high energy leads to resting.",eat,rest,0,0.2900,0.6632 +forward,26,125,agent1,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.2900,0.3126 +forward,26,126,agent2,"The dominant rule is energy regulation: move/eat when depleted, rest when recharged.",rest,rest,1,0.3214,0.3126 +forward,26,127,agent3,"Behavior appears causal: hunger drives movement, resource contact triggers eating, high energy leads to resting.",rest,rest,1,0.2692,0.3126 +forward,26,128,agent4,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.2900,0.3126 +forward,26,129,agent5,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.7000,0.3126 +forward,27,130,agent1,"Behavior appears causal: hunger drives movement, resource contact triggers eating, high energy leads to resting.",rest,rest,1,0.2900,0.3126 +forward,27,131,agent2,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.2900,0.3126 +forward,27,132,agent3,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.7000,0.3126 +forward,27,133,agent4,"Agents with low energy move toward richer patches, then eat to recover energy.",die,rest,0,0.8000,0.6632 +forward,27,134,agent5,"The dominant rule is energy regulation: move/eat when depleted, rest when recharged.",die,rest,0,0.3214,0.6632 +forward,28,135,agent1,"The dominant rule is energy regulation: move/eat when depleted, rest when recharged.",rest,rest,1,0.7000,0.3126 +forward,28,136,agent2,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.3214,0.3126 +forward,28,137,agent3,"The dominant rule is energy regulation: move/eat when depleted, rest when recharged.",rest,rest,1,0.3214,0.3126 +forward,28,138,agent4,"The dominant rule is energy regulation: move/eat when depleted, rest when recharged.",rest,rest,1,0.7000,0.3126 +forward,28,139,agent5,"The dominant rule is energy regulation: move/eat when depleted, rest when recharged.",migrate,rest,0,0.8000,0.6632 +forward,29,140,agent1,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.3214,0.3126 +forward,29,141,agent2,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.7000,0.3126 +forward,29,142,agent3,"Behavior appears causal: hunger drives movement, resource contact triggers eating, high energy leads to resting.",rest,rest,1,0.2900,0.3126 +forward,29,143,agent4,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.2900,0.3126 +forward,29,144,agent5,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.7000,0.3126 +forward,30,145,agent1,"Agents with low energy move toward richer patches, then eat to recover energy.",move,rest,0,0.8000,0.6632 +forward,30,146,agent2,"Behavior appears causal: hunger drives movement, resource contact triggers eating, high energy leads to resting.",die,rest,0,0.2900,0.6632 +forward,30,147,agent3,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.2900,0.3126 +forward,30,148,agent4,"The dominant rule is energy regulation: move/eat when depleted, rest when recharged.",die,rest,0,0.3214,0.6632 +forward,30,149,agent5,"Behavior appears causal: hunger drives movement, resource contact triggers eating, high energy leads to resting.",die,rest,0,0.2692,0.6632 +forward,31,150,agent1,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.2900,0.3126 +forward,31,151,agent2,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.7000,0.3126 +forward,31,152,agent3,"Agents with low energy move toward richer patches, then eat to recover energy.",unknown,rest,0,0.8000,0.6632 +forward,31,153,agent4,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.9000,0.3126 +forward,31,154,agent5,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,1.0000,0.3126 +forward,32,155,agent1,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,1.0000,0.3126 +forward,32,156,agent2,"Behavior appears causal: hunger drives movement, resource contact triggers eating, high energy leads to resting.",rest,rest,1,0.2900,0.3126 +forward,32,157,agent3,"The dominant rule is energy regulation: move/eat when depleted, rest when recharged.",rest,rest,1,0.2692,0.3126 +forward,32,158,agent4,"Agents with low energy move toward richer patches, then eat to recover energy.",migrate,rest,0,0.3214,0.6632 +forward,32,159,agent5,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.7000,0.3126 +forward,33,160,agent1,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.8000,0.3126 +forward,33,161,agent2,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.9000,0.3126 +forward,33,162,agent3,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,1.0000,0.3126 +forward,33,163,agent4,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,1.0000,0.3126 +forward,33,164,agent5,"Behavior appears causal: hunger drives movement, resource contact triggers eating, high energy leads to resting.",rest,rest,1,0.2900,0.3126 +forward,34,165,agent1,"Agents with low energy move toward richer patches, then eat to recover energy.",move,rest,0,0.2900,0.6632 +forward,34,166,agent2,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.7000,0.3126 +forward,34,167,agent3,"Behavior appears causal: hunger drives movement, resource contact triggers eating, high energy leads to resting.",rest,rest,1,0.2900,0.3126 +forward,34,168,agent4,"Behavior appears causal: hunger drives movement, resource contact triggers eating, high energy leads to resting.",rest,rest,1,0.7000,0.3126 +forward,34,169,agent5,"Behavior appears causal: hunger drives movement, resource contact triggers eating, high energy leads to resting.",rest,rest,1,0.8000,0.3126 +forward,35,170,agent1,"Agents with low energy move toward richer patches, then eat to recover energy.",eat,eat,1,0.2900,0.3126 +forward,35,171,agent2,"Agents with low energy move toward richer patches, then eat to recover energy.",eat,eat,1,0.7000,0.3126 +forward,35,172,agent3,"Behavior appears causal: hunger drives movement, resource contact triggers eating, high energy leads to resting.",eat,eat,1,0.2900,0.3126 +forward,35,173,agent4,"Behavior appears causal: hunger drives movement, resource contact triggers eating, high energy leads to resting.",eat,eat,1,0.7000,0.3126 +forward,35,174,agent5,"Agents with low energy move toward richer patches, then eat to recover energy.",eat,eat,1,0.2900,0.3126 +forward,36,175,agent1,"Agents with low energy move toward richer patches, then eat to recover energy.",eat,rest,0,0.7000,0.3126 +forward,36,176,agent2,"The dominant rule is energy regulation: move/eat when depleted, rest when recharged.",eat,rest,0,0.3214,0.3126 +forward,36,177,agent3,"The dominant rule is energy regulation: move/eat when depleted, rest when recharged.",eat,rest,0,0.7000,0.3126 +forward,36,178,agent4,"Behavior appears causal: hunger drives movement, resource contact triggers eating, high energy leads to resting.",migrate,rest,0,0.2692,0.6632 +forward,36,179,agent5,"Behavior appears causal: hunger drives movement, resource contact triggers eating, high energy leads to resting.",eat,rest,0,0.7000,0.3126 +forward,37,180,agent1,"The dominant rule is energy regulation: move/eat when depleted, rest when recharged.",rest,rest,1,0.2692,0.3126 +forward,37,181,agent2,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.3214,0.3126 +forward,37,182,agent3,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.7000,0.3126 +forward,37,183,agent4,"Agents with low energy move toward richer patches, then eat to recover energy.",migrate,rest,0,0.8000,0.6632 +forward,37,184,agent5,"Behavior appears causal: hunger drives movement, resource contact triggers eating, high energy leads to resting.",migrate,rest,0,0.2900,0.6632 +forward,38,185,agent1,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.2900,0.3126 +forward,38,186,agent2,"Behavior appears causal: hunger drives movement, resource contact triggers eating, high energy leads to resting.",rest,rest,1,0.2900,0.3126 +forward,38,187,agent3,"The dominant rule is energy regulation: move/eat when depleted, rest when recharged.",rest,rest,1,0.2692,0.3126 +forward,38,188,agent4,"Agents with low energy move toward richer patches, then eat to recover energy.",migrate,rest,0,0.3214,0.6632 +forward,38,189,agent5,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.7000,0.3126 +forward,39,190,agent1,"Behavior appears causal: hunger drives movement, resource contact triggers eating, high energy leads to resting.",rest,rest,1,0.2900,0.3126 +forward,39,191,agent2,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.2900,0.3126 +forward,39,192,agent3,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.7000,0.3126 +forward,39,193,agent4,"Behavior appears causal: hunger drives movement, resource contact triggers eating, high energy leads to resting.",rest,rest,1,0.2900,0.3126 +forward,39,194,agent5,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.2900,0.3126 +forward,40,195,agent1,"Behavior appears causal: hunger drives movement, resource contact triggers eating, high energy leads to resting.",rest,rest,1,0.2900,0.3126 +forward,40,196,agent2,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.2900,0.3126 +forward,40,197,agent3,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.7000,0.3126 +forward,40,198,agent4,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.8000,0.3126 +forward,40,199,agent5,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.9000,0.3126 +forward,41,200,agent1,"The dominant rule is energy regulation: move/eat when depleted, rest when recharged.",rest,rest,1,0.3214,0.3126 +forward,41,201,agent2,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.3214,0.3126 +forward,41,202,agent3,"Behavior appears causal: hunger drives movement, resource contact triggers eating, high energy leads to resting.",eat,rest,0,0.2900,0.6632 +forward,41,203,agent4,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.2900,0.3126 +forward,41,204,agent5,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.7000,0.3126 +forward,42,205,agent1,"Behavior appears causal: hunger drives movement, resource contact triggers eating, high energy leads to resting.",rest,rest,1,0.2900,0.3126 +forward,42,206,agent2,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.2900,0.3126 +forward,42,207,agent3,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.7000,0.3126 +forward,42,208,agent4,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.8000,0.3126 +forward,42,209,agent5,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.9000,0.3126 +forward,43,210,agent1,"Behavior appears causal: hunger drives movement, resource contact triggers eating, high energy leads to resting.",rest,rest,1,0.2900,0.3126 +forward,43,211,agent2,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.2900,0.3126 +forward,43,212,agent3,"The dominant rule is energy regulation: move/eat when depleted, rest when recharged.",rest,rest,1,0.3214,0.3126 +forward,43,213,agent4,"Behavior appears causal: hunger drives movement, resource contact triggers eating, high energy leads to resting.",rest,rest,1,0.2692,0.3126 +forward,43,214,agent5,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.2900,0.3126 +forward,44,215,agent1,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.7000,0.3126 +forward,44,216,agent2,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.8000,0.3126 +forward,44,217,agent3,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.9000,0.3126 +forward,44,218,agent4,"Behavior appears causal: hunger drives movement, resource contact triggers eating, high energy leads to resting.",migrate,rest,0,0.2900,0.6632 +forward,44,219,agent5,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.2900,0.3126 +forward,45,220,agent1,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.7000,0.3126 +forward,45,221,agent2,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.8000,0.3126 +forward,45,222,agent3,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.9000,0.3126 +forward,45,223,agent4,"Behavior appears causal: hunger drives movement, resource contact triggers eating, high energy leads to resting.",rest,rest,1,0.2900,0.3126 +forward,45,224,agent5,"Behavior appears causal: hunger drives movement, resource contact triggers eating, high energy leads to resting.",rest,rest,1,0.7000,0.3126 +forward,46,225,agent1,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.2900,0.3126 +forward,46,226,agent2,"The dominant rule is energy regulation: move/eat when depleted, rest when recharged.",rest,rest,1,0.3214,0.3126 +forward,46,227,agent3,"The dominant rule is energy regulation: move/eat when depleted, rest when recharged.",rest,rest,1,0.7000,0.3126 +forward,46,228,agent4,"Behavior appears causal: hunger drives movement, resource contact triggers eating, high energy leads to resting.",rest,rest,1,0.2692,0.3126 +forward,46,229,agent5,"The dominant rule is energy regulation: move/eat when depleted, rest when recharged.",rest,rest,1,0.2692,0.3126 +forward,47,230,agent1,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.3214,0.3126 +forward,47,231,agent2,"Agents with low energy move toward richer patches, then eat to recover energy.",eat,rest,0,0.7000,0.6632 +forward,47,232,agent3,"Behavior appears causal: hunger drives movement, resource contact triggers eating, high energy leads to resting.",rest,rest,1,0.2900,0.3126 +forward,47,233,agent4,"Behavior appears causal: hunger drives movement, resource contact triggers eating, high energy leads to resting.",rest,rest,1,0.7000,0.3126 +forward,47,234,agent5,"Behavior appears causal: hunger drives movement, resource contact triggers eating, high energy leads to resting.",eat,rest,0,0.8000,0.6632 +forward,48,235,agent1,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.2900,0.3126 +forward,48,236,agent2,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.7000,0.3126 +forward,48,237,agent3,"Agents with low energy move toward richer patches, then eat to recover energy.",unknown,rest,0,0.8000,0.6632 +forward,48,238,agent4,"Behavior appears causal: hunger drives movement, resource contact triggers eating, high energy leads to resting.",rest,rest,1,0.2900,0.3126 +forward,48,239,agent5,"Agents with low energy move toward richer patches, then eat to recover energy.",die,rest,0,0.2900,0.6632 +forward,49,240,agent1,"The dominant rule is energy regulation: move/eat when depleted, rest when recharged.",rest,rest,1,0.3214,0.3126 +forward,49,241,agent2,"The dominant rule is energy regulation: move/eat when depleted, rest when recharged.",die,rest,0,0.7000,0.6632 +forward,49,242,agent3,"Behavior appears causal: hunger drives movement, resource contact triggers eating, high energy leads to resting.",rest,rest,1,0.2692,0.3126 +forward,49,243,agent4,"Behavior appears causal: hunger drives movement, resource contact triggers eating, high energy leads to resting.",rest,rest,1,0.7000,0.3126 +forward,49,244,agent5,"Behavior appears causal: hunger drives movement, resource contact triggers eating, high energy leads to resting.",rest,rest,1,0.8000,0.3126 +forward,50,245,agent1,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.2900,0.3126 +forward,50,246,agent2,"The dominant rule is energy regulation: move/eat when depleted, rest when recharged.",migrate,rest,0,0.3214,0.6632 +forward,50,247,agent3,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.3214,0.3126 +forward,50,248,agent4,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.7000,0.3126 +forward,50,249,agent5,"The dominant rule is energy regulation: move/eat when depleted, rest when recharged.",migrate,rest,0,0.3214,0.6632 +forward,51,250,agent1,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.3214,0.3126 +forward,51,251,agent2,"The dominant rule is energy regulation: move/eat when depleted, rest when recharged.",rest,rest,1,0.3214,0.3126 +forward,51,252,agent3,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.3214,0.3126 +forward,51,253,agent4,"Behavior appears causal: hunger drives movement, resource contact triggers eating, high energy leads to resting.",rest,rest,1,0.2900,0.3126 +forward,51,254,agent5,"Behavior appears causal: hunger drives movement, resource contact triggers eating, high energy leads to resting.",rest,rest,1,0.7000,0.3126 +forward,52,255,agent1,"The dominant rule is energy regulation: move/eat when depleted, rest when recharged.",rest,rest,1,0.2692,0.3126 +forward,52,256,agent2,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.3214,0.3126 +forward,52,257,agent3,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.7000,0.3126 +forward,52,258,agent4,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.8000,0.3126 +forward,52,259,agent5,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.9000,0.3126 +forward,53,260,agent1,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,1.0000,0.3126 +forward,53,261,agent2,"Behavior appears causal: hunger drives movement, resource contact triggers eating, high energy leads to resting.",rest,rest,1,0.2900,0.3126 +forward,53,262,agent3,"The dominant rule is energy regulation: move/eat when depleted, rest when recharged.",rest,rest,1,0.2692,0.3126 +forward,53,263,agent4,"Behavior appears causal: hunger drives movement, resource contact triggers eating, high energy leads to resting.",rest,rest,1,0.2692,0.3126 +forward,53,264,agent5,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.2900,0.3126 +forward,54,265,agent1,"The dominant rule is energy regulation: move/eat when depleted, rest when recharged.",die,rest,0,0.3214,0.6632 +forward,54,266,agent2,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.3214,0.3126 +forward,54,267,agent3,"Agents with low energy move toward richer patches, then eat to recover energy.",unknown,rest,0,0.7000,0.6632 +forward,54,268,agent4,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.8000,0.3126 +forward,54,269,agent5,"Agents with low energy move toward richer patches, then eat to recover energy.",die,rest,0,0.9000,0.6632 +forward,55,270,agent1,"Agents with low energy move toward richer patches, then eat to recover energy.",eat,eat,1,1.0000,0.3126 +forward,55,271,agent2,"Behavior appears causal: hunger drives movement, resource contact triggers eating, high energy leads to resting.",rest,eat,0,0.2900,0.6632 +forward,55,272,agent3,"Agents with low energy move toward richer patches, then eat to recover energy.",eat,eat,1,0.2900,0.3126 +forward,55,273,agent4,"Behavior appears causal: hunger drives movement, resource contact triggers eating, high energy leads to resting.",eat,eat,1,0.2900,0.3126 +forward,55,274,agent5,"Agents with low energy move toward richer patches, then eat to recover energy.",eat,eat,1,0.2900,0.3126 +forward,56,275,agent1,"Behavior appears causal: hunger drives movement, resource contact triggers eating, high energy leads to resting.",eat,rest,0,0.2900,0.3126 +forward,56,276,agent2,"Agents with low energy move toward richer patches, then eat to recover energy.",eat,rest,0,0.2900,0.3126 +forward,56,277,agent3,"Behavior appears causal: hunger drives movement, resource contact triggers eating, high energy leads to resting.",eat,rest,0,0.2900,0.3126 +forward,56,278,agent4,"Agents with low energy move toward richer patches, then eat to recover energy.",eat,rest,0,0.2900,0.3126 +forward,56,279,agent5,"The dominant rule is energy regulation: move/eat when depleted, rest when recharged.",eat,rest,0,0.3214,0.3126 +forward,57,280,agent1,"Behavior appears causal: hunger drives movement, resource contact triggers eating, high energy leads to resting.",rest,rest,1,0.2692,0.3126 +forward,57,281,agent2,"Behavior appears causal: hunger drives movement, resource contact triggers eating, high energy leads to resting.",rest,rest,1,0.7000,0.3126 +forward,57,282,agent3,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.2900,0.3126 +forward,57,283,agent4,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.7000,0.3126 +forward,57,284,agent5,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.8000,0.3126 +forward,58,285,agent1,"Agents with low energy move toward richer patches, then eat to recover energy.",die,rest,0,0.9000,0.6632 +forward,58,286,agent2,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,1.0000,0.3126 +forward,58,287,agent3,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,1.0000,0.3126 +forward,58,288,agent4,"Agents with low energy move toward richer patches, then eat to recover energy.",eat,rest,0,1.0000,0.6632 +forward,58,289,agent5,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,1.0000,0.3126 +forward,59,290,agent1,"Behavior appears causal: hunger drives movement, resource contact triggers eating, high energy leads to resting.",migrate,rest,0,0.2900,0.6632 +forward,59,291,agent2,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.2900,0.3126 +forward,59,292,agent3,"Behavior appears causal: hunger drives movement, resource contact triggers eating, high energy leads to resting.",rest,rest,1,0.2900,0.3126 +forward,59,293,agent4,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.2900,0.3126 +forward,59,294,agent5,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.7000,0.3126 +forward,60,295,agent1,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.8000,0.3126 +forward,60,296,agent2,"The dominant rule is energy regulation: move/eat when depleted, rest when recharged.",rest,rest,1,0.3214,0.3126 +forward,60,297,agent3,"Behavior appears causal: hunger drives movement, resource contact triggers eating, high energy leads to resting.",rest,rest,1,0.2692,0.3126 +forward,60,298,agent4,"Behavior appears causal: hunger drives movement, resource contact triggers eating, high energy leads to resting.",rest,rest,1,0.7000,0.3126 +forward,60,299,agent5,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.2900,0.3126 +forward,61,300,agent1,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.7000,0.3126 +forward,61,301,agent2,"The dominant rule is energy regulation: move/eat when depleted, rest when recharged.",die,rest,0,0.3214,0.6632 +forward,61,302,agent3,"The dominant rule is energy regulation: move/eat when depleted, rest when recharged.",eat,rest,0,0.7000,0.6632 +forward,61,303,agent4,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.3214,0.3126 +forward,61,304,agent5,"Behavior appears causal: hunger drives movement, resource contact triggers eating, high energy leads to resting.",rest,rest,1,0.2900,0.3126 +forward,62,305,agent1,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.2900,0.3126 +forward,62,306,agent2,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.7000,0.3126 +forward,62,307,agent3,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.8000,0.3126 +forward,62,308,agent4,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.9000,0.3126 +forward,62,309,agent5,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,1.0000,0.3126 +forward,63,310,agent1,"Agents with low energy move toward richer patches, then eat to recover energy.",die,rest,0,1.0000,0.6632 +forward,63,311,agent2,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,1.0000,0.3126 +forward,63,312,agent3,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,1.0000,0.3126 +forward,63,313,agent4,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,1.0000,0.3126 +forward,63,314,agent5,"Behavior appears causal: hunger drives movement, resource contact triggers eating, high energy leads to resting.",rest,rest,1,0.2900,0.3126 +forward,64,315,agent1,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.2900,0.3126 +forward,64,316,agent2,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.7000,0.3126 +forward,64,317,agent3,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.8000,0.3126 +forward,64,318,agent4,"Behavior appears causal: hunger drives movement, resource contact triggers eating, high energy leads to resting.",rest,rest,1,0.2900,0.3126 +forward,64,319,agent5,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.2900,0.3126 +forward,65,320,agent1,"Behavior appears causal: hunger drives movement, resource contact triggers eating, high energy leads to resting.",rest,rest,1,0.2900,0.3126 +forward,65,321,agent2,"The dominant rule is energy regulation: move/eat when depleted, rest when recharged.",rest,rest,1,0.2692,0.3126 +forward,65,322,agent3,"Agents with low energy move toward richer patches, then eat to recover energy.",unknown,rest,0,0.3214,0.6632 +forward,65,323,agent4,"Behavior appears causal: hunger drives movement, resource contact triggers eating, high energy leads to resting.",rest,rest,1,0.2900,0.3126 +forward,65,324,agent5,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.2900,0.3126 +forward,66,325,agent1,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.7000,0.3126 +forward,66,326,agent2,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.8000,0.3126 +forward,66,327,agent3,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.9000,0.3126 +forward,66,328,agent4,"Agents with low energy move toward richer patches, then eat to recover energy.",die,rest,0,1.0000,0.6632 +forward,66,329,agent5,"Agents with low energy move toward richer patches, then eat to recover energy.",move,rest,0,1.0000,0.6632 +forward,67,330,agent1,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,1.0000,0.3126 +forward,67,331,agent2,"Behavior appears causal: hunger drives movement, resource contact triggers eating, high energy leads to resting.",rest,rest,1,0.2900,0.3126 +forward,67,332,agent3,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.2900,0.3126 +forward,67,333,agent4,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.7000,0.3126 +forward,67,334,agent5,"Behavior appears causal: hunger drives movement, resource contact triggers eating, high energy leads to resting.",rest,rest,1,0.2900,0.3126 +forward,68,335,agent1,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.2900,0.3126 +forward,68,336,agent2,"Behavior appears causal: hunger drives movement, resource contact triggers eating, high energy leads to resting.",rest,rest,1,0.2900,0.3126 +forward,68,337,agent3,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.2900,0.3126 +forward,68,338,agent4,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.7000,0.3126 +forward,68,339,agent5,"Behavior appears causal: hunger drives movement, resource contact triggers eating, high energy leads to resting.",rest,rest,1,0.2900,0.3126 +forward,69,340,agent1,"Behavior appears causal: hunger drives movement, resource contact triggers eating, high energy leads to resting.",rest,rest,1,0.7000,0.3126 +forward,69,341,agent2,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.2900,0.3126 +forward,69,342,agent3,"Behavior appears causal: hunger drives movement, resource contact triggers eating, high energy leads to resting.",rest,rest,1,0.2900,0.3126 +forward,69,343,agent4,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.2900,0.3126 +forward,69,344,agent5,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.7000,0.3126 +forward,70,345,agent1,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.8000,0.3126 +forward,70,346,agent2,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.9000,0.3126 +forward,70,347,agent3,"Behavior appears causal: hunger drives movement, resource contact triggers eating, high energy leads to resting.",rest,rest,1,0.2900,0.3126 +forward,70,348,agent4,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.2900,0.3126 +forward,70,349,agent5,"Behavior appears causal: hunger drives movement, resource contact triggers eating, high energy leads to resting.",migrate,rest,0,0.2900,0.6632 +forward,71,350,agent1,"The dominant rule is energy regulation: move/eat when depleted, rest when recharged.",rest,rest,1,0.2692,0.3126 +forward,71,351,agent2,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.3214,0.3126 +forward,71,352,agent3,"Behavior appears causal: hunger drives movement, resource contact triggers eating, high energy leads to resting.",rest,rest,1,0.2900,0.3126 +forward,71,353,agent4,"The dominant rule is energy regulation: move/eat when depleted, rest when recharged.",rest,rest,1,0.2692,0.3126 +forward,71,354,agent5,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.3214,0.3126 +forward,72,355,agent1,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.7000,0.3126 +forward,72,356,agent2,"The dominant rule is energy regulation: move/eat when depleted, rest when recharged.",unknown,rest,0,0.3214,0.6632 +forward,72,357,agent3,"Agents with low energy move toward richer patches, then eat to recover energy.",eat,rest,0,0.3214,0.6632 +forward,72,358,agent4,"The dominant rule is energy regulation: move/eat when depleted, rest when recharged.",rest,rest,1,0.3214,0.3126 +forward,72,359,agent5,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.3214,0.3126 +forward,73,360,agent1,"Agents with low energy move toward richer patches, then eat to recover energy.",migrate,rest,0,0.7000,0.6632 +forward,73,361,agent2,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.8000,0.3126 +forward,73,362,agent3,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.9000,0.3126 +forward,73,363,agent4,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,1.0000,0.3126 +forward,73,364,agent5,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,1.0000,0.3126 +forward,74,365,agent1,"The dominant rule is energy regulation: move/eat when depleted, rest when recharged.",rest,rest,1,0.3214,0.3126 +forward,74,366,agent2,"The dominant rule is energy regulation: move/eat when depleted, rest when recharged.",rest,rest,1,0.7000,0.3126 +forward,74,367,agent3,"The dominant rule is energy regulation: move/eat when depleted, rest when recharged.",rest,rest,1,0.8000,0.3126 +forward,74,368,agent4,"Behavior appears causal: hunger drives movement, resource contact triggers eating, high energy leads to resting.",rest,rest,1,0.2692,0.3126 +forward,74,369,agent5,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.2900,0.3126 +forward,75,370,agent1,"The dominant rule is energy regulation: move/eat when depleted, rest when recharged.",eat,eat,1,0.3214,0.3126 +forward,75,371,agent2,"Agents with low energy move toward richer patches, then eat to recover energy.",eat,eat,1,0.3214,0.3126 +forward,75,372,agent3,"Agents with low energy move toward richer patches, then eat to recover energy.",eat,eat,1,0.7000,0.3126 +forward,75,373,agent4,"The dominant rule is energy regulation: move/eat when depleted, rest when recharged.",move,eat,0,0.3214,0.6632 +forward,75,374,agent5,"Agents with low energy move toward richer patches, then eat to recover energy.",eat,eat,1,0.3214,0.3126 +forward,76,375,agent1,"Agents with low energy move toward richer patches, then eat to recover energy.",eat,rest,0,0.7000,0.3126 +forward,76,376,agent2,"Agents with low energy move toward richer patches, then eat to recover energy.",eat,rest,0,0.8000,0.3126 +forward,76,377,agent3,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.9000,0.6632 +forward,76,378,agent4,"Agents with low energy move toward richer patches, then eat to recover energy.",eat,rest,0,1.0000,0.3126 +forward,76,379,agent5,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,1.0000,0.6632 +forward,77,380,agent1,"Behavior appears causal: hunger drives movement, resource contact triggers eating, high energy leads to resting.",migrate,rest,0,0.2900,0.6632 +forward,77,381,agent2,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.2900,0.3126 +forward,77,382,agent3,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.7000,0.3126 +forward,77,383,agent4,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.8000,0.3126 +forward,77,384,agent5,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.9000,0.3126 +forward,78,385,agent1,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,1.0000,0.3126 +forward,78,386,agent2,"Behavior appears causal: hunger drives movement, resource contact triggers eating, high energy leads to resting.",rest,rest,1,0.2900,0.3126 +forward,78,387,agent3,"The dominant rule is energy regulation: move/eat when depleted, rest when recharged.",rest,rest,1,0.2692,0.3126 +forward,78,388,agent4,"Behavior appears causal: hunger drives movement, resource contact triggers eating, high energy leads to resting.",unknown,rest,0,0.2692,0.6632 +forward,78,389,agent5,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.2900,0.3126 +forward,79,390,agent1,"Agents with low energy move toward richer patches, then eat to recover energy.",unknown,rest,0,0.7000,0.6632 +forward,79,391,agent2,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.8000,0.3126 +forward,79,392,agent3,"The dominant rule is energy regulation: move/eat when depleted, rest when recharged.",rest,rest,1,0.3214,0.3126 +forward,79,393,agent4,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.3214,0.3126 +forward,79,394,agent5,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.7000,0.3126 +forward,80,395,agent1,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.8000,0.3126 +forward,80,396,agent2,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.9000,0.3126 +forward,80,397,agent3,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,1.0000,0.3126 +forward,80,398,agent4,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,1.0000,0.3126 +forward,80,399,agent5,"The dominant rule is energy regulation: move/eat when depleted, rest when recharged.",rest,rest,1,0.3214,0.3126 +forward,81,400,agent1,"Behavior appears causal: hunger drives movement, resource contact triggers eating, high energy leads to resting.",rest,rest,1,0.2692,0.3126 +forward,81,401,agent2,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.2900,0.3126 +forward,81,402,agent3,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.7000,0.3126 +forward,81,403,agent4,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.8000,0.3126 +forward,81,404,agent5,"Agents with low energy move toward richer patches, then eat to recover energy.",move,rest,0,0.9000,0.6632 +forward,82,405,agent1,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,1.0000,0.3126 +forward,82,406,agent2,"Behavior appears causal: hunger drives movement, resource contact triggers eating, high energy leads to resting.",rest,rest,1,0.2900,0.3126 +forward,82,407,agent3,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.2900,0.3126 +forward,82,408,agent4,"Behavior appears causal: hunger drives movement, resource contact triggers eating, high energy leads to resting.",rest,rest,1,0.2900,0.3126 +forward,82,409,agent5,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.2900,0.3126 +forward,83,410,agent1,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.7000,0.3126 +forward,83,411,agent2,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.8000,0.3126 +forward,83,412,agent3,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.9000,0.3126 +forward,83,413,agent4,"The dominant rule is energy regulation: move/eat when depleted, rest when recharged.",eat,rest,0,0.3214,0.6632 +forward,83,414,agent5,"Agents with low energy move toward richer patches, then eat to recover energy.",eat,rest,0,0.3214,0.6632 +forward,84,415,agent1,"Behavior appears causal: hunger drives movement, resource contact triggers eating, high energy leads to resting.",rest,rest,1,0.2900,0.3126 +forward,84,416,agent2,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.2900,0.3126 +forward,84,417,agent3,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.7000,0.3126 +forward,84,418,agent4,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.8000,0.3126 +forward,84,419,agent5,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.9000,0.3126 +forward,85,420,agent1,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,1.0000,0.3126 +forward,85,421,agent2,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,1.0000,0.3126 +forward,85,422,agent3,"The dominant rule is energy regulation: move/eat when depleted, rest when recharged.",rest,rest,1,0.3214,0.3126 +forward,85,423,agent4,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.3214,0.3126 +forward,85,424,agent5,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.7000,0.3126 +forward,86,425,agent1,"The dominant rule is energy regulation: move/eat when depleted, rest when recharged.",rest,rest,1,0.3214,0.3126 +forward,86,426,agent2,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.3214,0.3126 +forward,86,427,agent3,"Behavior appears causal: hunger drives movement, resource contact triggers eating, high energy leads to resting.",rest,rest,1,0.2900,0.3126 +forward,86,428,agent4,"The dominant rule is energy regulation: move/eat when depleted, rest when recharged.",rest,rest,1,0.2692,0.3126 +forward,86,429,agent5,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.3214,0.3126 +forward,87,430,agent1,"The dominant rule is energy regulation: move/eat when depleted, rest when recharged.",rest,rest,1,0.3214,0.3126 +forward,87,431,agent2,"Agents with low energy move toward richer patches, then eat to recover energy.",migrate,rest,0,0.3214,0.6632 +forward,87,432,agent3,"Behavior appears causal: hunger drives movement, resource contact triggers eating, high energy leads to resting.",rest,rest,1,0.2900,0.3126 +forward,87,433,agent4,"The dominant rule is energy regulation: move/eat when depleted, rest when recharged.",eat,rest,0,0.2692,0.6632 +forward,87,434,agent5,"Behavior appears causal: hunger drives movement, resource contact triggers eating, high energy leads to resting.",rest,rest,1,0.2692,0.3126 +forward,88,435,agent1,"Agents with low energy move toward richer patches, then eat to recover energy.",die,rest,0,0.2900,0.6632 +forward,88,436,agent2,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.7000,0.3126 +forward,88,437,agent3,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.8000,0.3126 +forward,88,438,agent4,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.9000,0.3126 +forward,88,439,agent5,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,1.0000,0.3126 +forward,89,440,agent1,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,1.0000,0.3126 +forward,89,441,agent2,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,1.0000,0.3126 +forward,89,442,agent3,"The dominant rule is energy regulation: move/eat when depleted, rest when recharged.",rest,rest,1,0.3214,0.3126 +forward,89,443,agent4,"Behavior appears causal: hunger drives movement, resource contact triggers eating, high energy leads to resting.",move,rest,0,0.2692,0.6632 +forward,89,444,agent5,"The dominant rule is energy regulation: move/eat when depleted, rest when recharged.",rest,rest,1,0.2692,0.3126 +forward,90,445,agent1,"The dominant rule is energy regulation: move/eat when depleted, rest when recharged.",rest,rest,1,0.7000,0.3126 +forward,90,446,agent2,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.3214,0.3126 +forward,90,447,agent3,"The dominant rule is energy regulation: move/eat when depleted, rest when recharged.",rest,rest,1,0.3214,0.3126 +forward,90,448,agent4,"Agents with low energy move toward richer patches, then eat to recover energy.",eat,rest,0,0.3214,0.6632 +forward,90,449,agent5,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.7000,0.3126 +forward,91,450,agent1,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.8000,0.3126 +forward,91,451,agent2,"The dominant rule is energy regulation: move/eat when depleted, rest when recharged.",rest,rest,1,0.3214,0.3126 +forward,91,452,agent3,"The dominant rule is energy regulation: move/eat when depleted, rest when recharged.",migrate,rest,0,0.7000,0.6632 +forward,91,453,agent4,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.3214,0.3126 +forward,91,454,agent5,"The dominant rule is energy regulation: move/eat when depleted, rest when recharged.",rest,rest,1,0.3214,0.3126 +forward,92,455,agent1,"The dominant rule is energy regulation: move/eat when depleted, rest when recharged.",rest,rest,1,0.7000,0.3126 +forward,92,456,agent2,"Behavior appears causal: hunger drives movement, resource contact triggers eating, high energy leads to resting.",rest,rest,1,0.2692,0.3126 +forward,92,457,agent3,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.2900,0.3126 +forward,92,458,agent4,"Behavior appears causal: hunger drives movement, resource contact triggers eating, high energy leads to resting.",rest,rest,1,0.2900,0.3126 +forward,92,459,agent5,"Agents with low energy move toward richer patches, then eat to recover energy.",die,rest,0,0.2900,0.6632 +forward,93,460,agent1,"Behavior appears causal: hunger drives movement, resource contact triggers eating, high energy leads to resting.",rest,rest,1,0.2900,0.3126 +forward,93,461,agent2,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.2900,0.3126 +forward,93,462,agent3,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.7000,0.3126 +forward,93,463,agent4,"The dominant rule is energy regulation: move/eat when depleted, rest when recharged.",rest,rest,1,0.3214,0.3126 +forward,93,464,agent5,"The dominant rule is energy regulation: move/eat when depleted, rest when recharged.",rest,rest,1,0.7000,0.3126 +forward,94,465,agent1,"Behavior appears causal: hunger drives movement, resource contact triggers eating, high energy leads to resting.",rest,rest,1,0.2692,0.3126 +forward,94,466,agent2,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.2900,0.3126 +forward,94,467,agent3,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.7000,0.3126 +forward,94,468,agent4,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.8000,0.3126 +forward,94,469,agent5,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.9000,0.3126 +forward,95,470,agent1,"Agents with low energy move toward richer patches, then eat to recover energy.",eat,eat,1,1.0000,0.3126 +forward,95,471,agent2,"The dominant rule is energy regulation: move/eat when depleted, rest when recharged.",eat,eat,1,0.3214,0.3126 +forward,95,472,agent3,"Behavior appears causal: hunger drives movement, resource contact triggers eating, high energy leads to resting.",eat,eat,1,0.2692,0.3126 +forward,95,473,agent4,"Agents with low energy move toward richer patches, then eat to recover energy.",eat,eat,1,0.2900,0.3126 +forward,95,474,agent5,"Agents with low energy move toward richer patches, then eat to recover energy.",eat,eat,1,0.7000,0.3126 +forward,96,475,agent1,"Agents with low energy move toward richer patches, then eat to recover energy.",eat,rest,0,0.8000,0.3126 +forward,96,476,agent2,"Agents with low energy move toward richer patches, then eat to recover energy.",eat,rest,0,0.9000,0.3126 +forward,96,477,agent3,"Agents with low energy move toward richer patches, then eat to recover energy.",eat,rest,0,1.0000,0.3126 +forward,96,478,agent4,"Agents with low energy move toward richer patches, then eat to recover energy.",eat,rest,0,1.0000,0.3126 +forward,96,479,agent5,"Agents with low energy move toward richer patches, then eat to recover energy.",eat,rest,0,1.0000,0.3126 +forward,97,480,agent1,"Behavior appears causal: hunger drives movement, resource contact triggers eating, high energy leads to resting.",unknown,rest,0,0.2900,0.6632 +forward,97,481,agent2,"Behavior appears causal: hunger drives movement, resource contact triggers eating, high energy leads to resting.",rest,rest,1,0.7000,0.3126 +forward,97,482,agent3,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.2900,0.3126 +forward,97,483,agent4,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.7000,0.3126 +forward,97,484,agent5,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.8000,0.3126 +forward,98,485,agent1,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.9000,0.3126 +forward,98,486,agent2,"The dominant rule is energy regulation: move/eat when depleted, rest when recharged.",eat,rest,0,0.3214,0.6632 +forward,98,487,agent3,"Behavior appears causal: hunger drives movement, resource contact triggers eating, high energy leads to resting.",rest,rest,1,0.2692,0.3126 +forward,98,488,agent4,"Behavior appears causal: hunger drives movement, resource contact triggers eating, high energy leads to resting.",rest,rest,1,0.7000,0.3126 +forward,98,489,agent5,"Behavior appears causal: hunger drives movement, resource contact triggers eating, high energy leads to resting.",die,rest,0,0.8000,0.6632 +forward,99,490,agent1,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.2900,0.3126 +forward,99,491,agent2,"Behavior appears causal: hunger drives movement, resource contact triggers eating, high energy leads to resting.",rest,rest,1,0.2900,0.3126 +forward,99,492,agent3,"Behavior appears causal: hunger drives movement, resource contact triggers eating, high energy leads to resting.",rest,rest,1,0.7000,0.3126 +forward,99,493,agent4,"Agents with low energy move toward richer patches, then eat to recover energy.",rest,rest,1,0.2900,0.3126 +forward,99,494,agent5,"The dominant rule is energy regulation: move/eat when depleted, rest when recharged.",rest,rest,1,0.3214,0.3126 +reversed,100,0,agent5,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",die,rest,0,1.0000,0.8896 +reversed,100,1,agent4,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",unknown,rest,0,0.7000,0.8896 +reversed,100,2,agent3,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",move,rest,0,0.8000,0.8896 +reversed,100,3,agent2,The sequence suggests weak structure because outcomes precede the states that explain them.,unknown,rest,0,0.2500,0.8896 +reversed,100,4,agent1,The sequence suggests weak structure because outcomes precede the states that explain them.,die,rest,0,0.7000,0.8896 +reversed,99,5,agent5,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",migrate,rest,0,0.2500,0.8896 +reversed,99,6,agent4,The sequence suggests weak structure because outcomes precede the states that explain them.,migrate,rest,0,0.2500,0.8896 +reversed,99,7,agent3,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,rest,rest,1,0.2500,0.7569 +reversed,99,8,agent2,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",die,rest,0,0.2500,0.8896 +reversed,99,9,agent1,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,migrate,rest,0,0.2500,0.8896 +reversed,98,10,agent5,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",rest,rest,1,0.2500,0.7569 +reversed,98,11,agent4,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",rest,rest,1,0.7000,0.7569 +reversed,98,12,agent3,The sequence suggests weak structure because outcomes precede the states that explain them.,unknown,rest,0,0.2500,0.8896 +reversed,98,13,agent2,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,rest,rest,1,0.2500,0.7569 +reversed,98,14,agent1,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",rest,rest,1,0.2500,0.7569 +reversed,97,15,agent5,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,unknown,eat,0,0.2500,0.8896 +reversed,97,16,agent4,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,rest,eat,0,0.7000,0.7569 +reversed,97,17,agent3,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",rest,eat,0,0.2500,0.7569 +reversed,97,18,agent2,The sequence suggests weak structure because outcomes precede the states that explain them.,unknown,eat,0,0.2500,0.8896 +reversed,97,19,agent1,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,die,eat,0,0.2500,0.8896 +reversed,96,20,agent5,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,rest,rest,1,0.7000,0.8896 +reversed,96,21,agent4,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",eat,rest,0,0.2500,0.7569 +reversed,96,22,agent3,The sequence suggests weak structure because outcomes precede the states that explain them.,eat,rest,0,0.2500,0.7569 +reversed,96,23,agent2,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",move,rest,0,0.2500,0.8896 +reversed,96,24,agent1,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,rest,rest,1,0.2500,0.8896 +reversed,95,25,agent5,The sequence suggests weak structure because outcomes precede the states that explain them.,eat,rest,0,0.2500,0.7569 +reversed,95,26,agent4,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,move,rest,0,0.2500,0.8896 +reversed,95,27,agent3,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,die,rest,0,0.7000,0.8896 +reversed,95,28,agent2,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,eat,rest,0,0.8000,0.7569 +reversed,95,29,agent1,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,eat,rest,0,0.9000,0.7569 +reversed,94,30,agent5,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",rest,rest,1,0.2500,0.7569 +reversed,94,31,agent4,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",unknown,rest,0,0.7000,0.8896 +reversed,94,32,agent3,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,rest,rest,1,0.2500,0.7569 +reversed,94,33,agent2,The sequence suggests weak structure because outcomes precede the states that explain them.,migrate,rest,0,0.2500,0.8896 +reversed,94,34,agent1,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",rest,rest,1,0.2500,0.7569 +reversed,93,35,agent5,The sequence suggests weak structure because outcomes precede the states that explain them.,unknown,rest,0,0.2500,0.8896 +reversed,93,36,agent4,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,rest,rest,1,0.2500,0.7569 +reversed,93,37,agent3,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,rest,rest,1,0.7000,0.7569 +reversed,93,38,agent2,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,migrate,rest,0,0.8000,0.8896 +reversed,93,39,agent1,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,eat,rest,0,0.9000,0.8896 +reversed,92,40,agent5,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,migrate,rest,0,1.0000,0.8896 +reversed,92,41,agent4,The sequence suggests weak structure because outcomes precede the states that explain them.,unknown,rest,0,0.2500,0.8896 +reversed,92,42,agent3,The sequence suggests weak structure because outcomes precede the states that explain them.,unknown,rest,0,0.7000,0.8896 +reversed,92,43,agent2,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,move,rest,0,0.2500,0.8896 +reversed,92,44,agent1,The sequence suggests weak structure because outcomes precede the states that explain them.,unknown,rest,0,0.2500,0.8896 +reversed,91,45,agent5,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,die,rest,0,0.2500,0.8896 +reversed,91,46,agent4,The sequence suggests weak structure because outcomes precede the states that explain them.,unknown,rest,0,0.2500,0.8896 +reversed,91,47,agent3,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,eat,rest,0,0.2500,0.8896 +reversed,91,48,agent2,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",migrate,rest,0,0.2500,0.8896 +reversed,91,49,agent1,The sequence suggests weak structure because outcomes precede the states that explain them.,rest,rest,1,0.2500,0.7569 +reversed,90,50,agent5,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",rest,rest,1,0.2500,0.7569 +reversed,90,51,agent4,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",rest,rest,1,0.7000,0.7569 +reversed,90,52,agent3,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,unknown,rest,0,0.2500,0.8896 +reversed,90,53,agent2,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,migrate,rest,0,0.7000,0.8896 +reversed,90,54,agent1,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,unknown,rest,0,0.8000,0.8896 +reversed,89,55,agent5,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",eat,rest,0,0.2500,0.8896 +reversed,89,56,agent4,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,move,rest,0,0.2500,0.8896 +reversed,89,57,agent3,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,rest,rest,1,0.7000,0.7569 +reversed,89,58,agent2,The sequence suggests weak structure because outcomes precede the states that explain them.,rest,rest,1,0.2500,0.7569 +reversed,89,59,agent1,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,eat,rest,0,0.2500,0.8896 +reversed,88,60,agent5,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,rest,rest,1,0.7000,0.7569 +reversed,88,61,agent4,The sequence suggests weak structure because outcomes precede the states that explain them.,die,rest,0,0.2500,0.8896 +reversed,88,62,agent3,The sequence suggests weak structure because outcomes precede the states that explain them.,rest,rest,1,0.7000,0.7569 +reversed,88,63,agent2,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",unknown,rest,0,0.2500,0.8896 +reversed,88,64,agent1,The sequence suggests weak structure because outcomes precede the states that explain them.,rest,rest,1,0.2500,0.7569 +reversed,87,65,agent5,The sequence suggests weak structure because outcomes precede the states that explain them.,move,rest,0,0.7000,0.8896 +reversed,87,66,agent4,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",die,rest,0,0.2500,0.8896 +reversed,87,67,agent3,The sequence suggests weak structure because outcomes precede the states that explain them.,migrate,rest,0,0.2500,0.8896 +reversed,87,68,agent2,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,rest,rest,1,0.2500,0.7569 +reversed,87,69,agent1,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,eat,rest,0,0.7000,0.8896 +reversed,86,70,agent5,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,unknown,rest,0,0.8000,0.8896 +reversed,86,71,agent4,The sequence suggests weak structure because outcomes precede the states that explain them.,migrate,rest,0,0.2500,0.8896 +reversed,86,72,agent3,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,rest,rest,1,0.2500,0.7569 +reversed,86,73,agent2,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,move,rest,0,0.7000,0.8896 +reversed,86,74,agent1,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,move,rest,0,0.8000,0.8896 +reversed,85,75,agent5,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",unknown,rest,0,0.2500,0.8896 +reversed,85,76,agent4,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",die,rest,0,0.7000,0.8896 +reversed,85,77,agent3,The sequence suggests weak structure because outcomes precede the states that explain them.,rest,rest,1,0.2500,0.7569 +reversed,85,78,agent2,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,rest,rest,1,0.2500,0.7569 +reversed,85,79,agent1,The sequence suggests weak structure because outcomes precede the states that explain them.,rest,rest,1,0.2500,0.7569 +reversed,84,80,agent5,The sequence suggests weak structure because outcomes precede the states that explain them.,rest,rest,1,0.7000,0.7569 +reversed,84,81,agent4,The sequence suggests weak structure because outcomes precede the states that explain them.,rest,rest,1,0.8000,0.7569 +reversed,84,82,agent3,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",eat,rest,0,0.2500,0.8896 +reversed,84,83,agent2,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",rest,rest,1,0.7000,0.7569 +reversed,84,84,agent1,The sequence suggests weak structure because outcomes precede the states that explain them.,rest,rest,1,0.2500,0.7569 +reversed,83,85,agent5,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,eat,rest,0,0.2500,0.8896 +reversed,83,86,agent4,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,unknown,rest,0,0.7000,0.8896 +reversed,83,87,agent3,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,move,rest,0,0.8000,0.8896 +reversed,83,88,agent2,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,die,rest,0,0.9000,0.8896 +reversed,83,89,agent1,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,rest,rest,1,1.0000,0.7569 +reversed,82,90,agent5,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,rest,rest,1,1.0000,0.7569 +reversed,82,91,agent4,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,die,rest,0,1.0000,0.8896 +reversed,82,92,agent3,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",rest,rest,1,0.2500,0.7569 +reversed,82,93,agent2,The sequence suggests weak structure because outcomes precede the states that explain them.,rest,rest,1,0.2500,0.7569 +reversed,82,94,agent1,The sequence suggests weak structure because outcomes precede the states that explain them.,die,rest,0,0.7000,0.8896 +reversed,81,95,agent5,The sequence suggests weak structure because outcomes precede the states that explain them.,eat,rest,0,0.8000,0.8896 +reversed,81,96,agent4,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",eat,rest,0,0.2500,0.8896 +reversed,81,97,agent3,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",rest,rest,1,0.7000,0.7569 +reversed,81,98,agent2,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",unknown,rest,0,0.8000,0.8896 +reversed,81,99,agent1,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,rest,rest,1,0.2500,0.7569 +reversed,80,100,agent5,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,move,rest,0,0.7000,0.8896 +reversed,80,101,agent4,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,die,rest,0,0.8000,0.8896 +reversed,80,102,agent3,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,migrate,rest,0,0.9000,0.8896 +reversed,80,103,agent2,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,unknown,rest,0,1.0000,0.8896 +reversed,80,104,agent1,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,rest,rest,1,1.0000,0.7569 +reversed,79,105,agent5,The sequence suggests weak structure because outcomes precede the states that explain them.,move,rest,0,0.2500,0.8896 +reversed,79,106,agent4,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,die,rest,0,0.2500,0.8896 +reversed,79,107,agent3,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",rest,rest,1,0.2500,0.7569 +reversed,79,108,agent2,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",rest,rest,1,0.7000,0.7569 +reversed,79,109,agent1,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,move,rest,0,0.2500,0.8896 +reversed,78,110,agent5,The sequence suggests weak structure because outcomes precede the states that explain them.,rest,rest,1,0.2500,0.7569 +reversed,78,111,agent4,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,die,rest,0,0.2500,0.8896 +reversed,78,112,agent3,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,die,rest,0,0.7000,0.8896 +reversed,78,113,agent2,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",eat,rest,0,0.2500,0.8896 +reversed,78,114,agent1,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,eat,rest,0,0.2500,0.8896 +reversed,77,115,agent5,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,move,eat,0,0.7000,0.8896 +reversed,77,116,agent4,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,rest,eat,0,0.8000,0.7569 +reversed,77,117,agent3,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",rest,eat,0,0.2500,0.7569 +reversed,77,118,agent2,The sequence suggests weak structure because outcomes precede the states that explain them.,migrate,eat,0,0.2500,0.8896 +reversed,77,119,agent1,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",die,eat,0,0.2500,0.8896 +reversed,76,120,agent5,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,eat,rest,0,0.2500,0.7569 +reversed,76,121,agent4,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",rest,rest,1,0.2500,0.8896 +reversed,76,122,agent3,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,migrate,rest,0,0.2500,0.8896 +reversed,76,123,agent2,The sequence suggests weak structure because outcomes precede the states that explain them.,eat,rest,0,0.2500,0.7569 +reversed,76,124,agent1,The sequence suggests weak structure because outcomes precede the states that explain them.,die,rest,0,0.7000,0.8896 +reversed,75,125,agent5,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,eat,rest,0,0.2500,0.7569 +reversed,75,126,agent4,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,unknown,rest,0,0.7000,0.8896 +reversed,75,127,agent3,The sequence suggests weak structure because outcomes precede the states that explain them.,unknown,rest,0,0.2500,0.8896 +reversed,75,128,agent2,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,eat,rest,0,0.2500,0.7569 +reversed,75,129,agent1,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,die,rest,0,0.7000,0.8896 +reversed,74,130,agent5,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,die,rest,0,0.8000,0.8896 +reversed,74,131,agent4,The sequence suggests weak structure because outcomes precede the states that explain them.,die,rest,0,0.2500,0.8896 +reversed,74,132,agent3,The sequence suggests weak structure because outcomes precede the states that explain them.,die,rest,0,0.7000,0.8896 +reversed,74,133,agent2,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,eat,rest,0,0.2500,0.8896 +reversed,74,134,agent1,The sequence suggests weak structure because outcomes precede the states that explain them.,rest,rest,1,0.2500,0.7569 +reversed,73,135,agent5,The sequence suggests weak structure because outcomes precede the states that explain them.,rest,rest,1,0.7000,0.7569 +reversed,73,136,agent4,The sequence suggests weak structure because outcomes precede the states that explain them.,migrate,rest,0,0.8000,0.8896 +reversed,73,137,agent3,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,migrate,rest,0,0.2500,0.8896 +reversed,73,138,agent2,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,eat,rest,0,0.7000,0.8896 +reversed,73,139,agent1,The sequence suggests weak structure because outcomes precede the states that explain them.,rest,rest,1,0.2500,0.7569 +reversed,72,140,agent5,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",rest,rest,1,0.2500,0.7569 +reversed,72,141,agent4,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,rest,rest,1,0.2500,0.7569 +reversed,72,142,agent3,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",move,rest,0,0.2500,0.8896 +reversed,72,143,agent2,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",die,rest,0,0.7000,0.8896 +reversed,72,144,agent1,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,rest,rest,1,0.2500,0.7569 +reversed,71,145,agent5,The sequence suggests weak structure because outcomes precede the states that explain them.,die,rest,0,0.2500,0.8896 +reversed,71,146,agent4,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",die,rest,0,0.2500,0.8896 +reversed,71,147,agent3,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,rest,rest,1,0.2500,0.7569 +reversed,71,148,agent2,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,eat,rest,0,0.7000,0.8896 +reversed,71,149,agent1,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,unknown,rest,0,0.8000,0.8896 +reversed,70,150,agent5,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,rest,rest,1,0.9000,0.7569 +reversed,70,151,agent4,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,rest,rest,1,1.0000,0.7569 +reversed,70,152,agent3,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,rest,rest,1,1.0000,0.7569 +reversed,70,153,agent2,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",rest,rest,1,0.2500,0.7569 +reversed,70,154,agent1,The sequence suggests weak structure because outcomes precede the states that explain them.,migrate,rest,0,0.2500,0.8896 +reversed,69,155,agent5,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",migrate,rest,0,0.2500,0.8896 +reversed,69,156,agent4,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,rest,rest,1,0.2500,0.7569 +reversed,69,157,agent3,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,eat,rest,0,0.7000,0.8896 +reversed,69,158,agent2,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,rest,rest,1,0.8000,0.7569 +reversed,69,159,agent1,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",rest,rest,1,0.2500,0.7569 +reversed,68,160,agent5,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,eat,rest,0,0.2500,0.8896 +reversed,68,161,agent4,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",rest,rest,1,0.2500,0.7569 +reversed,68,162,agent3,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,move,rest,0,0.2500,0.8896 +reversed,68,163,agent2,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,eat,rest,0,0.7000,0.8896 +reversed,68,164,agent1,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",rest,rest,1,0.2500,0.7569 +reversed,67,165,agent5,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",rest,rest,1,0.7000,0.7569 +reversed,67,166,agent4,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",rest,rest,1,0.8000,0.7569 +reversed,67,167,agent3,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,rest,rest,1,0.2500,0.7569 +reversed,67,168,agent2,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,rest,rest,1,0.7000,0.7569 +reversed,67,169,agent1,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",unknown,rest,0,0.2500,0.8896 +reversed,66,170,agent5,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",eat,rest,0,0.7000,0.8896 +reversed,66,171,agent4,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,rest,rest,1,0.2500,0.7569 +reversed,66,172,agent3,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,rest,rest,1,0.7000,0.7569 +reversed,66,173,agent2,The sequence suggests weak structure because outcomes precede the states that explain them.,unknown,rest,0,0.2500,0.8896 +reversed,66,174,agent1,The sequence suggests weak structure because outcomes precede the states that explain them.,move,rest,0,0.7000,0.8896 +reversed,65,175,agent5,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",migrate,rest,0,0.2500,0.8896 +reversed,65,176,agent4,The sequence suggests weak structure because outcomes precede the states that explain them.,move,rest,0,0.2500,0.8896 +reversed,65,177,agent3,The sequence suggests weak structure because outcomes precede the states that explain them.,rest,rest,1,0.7000,0.7569 +reversed,65,178,agent2,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,rest,rest,1,0.2500,0.7569 +reversed,65,179,agent1,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,rest,rest,1,0.7000,0.7569 +reversed,64,180,agent5,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,migrate,rest,0,0.8000,0.8896 +reversed,64,181,agent4,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",migrate,rest,0,0.2500,0.8896 +reversed,64,182,agent3,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",rest,rest,1,0.7000,0.7569 +reversed,64,183,agent2,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",rest,rest,1,0.8000,0.7569 +reversed,64,184,agent1,The sequence suggests weak structure because outcomes precede the states that explain them.,move,rest,0,0.2500,0.8896 +reversed,63,185,agent5,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,migrate,rest,0,0.2500,0.8896 +reversed,63,186,agent4,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,rest,rest,1,0.7000,0.7569 +reversed,63,187,agent3,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",rest,rest,1,0.2500,0.7569 +reversed,63,188,agent2,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",unknown,rest,0,0.7000,0.8896 +reversed,63,189,agent1,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,rest,rest,1,0.2500,0.7569 +reversed,62,190,agent5,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",unknown,rest,0,0.2500,0.8896 +reversed,62,191,agent4,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",rest,rest,1,0.7000,0.7569 +reversed,62,192,agent3,The sequence suggests weak structure because outcomes precede the states that explain them.,unknown,rest,0,0.2500,0.8896 +reversed,62,193,agent2,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",rest,rest,1,0.2500,0.7569 +reversed,62,194,agent1,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,move,rest,0,0.2500,0.8896 +reversed,61,195,agent5,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,unknown,rest,0,0.7000,0.8896 +reversed,61,196,agent4,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",move,rest,0,0.2500,0.8896 +reversed,61,197,agent3,The sequence suggests weak structure because outcomes precede the states that explain them.,move,rest,0,0.2500,0.8896 +reversed,61,198,agent2,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",move,rest,0,0.2500,0.8896 +reversed,61,199,agent1,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",eat,rest,0,0.7000,0.8896 +reversed,60,200,agent5,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",die,rest,0,0.8000,0.8896 +reversed,60,201,agent4,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,move,rest,0,0.2500,0.8896 +reversed,60,202,agent3,The sequence suggests weak structure because outcomes precede the states that explain them.,rest,rest,1,0.2500,0.7569 +reversed,60,203,agent2,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,eat,rest,0,0.2500,0.8896 +reversed,60,204,agent1,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,rest,rest,1,0.7000,0.7569 +reversed,59,205,agent5,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,rest,rest,1,0.8000,0.7569 +reversed,59,206,agent4,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,rest,rest,1,0.9000,0.7569 +reversed,59,207,agent3,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",rest,rest,1,0.2500,0.7569 +reversed,59,208,agent2,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,rest,rest,1,0.2500,0.7569 +reversed,59,209,agent1,The sequence suggests weak structure because outcomes precede the states that explain them.,rest,rest,1,0.2500,0.7569 +reversed,58,210,agent5,The sequence suggests weak structure because outcomes precede the states that explain them.,rest,rest,1,0.7000,0.7569 +reversed,58,211,agent4,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,move,rest,0,0.2500,0.8896 +reversed,58,212,agent3,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,die,rest,0,0.7000,0.8896 +reversed,58,213,agent2,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,rest,rest,1,0.8000,0.7569 +reversed,58,214,agent1,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",migrate,rest,0,0.2500,0.8896 +reversed,57,215,agent5,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",migrate,eat,0,0.7000,0.8896 +reversed,57,216,agent4,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,migrate,eat,0,0.2500,0.8896 +reversed,57,217,agent3,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,rest,eat,0,0.7000,0.7569 +reversed,57,218,agent2,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,rest,eat,0,0.8000,0.7569 +reversed,57,219,agent1,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,rest,eat,0,0.9000,0.7569 +reversed,56,220,agent5,The sequence suggests weak structure because outcomes precede the states that explain them.,die,rest,0,0.2500,0.8896 +reversed,56,221,agent4,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",eat,rest,0,0.2500,0.7569 +reversed,56,222,agent3,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,eat,rest,0,0.2500,0.7569 +reversed,56,223,agent2,The sequence suggests weak structure because outcomes precede the states that explain them.,eat,rest,0,0.2500,0.7569 +reversed,56,224,agent1,The sequence suggests weak structure because outcomes precede the states that explain them.,eat,rest,0,0.7000,0.7569 +reversed,55,225,agent5,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",eat,rest,0,0.2500,0.7569 +reversed,55,226,agent4,The sequence suggests weak structure because outcomes precede the states that explain them.,eat,rest,0,0.2500,0.7569 +reversed,55,227,agent3,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,move,rest,0,0.2500,0.8896 +reversed,55,228,agent2,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,rest,rest,1,0.7000,0.8896 +reversed,55,229,agent1,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",die,rest,0,0.2500,0.8896 +reversed,54,230,agent5,The sequence suggests weak structure because outcomes precede the states that explain them.,rest,rest,1,0.2500,0.7569 +reversed,54,231,agent4,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",eat,rest,0,0.2500,0.8896 +reversed,54,232,agent3,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",rest,rest,1,0.7000,0.7569 +reversed,54,233,agent2,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,move,rest,0,0.2500,0.8896 +reversed,54,234,agent1,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,unknown,rest,0,0.7000,0.8896 +reversed,53,235,agent5,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",unknown,rest,0,0.2500,0.8896 +reversed,53,236,agent4,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",die,rest,0,0.7000,0.8896 +reversed,53,237,agent3,The sequence suggests weak structure because outcomes precede the states that explain them.,rest,rest,1,0.2500,0.7569 +reversed,53,238,agent2,The sequence suggests weak structure because outcomes precede the states that explain them.,die,rest,0,0.7000,0.8896 +reversed,53,239,agent1,The sequence suggests weak structure because outcomes precede the states that explain them.,die,rest,0,0.8000,0.8896 +reversed,52,240,agent5,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",rest,rest,1,0.2500,0.7569 +reversed,52,241,agent4,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",move,rest,0,0.7000,0.8896 +reversed,52,242,agent3,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,rest,rest,1,0.2500,0.7569 +reversed,52,243,agent2,The sequence suggests weak structure because outcomes precede the states that explain them.,migrate,rest,0,0.2500,0.8896 +reversed,52,244,agent1,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",rest,rest,1,0.2500,0.7569 +reversed,51,245,agent5,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",rest,rest,1,0.7000,0.7569 +reversed,51,246,agent4,The sequence suggests weak structure because outcomes precede the states that explain them.,migrate,rest,0,0.2500,0.8896 +reversed,51,247,agent3,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,rest,rest,1,0.2500,0.7569 +reversed,51,248,agent2,The sequence suggests weak structure because outcomes precede the states that explain them.,rest,rest,1,0.2500,0.7569 +reversed,51,249,agent1,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",rest,rest,1,0.2500,0.7569 +reversed,50,250,agent5,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",move,rest,0,0.7000,0.8896 +reversed,50,251,agent4,The sequence suggests weak structure because outcomes precede the states that explain them.,move,rest,0,0.2500,0.8896 +reversed,50,252,agent3,The sequence suggests weak structure because outcomes precede the states that explain them.,unknown,rest,0,0.7000,0.8896 +reversed,50,253,agent2,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",rest,rest,1,0.2500,0.7569 +reversed,50,254,agent1,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,unknown,rest,0,0.2500,0.8896 +reversed,49,255,agent5,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",die,rest,0,0.2500,0.8896 +reversed,49,256,agent4,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,rest,rest,1,0.2500,0.7569 +reversed,49,257,agent3,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",rest,rest,1,0.2500,0.7569 +reversed,49,258,agent2,The sequence suggests weak structure because outcomes precede the states that explain them.,rest,rest,1,0.2500,0.7569 +reversed,49,259,agent1,The sequence suggests weak structure because outcomes precede the states that explain them.,rest,rest,1,0.7000,0.7569 +reversed,48,260,agent5,The sequence suggests weak structure because outcomes precede the states that explain them.,migrate,rest,0,0.8000,0.8896 +reversed,48,261,agent4,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,rest,rest,1,0.2500,0.7569 +reversed,48,262,agent3,The sequence suggests weak structure because outcomes precede the states that explain them.,die,rest,0,0.2500,0.8896 +reversed,48,263,agent2,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,rest,rest,1,0.2500,0.7569 +reversed,48,264,agent1,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",unknown,rest,0,0.2500,0.8896 +reversed,47,265,agent5,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,rest,rest,1,0.2500,0.7569 +reversed,47,266,agent4,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,die,rest,0,0.7000,0.8896 +reversed,47,267,agent3,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,rest,rest,1,0.8000,0.7569 +reversed,47,268,agent2,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",eat,rest,0,0.2500,0.8896 +reversed,47,269,agent1,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",die,rest,0,0.7000,0.8896 +reversed,46,270,agent5,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",eat,rest,0,0.8000,0.8896 +reversed,46,271,agent4,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,move,rest,0,0.2500,0.8896 +reversed,46,272,agent3,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",rest,rest,1,0.2500,0.7569 +reversed,46,273,agent2,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,rest,rest,1,0.2500,0.7569 +reversed,46,274,agent1,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",rest,rest,1,0.2500,0.7569 +reversed,45,275,agent5,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,die,rest,0,0.2500,0.8896 +reversed,45,276,agent4,The sequence suggests weak structure because outcomes precede the states that explain them.,rest,rest,1,0.2500,0.7569 +reversed,45,277,agent3,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",unknown,rest,0,0.2500,0.8896 +reversed,45,278,agent2,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",eat,rest,0,0.7000,0.8896 +reversed,45,279,agent1,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",rest,rest,1,0.8000,0.7569 +reversed,44,280,agent5,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",rest,rest,1,0.9000,0.7569 +reversed,44,281,agent4,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",rest,rest,1,1.0000,0.7569 +reversed,44,282,agent3,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,die,rest,0,0.2500,0.8896 +reversed,44,283,agent2,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,rest,rest,1,0.7000,0.7569 +reversed,44,284,agent1,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,migrate,rest,0,0.8000,0.8896 +reversed,43,285,agent5,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,eat,rest,0,0.9000,0.8896 +reversed,43,286,agent4,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,die,rest,0,1.0000,0.8896 +reversed,43,287,agent3,The sequence suggests weak structure because outcomes precede the states that explain them.,migrate,rest,0,0.2500,0.8896 +reversed,43,288,agent2,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,move,rest,0,0.2500,0.8896 +reversed,43,289,agent1,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",rest,rest,1,0.2500,0.7569 +reversed,42,290,agent5,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,die,rest,0,0.2500,0.8896 +reversed,42,291,agent4,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,unknown,rest,0,0.7000,0.8896 +reversed,42,292,agent3,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,unknown,rest,0,0.8000,0.8896 +reversed,42,293,agent2,The sequence suggests weak structure because outcomes precede the states that explain them.,eat,rest,0,0.2500,0.8896 +reversed,42,294,agent1,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",rest,rest,1,0.2500,0.7569 +reversed,41,295,agent5,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",unknown,rest,0,0.7000,0.8896 +reversed,41,296,agent4,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,eat,rest,0,0.2500,0.8896 +reversed,41,297,agent3,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",rest,rest,1,0.2500,0.7569 +reversed,41,298,agent2,The sequence suggests weak structure because outcomes precede the states that explain them.,die,rest,0,0.2500,0.8896 +reversed,41,299,agent1,The sequence suggests weak structure because outcomes precede the states that explain them.,eat,rest,0,0.7000,0.8896 +reversed,40,300,agent5,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,rest,rest,1,0.2500,0.7569 +reversed,40,301,agent4,The sequence suggests weak structure because outcomes precede the states that explain them.,rest,rest,1,0.2500,0.7569 +reversed,40,302,agent3,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,die,rest,0,0.2500,0.8896 +reversed,40,303,agent2,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,migrate,rest,0,0.7000,0.8896 +reversed,40,304,agent1,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,rest,rest,1,0.8000,0.7569 +reversed,39,305,agent5,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",rest,rest,1,0.2500,0.7569 +reversed,39,306,agent4,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,rest,rest,1,0.2500,0.7569 +reversed,39,307,agent3,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,die,rest,0,0.7000,0.8896 +reversed,39,308,agent2,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",rest,rest,1,0.2500,0.7569 +reversed,39,309,agent1,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,rest,rest,1,0.2500,0.7569 +reversed,38,310,agent5,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,rest,rest,1,0.7000,0.7569 +reversed,38,311,agent4,The sequence suggests weak structure because outcomes precede the states that explain them.,rest,rest,1,0.2500,0.7569 +reversed,38,312,agent3,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,rest,rest,1,0.2500,0.7569 +reversed,38,313,agent2,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,rest,rest,1,0.7000,0.7569 +reversed,38,314,agent1,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,unknown,rest,0,0.8000,0.8896 +reversed,37,315,agent5,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",move,eat,0,0.2500,0.8896 +reversed,37,316,agent4,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,eat,eat,1,0.2500,0.8896 +reversed,37,317,agent3,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",die,eat,0,0.2500,0.8896 +reversed,37,318,agent2,The sequence suggests weak structure because outcomes precede the states that explain them.,move,eat,0,0.2500,0.8896 +reversed,37,319,agent1,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,unknown,eat,0,0.2500,0.8896 +reversed,36,320,agent5,The sequence suggests weak structure because outcomes precede the states that explain them.,eat,rest,0,0.2500,0.7569 +reversed,36,321,agent4,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,move,rest,0,0.2500,0.8896 +reversed,36,322,agent3,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,eat,rest,0,0.7000,0.7569 +reversed,36,323,agent2,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",migrate,rest,0,0.2500,0.8896 +reversed,36,324,agent1,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",eat,rest,0,0.7000,0.7569 +reversed,35,325,agent5,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,die,rest,0,0.2500,0.8896 +reversed,35,326,agent4,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,move,rest,0,0.7000,0.8896 +reversed,35,327,agent3,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",eat,rest,0,0.2500,0.7569 +reversed,35,328,agent2,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",eat,rest,0,0.7000,0.7569 +reversed,35,329,agent1,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,eat,rest,0,0.2500,0.7569 +reversed,34,330,agent5,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,eat,rest,0,0.7000,0.8896 +reversed,34,331,agent4,The sequence suggests weak structure because outcomes precede the states that explain them.,rest,rest,1,0.2500,0.7569 +reversed,34,332,agent3,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,move,rest,0,0.2500,0.8896 +reversed,34,333,agent2,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",rest,rest,1,0.2500,0.7569 +reversed,34,334,agent1,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,rest,rest,1,0.2500,0.7569 +reversed,33,335,agent5,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,rest,rest,1,0.7000,0.7569 +reversed,33,336,agent4,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",rest,rest,1,0.2500,0.7569 +reversed,33,337,agent3,The sequence suggests weak structure because outcomes precede the states that explain them.,eat,rest,0,0.2500,0.8896 +reversed,33,338,agent2,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,rest,rest,1,0.2500,0.7569 +reversed,33,339,agent1,The sequence suggests weak structure because outcomes precede the states that explain them.,eat,rest,0,0.2500,0.8896 +reversed,32,340,agent5,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",eat,rest,0,0.2500,0.8896 +reversed,32,341,agent4,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,rest,rest,1,0.2500,0.7569 +reversed,32,342,agent3,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",rest,rest,1,0.2500,0.7569 +reversed,32,343,agent2,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,migrate,rest,0,0.2500,0.8896 +reversed,32,344,agent1,The sequence suggests weak structure because outcomes precede the states that explain them.,rest,rest,1,0.2500,0.7569 +reversed,31,345,agent5,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,die,rest,0,0.2500,0.8896 +reversed,31,346,agent4,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",migrate,rest,0,0.2500,0.8896 +reversed,31,347,agent3,The sequence suggests weak structure because outcomes precede the states that explain them.,rest,rest,1,0.2500,0.7569 +reversed,31,348,agent2,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,eat,rest,0,0.2500,0.8896 +reversed,31,349,agent1,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",rest,rest,1,0.2500,0.7569 +reversed,30,350,agent5,The sequence suggests weak structure because outcomes precede the states that explain them.,move,rest,0,0.2500,0.8896 +reversed,30,351,agent4,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,rest,rest,1,0.2500,0.7569 +reversed,30,352,agent3,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,die,rest,0,0.7000,0.8896 +reversed,30,353,agent2,The sequence suggests weak structure because outcomes precede the states that explain them.,unknown,rest,0,0.2500,0.8896 +reversed,30,354,agent1,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,eat,rest,0,0.2500,0.8896 +reversed,29,355,agent5,The sequence suggests weak structure because outcomes precede the states that explain them.,eat,rest,0,0.2500,0.8896 +reversed,29,356,agent4,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,eat,rest,0,0.2500,0.8896 +reversed,29,357,agent3,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,migrate,rest,0,0.7000,0.8896 +reversed,29,358,agent2,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,migrate,rest,0,0.8000,0.8896 +reversed,29,359,agent1,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,migrate,rest,0,0.9000,0.8896 +reversed,28,360,agent5,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,rest,rest,1,1.0000,0.7569 +reversed,28,361,agent4,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,die,rest,0,1.0000,0.8896 +reversed,28,362,agent3,The sequence suggests weak structure because outcomes precede the states that explain them.,eat,rest,0,0.2500,0.8896 +reversed,28,363,agent2,The sequence suggests weak structure because outcomes precede the states that explain them.,die,rest,0,0.7000,0.8896 +reversed,28,364,agent1,The sequence suggests weak structure because outcomes precede the states that explain them.,migrate,rest,0,0.8000,0.8896 +reversed,27,365,agent5,The sequence suggests weak structure because outcomes precede the states that explain them.,migrate,rest,0,0.9000,0.8896 +reversed,27,366,agent4,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,rest,rest,1,0.2500,0.7569 +reversed,27,367,agent3,The sequence suggests weak structure because outcomes precede the states that explain them.,rest,rest,1,0.2500,0.7569 +reversed,27,368,agent2,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,unknown,rest,0,0.2500,0.8896 +reversed,27,369,agent1,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,die,rest,0,0.7000,0.8896 +reversed,26,370,agent5,The sequence suggests weak structure because outcomes precede the states that explain them.,move,rest,0,0.2500,0.8896 +reversed,26,371,agent4,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,eat,rest,0,0.2500,0.8896 +reversed,26,372,agent3,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,unknown,rest,0,0.7000,0.8896 +reversed,26,373,agent2,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,rest,rest,1,0.8000,0.7569 +reversed,26,374,agent1,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,eat,rest,0,0.9000,0.8896 +reversed,25,375,agent5,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",rest,rest,1,0.2500,0.7569 +reversed,25,376,agent4,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",eat,rest,0,0.7000,0.8896 +reversed,25,377,agent3,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",migrate,rest,0,0.8000,0.8896 +reversed,25,378,agent2,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,eat,rest,0,0.2500,0.8896 +reversed,25,379,agent1,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,unknown,rest,0,0.7000,0.8896 +reversed,24,380,agent5,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,rest,rest,1,0.8000,0.7569 +reversed,24,381,agent4,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,move,rest,0,0.9000,0.8896 +reversed,24,382,agent3,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,rest,rest,1,1.0000,0.7569 +reversed,24,383,agent2,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",die,rest,0,0.2500,0.8896 +reversed,24,384,agent1,The sequence suggests weak structure because outcomes precede the states that explain them.,rest,rest,1,0.2500,0.7569 +reversed,23,385,agent5,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",unknown,rest,0,0.2500,0.8896 +reversed,23,386,agent4,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,rest,rest,1,0.2500,0.7569 +reversed,23,387,agent3,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,unknown,rest,0,0.7000,0.8896 +reversed,23,388,agent2,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",rest,rest,1,0.2500,0.7569 +reversed,23,389,agent1,The sequence suggests weak structure because outcomes precede the states that explain them.,rest,rest,1,0.2500,0.7569 +reversed,22,390,agent5,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,move,rest,0,0.2500,0.8896 +reversed,22,391,agent4,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",rest,rest,1,0.2500,0.7569 +reversed,22,392,agent3,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,move,rest,0,0.2500,0.8896 +reversed,22,393,agent2,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,unknown,rest,0,0.7000,0.8896 +reversed,22,394,agent1,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,rest,rest,1,0.8000,0.7569 +reversed,21,395,agent5,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,rest,rest,1,0.9000,0.7569 +reversed,21,396,agent4,The sequence suggests weak structure because outcomes precede the states that explain them.,rest,rest,1,0.2500,0.7569 +reversed,21,397,agent3,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",rest,rest,1,0.2500,0.7569 +reversed,21,398,agent2,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,die,rest,0,0.2500,0.8896 +reversed,21,399,agent1,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,rest,rest,1,0.7000,0.7569 +reversed,20,400,agent5,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,unknown,rest,0,0.8000,0.8896 +reversed,20,401,agent4,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",move,rest,0,0.2500,0.8896 +reversed,20,402,agent3,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,rest,rest,1,0.2500,0.7569 +reversed,20,403,agent2,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",eat,rest,0,0.2500,0.8896 +reversed,20,404,agent1,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,rest,rest,1,0.2500,0.7569 +reversed,19,405,agent5,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",eat,rest,0,0.2500,0.8896 +reversed,19,406,agent4,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,migrate,rest,0,0.2500,0.8896 +reversed,19,407,agent3,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",unknown,rest,0,0.2500,0.8896 +reversed,19,408,agent2,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,rest,rest,1,0.2500,0.7569 +reversed,19,409,agent1,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,eat,rest,0,0.7000,0.8896 +reversed,18,410,agent5,The sequence suggests weak structure because outcomes precede the states that explain them.,eat,rest,0,0.2500,0.8896 +reversed,18,411,agent4,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,eat,rest,0,0.2500,0.8896 +reversed,18,412,agent3,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",migrate,rest,0,0.2500,0.8896 +reversed,18,413,agent2,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",rest,rest,1,0.7000,0.7569 +reversed,18,414,agent1,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,rest,rest,1,0.2500,0.7569 +reversed,17,415,agent5,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,rest,rest,1,0.7000,0.7569 +reversed,17,416,agent4,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,migrate,rest,0,0.8000,0.8896 +reversed,17,417,agent3,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,rest,rest,1,0.9000,0.7569 +reversed,17,418,agent2,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,unknown,rest,0,1.0000,0.8896 +reversed,17,419,agent1,The sequence suggests weak structure because outcomes precede the states that explain them.,die,rest,0,0.2500,0.8896 +reversed,16,420,agent5,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,move,rest,0,0.2500,0.8896 +reversed,16,421,agent4,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,die,rest,0,0.7000,0.8896 +reversed,16,422,agent3,The sequence suggests weak structure because outcomes precede the states that explain them.,eat,rest,0,0.2500,0.8896 +reversed,16,423,agent2,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,eat,rest,0,0.2500,0.8896 +reversed,16,424,agent1,The sequence suggests weak structure because outcomes precede the states that explain them.,rest,rest,1,0.2500,0.7569 +reversed,15,425,agent5,The sequence suggests weak structure because outcomes precede the states that explain them.,rest,rest,1,0.7000,0.7569 +reversed,15,426,agent4,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,rest,rest,1,0.2500,0.7569 +reversed,15,427,agent3,The sequence suggests weak structure because outcomes precede the states that explain them.,move,rest,0,0.2500,0.8896 +reversed,15,428,agent2,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",migrate,rest,0,0.2500,0.8896 +reversed,15,429,agent1,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",rest,rest,1,0.7000,0.7569 +reversed,14,430,agent5,The sequence suggests weak structure because outcomes precede the states that explain them.,eat,rest,0,0.2500,0.8896 +reversed,14,431,agent4,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",eat,rest,0,0.2500,0.8896 +reversed,14,432,agent3,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,die,rest,0,0.2500,0.8896 +reversed,14,433,agent2,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,unknown,rest,0,0.7000,0.8896 +reversed,14,434,agent1,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",rest,rest,1,0.2500,0.7569 +reversed,13,435,agent5,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,rest,rest,1,0.2500,0.7569 +reversed,13,436,agent4,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,rest,rest,1,0.7000,0.7569 +reversed,13,437,agent3,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,die,rest,0,0.8000,0.8896 +reversed,13,438,agent2,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",rest,rest,1,0.2500,0.7569 +reversed,13,439,agent1,The sequence suggests weak structure because outcomes precede the states that explain them.,rest,rest,1,0.2500,0.7569 +reversed,12,440,agent5,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",move,rest,0,0.2500,0.8896 +reversed,12,441,agent4,The sequence suggests weak structure because outcomes precede the states that explain them.,unknown,rest,0,0.2500,0.8896 +reversed,12,442,agent3,The sequence suggests weak structure because outcomes precede the states that explain them.,rest,rest,1,0.7000,0.7569 +reversed,12,443,agent2,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,migrate,rest,0,0.2500,0.8896 +reversed,12,444,agent1,The sequence suggests weak structure because outcomes precede the states that explain them.,unknown,rest,0,0.2500,0.8896 +reversed,11,445,agent5,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,eat,rest,0,0.2500,0.8896 +reversed,11,446,agent4,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,die,rest,0,0.7000,0.8896 +reversed,11,447,agent3,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,rest,rest,1,0.8000,0.7569 +reversed,11,448,agent2,The sequence suggests weak structure because outcomes precede the states that explain them.,rest,rest,1,0.2500,0.7569 +reversed,11,449,agent1,The sequence suggests weak structure because outcomes precede the states that explain them.,migrate,rest,0,0.7000,0.8896 +reversed,10,450,agent5,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,die,rest,0,0.2500,0.8896 +reversed,10,451,agent4,The sequence suggests weak structure because outcomes precede the states that explain them.,rest,rest,1,0.2500,0.7569 +reversed,10,452,agent3,The sequence suggests weak structure because outcomes precede the states that explain them.,migrate,rest,0,0.7000,0.8896 +reversed,10,453,agent2,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",die,rest,0,0.2500,0.8896 +reversed,10,454,agent1,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,unknown,rest,0,0.2500,0.8896 +reversed,9,455,agent5,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",die,rest,0,0.2500,0.8896 +reversed,9,456,agent4,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",die,rest,0,0.7000,0.8896 +reversed,9,457,agent3,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",rest,rest,1,0.8000,0.7569 +reversed,9,458,agent2,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,rest,rest,1,0.2500,0.7569 +reversed,9,459,agent1,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,rest,rest,1,0.7000,0.7569 +reversed,8,460,agent5,The sequence suggests weak structure because outcomes precede the states that explain them.,unknown,rest,0,0.2500,0.8896 +reversed,8,461,agent4,The sequence suggests weak structure because outcomes precede the states that explain them.,rest,rest,1,0.7000,0.7569 +reversed,8,462,agent3,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",migrate,rest,0,0.2500,0.8896 +reversed,8,463,agent2,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",rest,rest,1,0.7000,0.7569 +reversed,8,464,agent1,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,rest,rest,1,0.2500,0.7569 +reversed,7,465,agent5,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",migrate,rest,0,0.2500,0.8896 +reversed,7,466,agent4,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,rest,rest,1,0.2500,0.7569 +reversed,7,467,agent3,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,rest,rest,1,0.7000,0.7569 +reversed,7,468,agent2,The sequence suggests weak structure because outcomes precede the states that explain them.,migrate,rest,0,0.2500,0.8896 +reversed,7,469,agent1,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",die,rest,0,0.2500,0.8896 +reversed,6,470,agent5,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",rest,rest,1,0.7000,0.7569 +reversed,6,471,agent4,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,move,rest,0,0.2500,0.8896 +reversed,6,472,agent3,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,rest,rest,1,0.7000,0.7569 +reversed,6,473,agent2,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",move,rest,0,0.2500,0.8896 +reversed,6,474,agent1,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,move,rest,0,0.2500,0.8896 +reversed,5,475,agent5,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",unknown,rest,0,0.2500,0.8896 +reversed,5,476,agent4,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",rest,rest,1,0.7000,0.7569 +reversed,5,477,agent3,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",unknown,rest,0,0.8000,0.8896 +reversed,5,478,agent2,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",rest,rest,1,0.9000,0.7569 +reversed,5,479,agent1,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",rest,rest,1,1.0000,0.7569 +reversed,4,480,agent5,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,rest,rest,1,0.2500,0.7569 +reversed,4,481,agent4,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,rest,rest,1,0.7000,0.7569 +reversed,4,482,agent3,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,move,rest,0,0.8000,0.8896 +reversed,4,483,agent2,The sequence suggests weak structure because outcomes precede the states that explain them.,eat,rest,0,0.2500,0.8896 +reversed,4,484,agent1,The sequence suggests weak structure because outcomes precede the states that explain them.,rest,eat,0,0.7000,0.7569 +reversed,3,485,agent5,The sequence suggests weak structure because outcomes precede the states that explain them.,unknown,eat,0,0.8000,0.8896 +reversed,3,486,agent4,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",die,eat,0,0.2500,0.8896 +reversed,3,487,agent3,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,rest,eat,0,0.2500,0.7569 +reversed,3,488,agent2,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",rest,eat,0,0.2500,0.7569 +reversed,3,489,agent1,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",eat,eat,1,0.7000,0.7569 +reversed,2,490,agent5,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,eat,eat,1,0.2500,0.7569 +reversed,2,491,agent4,The sequence suggests weak structure because outcomes precede the states that explain them.,migrate,eat,0,0.2500,0.8896 +reversed,2,492,agent3,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",eat,eat,1,0.2500,0.7569 +reversed,2,493,agent2,Events look consequence-first; causes are ambiguous and state transitions are harder to align.,eat,eat,1,0.2500,0.7569 +reversed,2,494,agent1,"Reverse ordering obscures policy rules, so action triggers appear inconsistent.",rest,move,0,0.2500,0.8896 +shuffled,12,0,agent2,"The trajectory appears incoherent, so hypotheses remain tentative.",die,rest,0,1.0000,0.9630 +shuffled,12,1,agent3,No consistent transition pattern emerges from the random ordering.,unknown,rest,0,0.2812,0.9630 +shuffled,12,2,agent4,"The trajectory appears incoherent, so hypotheses remain tentative.",move,rest,0,0.2812,0.9630 +shuffled,12,3,agent5,No consistent transition pattern emerges from the random ordering.,unknown,rest,0,0.2812,0.9630 +shuffled,49,4,agent5,No consistent transition pattern emerges from the random ordering.,die,rest,0,0.7000,0.9630 +shuffled,50,5,agent1,No consistent transition pattern emerges from the random ordering.,migrate,rest,0,0.8000,0.9630 +shuffled,50,6,agent2,No consistent transition pattern emerges from the random ordering.,migrate,rest,0,0.9000,0.9630 +shuffled,50,7,agent3,Shuffled fragments do not expose a stable causal rule.,migrate,rest,0,0.2500,0.9630 +shuffled,50,8,agent4,No consistent transition pattern emerges from the random ordering.,die,rest,0,0.2500,0.9630 +shuffled,50,9,agent5,Shuffled fragments do not expose a stable causal rule.,migrate,rest,0,0.2500,0.9630 +shuffled,51,10,agent1,"The trajectory appears incoherent, so hypotheses remain tentative.",rest,rest,1,0.2500,0.9007 +shuffled,51,11,agent2,"The trajectory appears incoherent, so hypotheses remain tentative.",migrate,rest,0,0.7000,0.9630 +shuffled,26,12,agent4,No consistent transition pattern emerges from the random ordering.,unknown,rest,0,0.2812,0.9630 +shuffled,26,13,agent5,Shuffled fragments do not expose a stable causal rule.,unknown,rest,0,0.2500,0.9630 +shuffled,27,14,agent1,"The trajectory appears incoherent, so hypotheses remain tentative.",move,rest,0,0.2500,0.9630 +shuffled,27,15,agent2,Shuffled fragments do not expose a stable causal rule.,unknown,rest,0,0.2500,0.9630 +shuffled,46,16,agent4,Shuffled fragments do not expose a stable causal rule.,rest,rest,1,0.7000,0.9007 +shuffled,46,17,agent5,"The trajectory appears incoherent, so hypotheses remain tentative.",rest,rest,1,0.2500,0.9007 +shuffled,47,18,agent1,No consistent transition pattern emerges from the random ordering.,unknown,rest,0,0.2812,0.9630 +shuffled,47,19,agent2,Shuffled fragments do not expose a stable causal rule.,die,rest,0,0.2500,0.9630 +shuffled,28,20,agent2,Shuffled fragments do not expose a stable causal rule.,eat,rest,0,0.7000,0.9630 +shuffled,28,21,agent3,No consistent transition pattern emerges from the random ordering.,rest,rest,1,0.2500,0.9007 +shuffled,28,22,agent4,No consistent transition pattern emerges from the random ordering.,rest,rest,1,0.7000,0.9007 +shuffled,28,23,agent5,No consistent transition pattern emerges from the random ordering.,move,rest,0,0.8000,0.9630 +shuffled,29,24,agent5,Shuffled fragments do not expose a stable causal rule.,eat,rest,0,0.2500,0.9630 +shuffled,30,25,agent1,No consistent transition pattern emerges from the random ordering.,rest,rest,1,0.2500,0.9007 +shuffled,30,26,agent2,Shuffled fragments do not expose a stable causal rule.,move,rest,0,0.2500,0.9630 +shuffled,30,27,agent3,Shuffled fragments do not expose a stable causal rule.,die,rest,0,0.7000,0.9630 +shuffled,65,28,agent5,Shuffled fragments do not expose a stable causal rule.,move,rest,0,0.8000,0.9630 +shuffled,66,29,agent1,Shuffled fragments do not expose a stable causal rule.,rest,rest,1,0.9000,0.9007 +shuffled,66,30,agent2,"The trajectory appears incoherent, so hypotheses remain tentative.",eat,rest,0,0.2500,0.9630 +shuffled,66,31,agent3,"The trajectory appears incoherent, so hypotheses remain tentative.",unknown,eat,0,0.7000,0.9630 +shuffled,94,32,agent4,Shuffled fragments do not expose a stable causal rule.,rest,eat,0,0.2500,0.9007 +shuffled,94,33,agent5,No consistent transition pattern emerges from the random ordering.,migrate,eat,0,0.2500,0.9630 +shuffled,95,34,agent1,"The trajectory appears incoherent, so hypotheses remain tentative.",migrate,rest,0,0.2812,0.9630 +shuffled,95,35,agent2,No consistent transition pattern emerges from the random ordering.,unknown,eat,0,0.2812,0.9630 +shuffled,96,36,agent2,Shuffled fragments do not expose a stable causal rule.,eat,rest,0,0.2500,0.9007 +shuffled,96,37,agent3,Shuffled fragments do not expose a stable causal rule.,eat,rest,0,0.7000,0.9007 +shuffled,96,38,agent4,Shuffled fragments do not expose a stable causal rule.,migrate,rest,0,0.8000,0.9630 +shuffled,96,39,agent5,Shuffled fragments do not expose a stable causal rule.,rest,rest,1,0.9000,0.9630 +shuffled,6,40,agent4,Shuffled fragments do not expose a stable causal rule.,migrate,rest,0,1.0000,0.9630 +shuffled,6,41,agent5,No consistent transition pattern emerges from the random ordering.,unknown,rest,0,0.2500,0.9630 +shuffled,7,42,agent1,No consistent transition pattern emerges from the random ordering.,unknown,rest,0,0.7000,0.9630 +shuffled,7,43,agent2,Shuffled fragments do not expose a stable causal rule.,move,rest,0,0.2500,0.9630 +shuffled,93,44,agent1,No consistent transition pattern emerges from the random ordering.,unknown,rest,0,0.2500,0.9630 +shuffled,93,45,agent2,"The trajectory appears incoherent, so hypotheses remain tentative.",die,rest,0,0.2812,0.9630 +shuffled,93,46,agent3,No consistent transition pattern emerges from the random ordering.,unknown,rest,0,0.2812,0.9630 +shuffled,93,47,agent4,Shuffled fragments do not expose a stable causal rule.,eat,rest,0,0.2500,0.9630 +shuffled,87,48,agent3,"The trajectory appears incoherent, so hypotheses remain tentative.",migrate,rest,0,0.2500,0.9630 +shuffled,87,49,agent4,No consistent transition pattern emerges from the random ordering.,rest,rest,1,0.2812,0.9007 +shuffled,87,50,agent5,No consistent transition pattern emerges from the random ordering.,migrate,rest,0,0.7000,0.9630 +shuffled,88,51,agent1,"The trajectory appears incoherent, so hypotheses remain tentative.",unknown,eat,0,0.2812,0.9630 +shuffled,95,52,agent3,Shuffled fragments do not expose a stable causal rule.,unknown,rest,0,0.2500,0.9630 +shuffled,95,53,agent4,Shuffled fragments do not expose a stable causal rule.,migrate,rest,0,0.7000,0.9630 +shuffled,95,54,agent5,Shuffled fragments do not expose a stable causal rule.,unknown,rest,0,0.8000,0.9630 +shuffled,96,55,agent1,"The trajectory appears incoherent, so hypotheses remain tentative.",rest,rest,1,0.2500,0.9630 +shuffled,3,56,agent3,"The trajectory appears incoherent, so hypotheses remain tentative.",move,rest,0,0.7000,0.9630 +shuffled,3,57,agent4,Shuffled fragments do not expose a stable causal rule.,rest,rest,1,0.2500,0.9007 +shuffled,3,58,agent5,No consistent transition pattern emerges from the random ordering.,rest,rest,1,0.2500,0.9007 +shuffled,4,59,agent1,Shuffled fragments do not expose a stable causal rule.,eat,eat,1,0.2500,0.9630 +shuffled,55,60,agent3,"The trajectory appears incoherent, so hypotheses remain tentative.",die,rest,0,0.2500,0.9630 +shuffled,55,61,agent4,No consistent transition pattern emerges from the random ordering.,die,rest,0,0.2812,0.9630 +shuffled,55,62,agent5,No consistent transition pattern emerges from the random ordering.,eat,rest,0,0.7000,0.9007 +shuffled,56,63,agent1,"The trajectory appears incoherent, so hypotheses remain tentative.",unknown,rest,0,0.2812,0.9630 +shuffled,65,64,agent1,No consistent transition pattern emerges from the random ordering.,rest,rest,1,0.2812,0.9007 +shuffled,65,65,agent2,No consistent transition pattern emerges from the random ordering.,move,rest,0,0.7000,0.9630 +shuffled,65,66,agent3,No consistent transition pattern emerges from the random ordering.,die,rest,0,0.8000,0.9630 +shuffled,65,67,agent4,No consistent transition pattern emerges from the random ordering.,migrate,rest,0,0.9000,0.9630 +shuffled,79,68,agent3,Shuffled fragments do not expose a stable causal rule.,rest,rest,1,0.2500,0.9007 +shuffled,79,69,agent4,Shuffled fragments do not expose a stable causal rule.,eat,rest,0,0.7000,0.9630 +shuffled,79,70,agent5,Shuffled fragments do not expose a stable causal rule.,unknown,rest,0,0.8000,0.9630 +shuffled,80,71,agent1,No consistent transition pattern emerges from the random ordering.,migrate,rest,0,0.2500,0.9630 +shuffled,68,72,agent2,Shuffled fragments do not expose a stable causal rule.,rest,rest,1,0.2500,0.9007 +shuffled,68,73,agent3,Shuffled fragments do not expose a stable causal rule.,move,rest,0,0.7000,0.9630 +shuffled,68,74,agent4,Shuffled fragments do not expose a stable causal rule.,move,rest,0,0.8000,0.9630 +shuffled,68,75,agent5,"The trajectory appears incoherent, so hypotheses remain tentative.",unknown,rest,0,0.2500,0.9630 +shuffled,9,76,agent1,"The trajectory appears incoherent, so hypotheses remain tentative.",die,rest,0,0.7000,0.9630 +shuffled,9,77,agent2,No consistent transition pattern emerges from the random ordering.,rest,rest,1,0.2812,0.9007 +shuffled,9,78,agent3,Shuffled fragments do not expose a stable causal rule.,rest,rest,1,0.2500,0.9007 +shuffled,9,79,agent4,No consistent transition pattern emerges from the random ordering.,rest,rest,1,0.2500,0.9007 +shuffled,77,80,agent1,No consistent transition pattern emerges from the random ordering.,rest,rest,1,0.7000,0.9007 +shuffled,77,81,agent2,No consistent transition pattern emerges from the random ordering.,rest,rest,1,0.8000,0.9007 +shuffled,77,82,agent3,No consistent transition pattern emerges from the random ordering.,eat,rest,0,0.9000,0.9630 +shuffled,77,83,agent4,No consistent transition pattern emerges from the random ordering.,rest,rest,1,1.0000,0.9007 +shuffled,21,84,agent5,No consistent transition pattern emerges from the random ordering.,rest,rest,1,1.0000,0.9007 +shuffled,22,85,agent1,Shuffled fragments do not expose a stable causal rule.,eat,rest,0,0.2500,0.9630 +shuffled,22,86,agent2,Shuffled fragments do not expose a stable causal rule.,unknown,rest,0,0.7000,0.9630 +shuffled,22,87,agent3,Shuffled fragments do not expose a stable causal rule.,move,rest,0,0.8000,0.9630 +shuffled,67,88,agent3,Shuffled fragments do not expose a stable causal rule.,die,rest,0,0.9000,0.9630 +shuffled,67,89,agent4,Shuffled fragments do not expose a stable causal rule.,die,rest,0,1.0000,0.9630 +shuffled,67,90,agent5,Shuffled fragments do not expose a stable causal rule.,rest,eat,0,1.0000,0.9007 +shuffled,68,91,agent1,Shuffled fragments do not expose a stable causal rule.,die,rest,0,1.0000,0.9630 +shuffled,69,92,agent1,"The trajectory appears incoherent, so hypotheses remain tentative.",rest,eat,0,0.2500,0.9007 +shuffled,69,93,agent2,No consistent transition pattern emerges from the random ordering.,rest,rest,1,0.2812,0.9007 +shuffled,69,94,agent3,No consistent transition pattern emerges from the random ordering.,die,rest,0,0.7000,0.9630 +shuffled,69,95,agent4,No consistent transition pattern emerges from the random ordering.,eat,eat,1,0.8000,0.9630 +shuffled,2,96,agent4,No consistent transition pattern emerges from the random ordering.,rest,rest,1,0.9000,0.9630 +shuffled,2,97,agent5,No consistent transition pattern emerges from the random ordering.,unknown,rest,0,1.0000,0.9630 +shuffled,3,98,agent1,No consistent transition pattern emerges from the random ordering.,unknown,rest,0,1.0000,0.9630 +shuffled,3,99,agent2,Shuffled fragments do not expose a stable causal rule.,rest,rest,1,0.2500,0.9007 +shuffled,54,100,agent4,Shuffled fragments do not expose a stable causal rule.,move,rest,0,0.7000,0.9630 +shuffled,54,101,agent5,Shuffled fragments do not expose a stable causal rule.,die,rest,0,0.8000,0.9630 +shuffled,55,102,agent1,Shuffled fragments do not expose a stable causal rule.,migrate,rest,0,0.9000,0.9630 +shuffled,55,103,agent2,Shuffled fragments do not expose a stable causal rule.,unknown,rest,0,1.0000,0.9630 +shuffled,41,104,agent1,Shuffled fragments do not expose a stable causal rule.,unknown,rest,0,1.0000,0.9630 +shuffled,41,105,agent2,No consistent transition pattern emerges from the random ordering.,move,rest,0,0.2500,0.9630 +shuffled,41,106,agent3,Shuffled fragments do not expose a stable causal rule.,die,rest,0,0.2500,0.9630 +shuffled,41,107,agent4,No consistent transition pattern emerges from the random ordering.,rest,rest,1,0.2500,0.9007 +shuffled,7,108,agent3,"The trajectory appears incoherent, so hypotheses remain tentative.",rest,rest,1,0.2812,0.9007 +shuffled,7,109,agent4,"The trajectory appears incoherent, so hypotheses remain tentative.",move,rest,0,0.7000,0.9630 +shuffled,7,110,agent5,No consistent transition pattern emerges from the random ordering.,rest,rest,1,0.2812,0.9007 +shuffled,8,111,agent1,Shuffled fragments do not expose a stable causal rule.,die,rest,0,0.2500,0.9630 +shuffled,40,112,agent2,Shuffled fragments do not expose a stable causal rule.,die,rest,0,0.7000,0.9630 +shuffled,40,113,agent3,"The trajectory appears incoherent, so hypotheses remain tentative.",eat,rest,0,0.2500,0.9630 +shuffled,40,114,agent4,Shuffled fragments do not expose a stable causal rule.,eat,rest,0,0.2500,0.9630 +shuffled,40,115,agent5,Shuffled fragments do not expose a stable causal rule.,move,rest,0,0.7000,0.9630 +shuffled,81,116,agent5,Shuffled fragments do not expose a stable causal rule.,rest,rest,1,0.8000,0.9007 +shuffled,82,117,agent1,"The trajectory appears incoherent, so hypotheses remain tentative.",move,rest,0,0.2500,0.9630 +shuffled,82,118,agent2,No consistent transition pattern emerges from the random ordering.,migrate,rest,0,0.2812,0.9630 +shuffled,82,119,agent3,"The trajectory appears incoherent, so hypotheses remain tentative.",die,rest,0,0.2812,0.9630 +shuffled,45,120,agent5,Shuffled fragments do not expose a stable causal rule.,rest,rest,1,0.2500,0.9007 +shuffled,46,121,agent1,"The trajectory appears incoherent, so hypotheses remain tentative.",eat,rest,0,0.2500,0.9630 +shuffled,46,122,agent2,Shuffled fragments do not expose a stable causal rule.,migrate,rest,0,0.2500,0.9630 +shuffled,46,123,agent3,No consistent transition pattern emerges from the random ordering.,rest,rest,1,0.2500,0.9007 +shuffled,19,124,agent3,No consistent transition pattern emerges from the random ordering.,die,rest,0,0.7000,0.9630 +shuffled,19,125,agent4,Shuffled fragments do not expose a stable causal rule.,move,rest,0,0.2500,0.9630 +shuffled,19,126,agent5,Shuffled fragments do not expose a stable causal rule.,unknown,rest,0,0.7000,0.9630 +shuffled,20,127,agent1,No consistent transition pattern emerges from the random ordering.,unknown,rest,0,0.2500,0.9630 +shuffled,89,128,agent5,Shuffled fragments do not expose a stable causal rule.,rest,rest,1,0.2500,0.9007 +shuffled,90,129,agent1,"The trajectory appears incoherent, so hypotheses remain tentative.",die,rest,0,0.2500,0.9630 +shuffled,90,130,agent2,Shuffled fragments do not expose a stable causal rule.,die,rest,0,0.2500,0.9630 +shuffled,90,131,agent3,No consistent transition pattern emerges from the random ordering.,die,rest,0,0.2500,0.9630 +shuffled,92,132,agent2,No consistent transition pattern emerges from the random ordering.,die,rest,0,0.7000,0.9630 +shuffled,92,133,agent3,Shuffled fragments do not expose a stable causal rule.,eat,rest,0,0.2500,0.9630 +shuffled,92,134,agent4,No consistent transition pattern emerges from the random ordering.,move,rest,0,0.2500,0.9630 +shuffled,92,135,agent5,No consistent transition pattern emerges from the random ordering.,rest,rest,1,0.7000,0.9007 +shuffled,4,136,agent2,No consistent transition pattern emerges from the random ordering.,migrate,rest,0,0.8000,0.9630 +shuffled,4,137,agent3,Shuffled fragments do not expose a stable causal rule.,migrate,rest,0,0.2500,0.9630 +shuffled,4,138,agent4,Shuffled fragments do not expose a stable causal rule.,eat,rest,0,0.7000,0.9630 +shuffled,4,139,agent5,No consistent transition pattern emerges from the random ordering.,die,rest,0,0.2500,0.9630 +shuffled,82,140,agent4,"The trajectory appears incoherent, so hypotheses remain tentative.",rest,rest,1,0.2812,0.9007 +shuffled,82,141,agent5,Shuffled fragments do not expose a stable causal rule.,eat,rest,0,0.2500,0.9630 +shuffled,83,142,agent1,"The trajectory appears incoherent, so hypotheses remain tentative.",move,rest,0,0.2500,0.9630 +shuffled,83,143,agent2,"The trajectory appears incoherent, so hypotheses remain tentative.",die,rest,0,0.7000,0.9630 +shuffled,27,144,agent3,Shuffled fragments do not expose a stable causal rule.,rest,rest,1,0.2500,0.9007 +shuffled,27,145,agent4,No consistent transition pattern emerges from the random ordering.,die,rest,0,0.2500,0.9630 +shuffled,27,146,agent5,No consistent transition pattern emerges from the random ordering.,die,rest,0,0.7000,0.9630 +shuffled,28,147,agent1,Shuffled fragments do not expose a stable causal rule.,unknown,rest,0,0.2500,0.9630 +shuffled,72,148,agent2,Shuffled fragments do not expose a stable causal rule.,eat,rest,0,0.7000,0.9630 +shuffled,72,149,agent3,Shuffled fragments do not expose a stable causal rule.,unknown,rest,0,0.8000,0.9630 +shuffled,72,150,agent4,Shuffled fragments do not expose a stable causal rule.,rest,rest,1,0.9000,0.9007 +shuffled,72,151,agent5,Shuffled fragments do not expose a stable causal rule.,unknown,rest,0,1.0000,0.9630 +shuffled,18,152,agent4,Shuffled fragments do not expose a stable causal rule.,rest,rest,1,1.0000,0.9007 +shuffled,18,153,agent5,"The trajectory appears incoherent, so hypotheses remain tentative.",migrate,rest,0,0.2500,0.9630 +shuffled,19,154,agent1,No consistent transition pattern emerges from the random ordering.,migrate,rest,0,0.2812,0.9630 +shuffled,19,155,agent2,"The trajectory appears incoherent, so hypotheses remain tentative.",migrate,rest,0,0.2812,0.9630 +shuffled,78,156,agent4,Shuffled fragments do not expose a stable causal rule.,rest,rest,1,0.2500,0.9007 +shuffled,78,157,agent5,"The trajectory appears incoherent, so hypotheses remain tentative.",eat,rest,0,0.2500,0.9630 +shuffled,79,158,agent1,Shuffled fragments do not expose a stable causal rule.,eat,rest,0,0.2500,0.9630 +shuffled,79,159,agent2,"The trajectory appears incoherent, so hypotheses remain tentative.",migrate,rest,0,0.2500,0.9630 +shuffled,33,160,agent5,Shuffled fragments do not expose a stable causal rule.,eat,rest,0,0.2500,0.9630 +shuffled,34,161,agent1,"The trajectory appears incoherent, so hypotheses remain tentative.",unknown,rest,0,0.2500,0.9630 +shuffled,34,162,agent2,Shuffled fragments do not expose a stable causal rule.,move,rest,0,0.2500,0.9630 +shuffled,34,163,agent3,Shuffled fragments do not expose a stable causal rule.,eat,rest,0,0.7000,0.9630 +shuffled,98,164,agent4,No consistent transition pattern emerges from the random ordering.,rest,rest,1,0.2500,0.9007 +shuffled,98,165,agent5,No consistent transition pattern emerges from the random ordering.,unknown,rest,0,0.7000,0.9630 +shuffled,99,166,agent1,No consistent transition pattern emerges from the random ordering.,eat,rest,0,0.8000,0.9630 +shuffled,99,167,agent2,"The trajectory appears incoherent, so hypotheses remain tentative.",rest,rest,1,0.2812,0.9007 +shuffled,97,168,agent1,Shuffled fragments do not expose a stable causal rule.,rest,rest,1,0.2500,0.9007 +shuffled,97,169,agent2,No consistent transition pattern emerges from the random ordering.,unknown,rest,0,0.2500,0.9630 +shuffled,97,170,agent3,"The trajectory appears incoherent, so hypotheses remain tentative.",eat,rest,0,0.2812,0.9630 +shuffled,97,171,agent4,Shuffled fragments do not expose a stable causal rule.,die,rest,0,0.2500,0.9630 +shuffled,39,172,agent3,Shuffled fragments do not expose a stable causal rule.,rest,rest,1,0.7000,0.9007 +shuffled,39,173,agent4,No consistent transition pattern emerges from the random ordering.,unknown,rest,0,0.2500,0.9630 +shuffled,39,174,agent5,No consistent transition pattern emerges from the random ordering.,move,rest,0,0.7000,0.9630 +shuffled,40,175,agent1,"The trajectory appears incoherent, so hypotheses remain tentative.",migrate,rest,0,0.2812,0.9630 +shuffled,52,176,agent2,No consistent transition pattern emerges from the random ordering.,move,rest,0,0.2812,0.9630 +shuffled,52,177,agent3,No consistent transition pattern emerges from the random ordering.,rest,rest,1,0.7000,0.9007 +shuffled,52,178,agent4,"The trajectory appears incoherent, so hypotheses remain tentative.",eat,rest,0,0.2812,0.9630 +shuffled,52,179,agent5,Shuffled fragments do not expose a stable causal rule.,rest,rest,1,0.2500,0.9007 +shuffled,49,180,agent1,Shuffled fragments do not expose a stable causal rule.,migrate,rest,0,0.7000,0.9630 +shuffled,49,181,agent2,No consistent transition pattern emerges from the random ordering.,migrate,rest,0,0.2500,0.9630 +shuffled,49,182,agent3,"The trajectory appears incoherent, so hypotheses remain tentative.",rest,rest,1,0.2812,0.9007 +shuffled,49,183,agent4,No consistent transition pattern emerges from the random ordering.,unknown,rest,0,0.2812,0.9630 +shuffled,74,184,agent4,No consistent transition pattern emerges from the random ordering.,move,rest,0,0.7000,0.9630 +shuffled,74,185,agent5,Shuffled fragments do not expose a stable causal rule.,migrate,rest,0,0.2500,0.9630 +shuffled,75,186,agent1,Shuffled fragments do not expose a stable causal rule.,eat,rest,0,0.7000,0.9007 +shuffled,75,187,agent2,"The trajectory appears incoherent, so hypotheses remain tentative.",eat,rest,0,0.2500,0.9007 +shuffled,23,188,agent3,"The trajectory appears incoherent, so hypotheses remain tentative.",unknown,rest,0,0.7000,0.9630 +shuffled,23,189,agent4,Shuffled fragments do not expose a stable causal rule.,move,rest,0,0.2500,0.9630 +shuffled,23,190,agent5,No consistent transition pattern emerges from the random ordering.,unknown,rest,0,0.2500,0.9630 +shuffled,24,191,agent1,"The trajectory appears incoherent, so hypotheses remain tentative.",rest,rest,1,0.2812,0.9007 +shuffled,57,192,agent5,No consistent transition pattern emerges from the random ordering.,unknown,rest,0,0.2812,0.9630 +shuffled,58,193,agent1,"The trajectory appears incoherent, so hypotheses remain tentative.",rest,rest,1,0.2812,0.9007 +shuffled,58,194,agent2,Shuffled fragments do not expose a stable causal rule.,move,rest,0,0.2500,0.9630 +shuffled,58,195,agent3,Shuffled fragments do not expose a stable causal rule.,unknown,rest,0,0.7000,0.9630 +shuffled,61,196,agent1,"The trajectory appears incoherent, so hypotheses remain tentative.",move,rest,0,0.2500,0.9630 +shuffled,61,197,agent2,No consistent transition pattern emerges from the random ordering.,move,rest,0,0.2812,0.9630 +shuffled,61,198,agent3,"The trajectory appears incoherent, so hypotheses remain tentative.",move,rest,0,0.2812,0.9630 +shuffled,61,199,agent4,"The trajectory appears incoherent, so hypotheses remain tentative.",eat,rest,0,0.7000,0.9630 +shuffled,16,200,agent2,"The trajectory appears incoherent, so hypotheses remain tentative.",die,rest,0,0.8000,0.9630 +shuffled,16,201,agent3,Shuffled fragments do not expose a stable causal rule.,move,rest,0,0.2500,0.9630 +shuffled,16,202,agent4,No consistent transition pattern emerges from the random ordering.,rest,rest,1,0.2500,0.9007 +shuffled,16,203,agent5,Shuffled fragments do not expose a stable causal rule.,eat,rest,0,0.2500,0.9630 +shuffled,33,204,agent1,Shuffled fragments do not expose a stable causal rule.,rest,rest,1,0.7000,0.9007 +shuffled,33,205,agent2,Shuffled fragments do not expose a stable causal rule.,eat,rest,0,0.8000,0.9630 +shuffled,33,206,agent3,Shuffled fragments do not expose a stable causal rule.,rest,rest,1,0.9000,0.9007 +shuffled,33,207,agent4,"The trajectory appears incoherent, so hypotheses remain tentative.",move,rest,0,0.2500,0.9630 +shuffled,69,208,agent5,Shuffled fragments do not expose a stable causal rule.,rest,rest,1,0.2500,0.9007 +shuffled,70,209,agent1,No consistent transition pattern emerges from the random ordering.,rest,rest,1,0.2500,0.9007 +shuffled,70,210,agent2,No consistent transition pattern emerges from the random ordering.,unknown,rest,0,0.7000,0.9630 +shuffled,70,211,agent3,Shuffled fragments do not expose a stable causal rule.,move,rest,0,0.2500,0.9630 +shuffled,25,212,agent1,Shuffled fragments do not expose a stable causal rule.,die,rest,0,0.7000,0.9630 +shuffled,25,213,agent2,Shuffled fragments do not expose a stable causal rule.,rest,rest,1,0.8000,0.9007 +shuffled,25,214,agent3,"The trajectory appears incoherent, so hypotheses remain tentative.",migrate,rest,0,0.2500,0.9630 +shuffled,25,215,agent4,"The trajectory appears incoherent, so hypotheses remain tentative.",migrate,rest,0,0.7000,0.9630 +shuffled,97,216,agent5,"The trajectory appears incoherent, so hypotheses remain tentative.",migrate,rest,0,0.8000,0.9630 +shuffled,98,217,agent1,Shuffled fragments do not expose a stable causal rule.,move,rest,0,0.2500,0.9630 +shuffled,98,218,agent2,Shuffled fragments do not expose a stable causal rule.,rest,rest,1,0.7000,0.9007 +shuffled,98,219,agent3,Shuffled fragments do not expose a stable causal rule.,migrate,rest,0,0.8000,0.9630 +shuffled,53,220,agent5,No consistent transition pattern emerges from the random ordering.,die,rest,0,0.2500,0.9630 +shuffled,54,221,agent1,No consistent transition pattern emerges from the random ordering.,rest,rest,1,0.7000,0.9007 +shuffled,54,222,agent2,Shuffled fragments do not expose a stable causal rule.,rest,rest,1,0.2500,0.9007 +shuffled,54,223,agent3,No consistent transition pattern emerges from the random ordering.,rest,rest,1,0.2500,0.9007 +shuffled,32,224,agent2,No consistent transition pattern emerges from the random ordering.,rest,rest,1,0.7000,0.9007 +shuffled,32,225,agent3,"The trajectory appears incoherent, so hypotheses remain tentative.",rest,rest,1,0.2812,0.9007 +shuffled,32,226,agent4,No consistent transition pattern emerges from the random ordering.,move,rest,0,0.2812,0.9630 +shuffled,32,227,agent5,Shuffled fragments do not expose a stable causal rule.,move,rest,0,0.2500,0.9630 +shuffled,81,228,agent1,Shuffled fragments do not expose a stable causal rule.,eat,rest,0,0.7000,0.9630 +shuffled,81,229,agent2,"The trajectory appears incoherent, so hypotheses remain tentative.",die,rest,0,0.2500,0.9630 +shuffled,81,230,agent3,No consistent transition pattern emerges from the random ordering.,rest,rest,1,0.2812,0.9007 +shuffled,81,231,agent4,"The trajectory appears incoherent, so hypotheses remain tentative.",eat,rest,0,0.2812,0.9630 +shuffled,25,232,agent5,"The trajectory appears incoherent, so hypotheses remain tentative.",die,rest,0,0.7000,0.9630 +shuffled,26,233,agent1,Shuffled fragments do not expose a stable causal rule.,move,rest,0,0.2500,0.9630 +shuffled,26,234,agent2,Shuffled fragments do not expose a stable causal rule.,unknown,rest,0,0.7000,0.9630 +shuffled,26,235,agent3,No consistent transition pattern emerges from the random ordering.,unknown,rest,0,0.2500,0.9630 +shuffled,17,236,agent5,"The trajectory appears incoherent, so hypotheses remain tentative.",die,rest,0,0.2812,0.9630 +shuffled,18,237,agent1,No consistent transition pattern emerges from the random ordering.,rest,rest,1,0.2812,0.9007 +shuffled,18,238,agent2,No consistent transition pattern emerges from the random ordering.,die,rest,0,0.7000,0.9630 +shuffled,18,239,agent3,No consistent transition pattern emerges from the random ordering.,die,rest,0,0.8000,0.9630 +shuffled,70,240,agent4,No consistent transition pattern emerges from the random ordering.,rest,rest,1,0.9000,0.9007 +shuffled,70,241,agent5,"The trajectory appears incoherent, so hypotheses remain tentative.",move,rest,0,0.2812,0.9630 +shuffled,71,242,agent1,Shuffled fragments do not expose a stable causal rule.,migrate,rest,0,0.2500,0.9630 +shuffled,71,243,agent2,No consistent transition pattern emerges from the random ordering.,migrate,rest,0,0.2500,0.9630 +shuffled,89,244,agent1,"The trajectory appears incoherent, so hypotheses remain tentative.",rest,rest,1,0.2812,0.9007 +shuffled,89,245,agent2,"The trajectory appears incoherent, so hypotheses remain tentative.",rest,rest,1,0.7000,0.9007 +shuffled,89,246,agent3,No consistent transition pattern emerges from the random ordering.,migrate,rest,0,0.2812,0.9630 +shuffled,89,247,agent4,"The trajectory appears incoherent, so hypotheses remain tentative.",rest,rest,1,0.2812,0.9007 +shuffled,91,248,agent3,No consistent transition pattern emerges from the random ordering.,die,rest,0,0.2812,0.9630 +shuffled,91,249,agent4,"The trajectory appears incoherent, so hypotheses remain tentative.",move,rest,0,0.2812,0.9630 +shuffled,91,250,agent5,"The trajectory appears incoherent, so hypotheses remain tentative.",move,rest,0,0.7000,0.9630 +shuffled,92,251,agent1,No consistent transition pattern emerges from the random ordering.,move,rest,0,0.2812,0.9630 +shuffled,53,252,agent1,No consistent transition pattern emerges from the random ordering.,unknown,rest,0,0.7000,0.9630 +shuffled,53,253,agent2,"The trajectory appears incoherent, so hypotheses remain tentative.",rest,rest,1,0.2812,0.9007 +shuffled,53,254,agent3,Shuffled fragments do not expose a stable causal rule.,unknown,rest,0,0.2500,0.9630 +shuffled,53,255,agent4,"The trajectory appears incoherent, so hypotheses remain tentative.",die,rest,0,0.2500,0.9630 +shuffled,15,256,agent3,Shuffled fragments do not expose a stable causal rule.,rest,rest,1,0.2500,0.9007 +shuffled,15,257,agent4,"The trajectory appears incoherent, so hypotheses remain tentative.",rest,rest,1,0.2500,0.9007 +shuffled,15,258,agent5,No consistent transition pattern emerges from the random ordering.,unknown,rest,0,0.2812,0.9630 +shuffled,16,259,agent1,No consistent transition pattern emerges from the random ordering.,rest,rest,1,0.7000,0.9007 +shuffled,64,260,agent2,No consistent transition pattern emerges from the random ordering.,migrate,rest,0,0.8000,0.9630 +shuffled,64,261,agent3,Shuffled fragments do not expose a stable causal rule.,rest,rest,1,0.2500,0.9007 +shuffled,64,262,agent4,No consistent transition pattern emerges from the random ordering.,die,eat,0,0.2500,0.9630 +shuffled,64,263,agent5,Shuffled fragments do not expose a stable causal rule.,rest,rest,1,0.2500,0.9007 +shuffled,5,264,agent5,"The trajectory appears incoherent, so hypotheses remain tentative.",unknown,eat,0,0.2500,0.9630 +shuffled,6,265,agent1,Shuffled fragments do not expose a stable causal rule.,rest,rest,1,0.2500,0.9007 +shuffled,6,266,agent2,Shuffled fragments do not expose a stable causal rule.,die,eat,0,0.7000,0.9630 +shuffled,6,267,agent3,Shuffled fragments do not expose a stable causal rule.,migrate,eat,0,0.8000,0.9630 +shuffled,56,268,agent2,No consistent transition pattern emerges from the random ordering.,rest,rest,1,0.2500,0.9630 +shuffled,56,269,agent3,"The trajectory appears incoherent, so hypotheses remain tentative.",die,rest,0,0.2812,0.9630 +shuffled,56,270,agent4,"The trajectory appears incoherent, so hypotheses remain tentative.",rest,rest,1,0.7000,0.9630 +shuffled,56,271,agent5,Shuffled fragments do not expose a stable causal rule.,move,rest,0,0.2500,0.9630 +shuffled,34,272,agent4,No consistent transition pattern emerges from the random ordering.,rest,rest,1,0.2500,0.9007 +shuffled,34,273,agent5,Shuffled fragments do not expose a stable causal rule.,move,rest,0,0.2500,0.9630 +shuffled,35,274,agent1,No consistent transition pattern emerges from the random ordering.,die,rest,0,0.2500,0.9630 +shuffled,35,275,agent2,Shuffled fragments do not expose a stable causal rule.,die,rest,0,0.2500,0.9630 +shuffled,100,276,agent2,No consistent transition pattern emerges from the random ordering.,eat,rest,0,0.2500,0.9630 +shuffled,100,277,agent3,No consistent transition pattern emerges from the random ordering.,unknown,rest,0,0.7000,0.9630 +shuffled,100,278,agent4,"The trajectory appears incoherent, so hypotheses remain tentative.",eat,rest,0,0.2812,0.9630 +shuffled,100,279,agent5,"The trajectory appears incoherent, so hypotheses remain tentative.",rest,rest,1,0.7000,0.9007 +shuffled,48,280,agent2,"The trajectory appears incoherent, so hypotheses remain tentative.",rest,rest,1,0.8000,0.9007 +shuffled,48,281,agent3,"The trajectory appears incoherent, so hypotheses remain tentative.",rest,rest,1,0.9000,0.9007 +shuffled,48,282,agent4,Shuffled fragments do not expose a stable causal rule.,die,rest,0,0.2500,0.9630 +shuffled,48,283,agent5,Shuffled fragments do not expose a stable causal rule.,rest,rest,1,0.7000,0.9007 +shuffled,85,284,agent1,Shuffled fragments do not expose a stable causal rule.,migrate,rest,0,0.8000,0.9630 +shuffled,85,285,agent2,Shuffled fragments do not expose a stable causal rule.,eat,eat,1,0.9000,0.9630 +shuffled,85,286,agent3,Shuffled fragments do not expose a stable causal rule.,die,rest,0,1.0000,0.9630 +shuffled,85,287,agent4,No consistent transition pattern emerges from the random ordering.,migrate,rest,0,0.2500,0.9630 +shuffled,59,288,agent3,Shuffled fragments do not expose a stable causal rule.,move,eat,0,0.2500,0.9630 +shuffled,59,289,agent4,No consistent transition pattern emerges from the random ordering.,move,eat,0,0.2500,0.9630 +shuffled,59,290,agent5,Shuffled fragments do not expose a stable causal rule.,die,eat,0,0.2500,0.9630 +shuffled,60,291,agent1,Shuffled fragments do not expose a stable causal rule.,unknown,eat,0,0.7000,0.9630 +shuffled,1,292,agent5,Shuffled fragments do not expose a stable causal rule.,unknown,rest,0,0.8000,0.9630 +shuffled,2,293,agent1,No consistent transition pattern emerges from the random ordering.,rest,move,0,0.2500,0.9630 +shuffled,2,294,agent2,"The trajectory appears incoherent, so hypotheses remain tentative.",eat,eat,1,0.2812,0.9007 +shuffled,2,295,agent3,No consistent transition pattern emerges from the random ordering.,unknown,eat,0,0.2812,0.9630 +shuffled,1,296,agent1,Shuffled fragments do not expose a stable causal rule.,rest,eat,0,0.2500,0.9630 +shuffled,1,297,agent2,"The trajectory appears incoherent, so hypotheses remain tentative.",eat,rest,0,0.2500,0.9007 +shuffled,1,298,agent3,No consistent transition pattern emerges from the random ordering.,die,rest,0,0.2812,0.9630 +shuffled,1,299,agent4,No consistent transition pattern emerges from the random ordering.,rest,rest,1,0.7000,0.9630 +shuffled,35,300,agent3,Shuffled fragments do not expose a stable causal rule.,eat,rest,0,0.2500,0.9007 +shuffled,35,301,agent4,No consistent transition pattern emerges from the random ordering.,move,rest,0,0.2500,0.9630 +shuffled,35,302,agent5,Shuffled fragments do not expose a stable causal rule.,die,rest,0,0.2500,0.9630 +shuffled,36,303,agent1,Shuffled fragments do not expose a stable causal rule.,migrate,rest,0,0.7000,0.9630 +shuffled,62,304,agent4,Shuffled fragments do not expose a stable causal rule.,move,rest,0,0.8000,0.9630 +shuffled,62,305,agent5,"The trajectory appears incoherent, so hypotheses remain tentative.",rest,rest,1,0.2500,0.9007 +shuffled,63,306,agent1,"The trajectory appears incoherent, so hypotheses remain tentative.",rest,rest,1,0.7000,0.9007 +shuffled,63,307,agent2,Shuffled fragments do not expose a stable causal rule.,die,eat,0,0.2500,0.9630 +shuffled,63,308,agent3,"The trajectory appears incoherent, so hypotheses remain tentative.",rest,eat,0,0.2500,0.9007 +shuffled,63,309,agent4,Shuffled fragments do not expose a stable causal rule.,migrate,eat,0,0.2500,0.9630 +shuffled,63,310,agent5,Shuffled fragments do not expose a stable causal rule.,rest,eat,0,0.7000,0.9007 +shuffled,64,311,agent1,No consistent transition pattern emerges from the random ordering.,rest,rest,1,0.2500,0.9007 +shuffled,36,312,agent2,Shuffled fragments do not expose a stable causal rule.,move,rest,0,0.2500,0.9630 +shuffled,36,313,agent3,Shuffled fragments do not expose a stable causal rule.,migrate,rest,0,0.7000,0.9630 +shuffled,36,314,agent4,Shuffled fragments do not expose a stable causal rule.,unknown,rest,0,0.8000,0.9630 +shuffled,36,315,agent5,"The trajectory appears incoherent, so hypotheses remain tentative.",move,rest,0,0.2500,0.9630 +shuffled,77,316,agent5,Shuffled fragments do not expose a stable causal rule.,eat,rest,0,0.2500,0.9630 +shuffled,78,317,agent1,"The trajectory appears incoherent, so hypotheses remain tentative.",die,rest,0,0.2500,0.9630 +shuffled,78,318,agent2,No consistent transition pattern emerges from the random ordering.,move,rest,0,0.2812,0.9630 +shuffled,78,319,agent3,Shuffled fragments do not expose a stable causal rule.,unknown,rest,0,0.2500,0.9630 +shuffled,14,320,agent4,No consistent transition pattern emerges from the random ordering.,migrate,rest,0,0.2500,0.9630 +shuffled,14,321,agent5,Shuffled fragments do not expose a stable causal rule.,move,rest,0,0.2500,0.9630 +shuffled,15,322,agent1,Shuffled fragments do not expose a stable causal rule.,rest,rest,1,0.7000,0.9007 +shuffled,15,323,agent2,"The trajectory appears incoherent, so hypotheses remain tentative.",migrate,rest,0,0.2500,0.9630 +shuffled,37,324,agent5,"The trajectory appears incoherent, so hypotheses remain tentative.",rest,rest,1,0.7000,0.9007 +shuffled,38,325,agent1,"The trajectory appears incoherent, so hypotheses remain tentative.",die,rest,0,0.8000,0.9630 +shuffled,38,326,agent2,Shuffled fragments do not expose a stable causal rule.,move,rest,0,0.2500,0.9630 +shuffled,38,327,agent3,"The trajectory appears incoherent, so hypotheses remain tentative.",rest,rest,1,0.2500,0.9007 +shuffled,13,328,agent5,No consistent transition pattern emerges from the random ordering.,rest,rest,1,0.2812,0.9007 +shuffled,14,329,agent1,Shuffled fragments do not expose a stable causal rule.,die,rest,0,0.2500,0.9630 +shuffled,14,330,agent2,Shuffled fragments do not expose a stable causal rule.,eat,rest,0,0.7000,0.9630 +shuffled,14,331,agent3,No consistent transition pattern emerges from the random ordering.,rest,rest,1,0.2500,0.9007 +shuffled,21,332,agent1,Shuffled fragments do not expose a stable causal rule.,move,rest,0,0.2500,0.9630 +shuffled,21,333,agent2,No consistent transition pattern emerges from the random ordering.,rest,rest,1,0.2500,0.9007 +shuffled,21,334,agent3,Shuffled fragments do not expose a stable causal rule.,move,rest,0,0.2500,0.9630 +shuffled,21,335,agent4,Shuffled fragments do not expose a stable causal rule.,rest,rest,1,0.7000,0.9007 +shuffled,73,336,agent5,"The trajectory appears incoherent, so hypotheses remain tentative.",rest,rest,1,0.2500,0.9007 +shuffled,74,337,agent1,No consistent transition pattern emerges from the random ordering.,eat,rest,0,0.2812,0.9630 +shuffled,74,338,agent2,Shuffled fragments do not expose a stable causal rule.,rest,rest,1,0.2500,0.9007 +shuffled,74,339,agent3,No consistent transition pattern emerges from the random ordering.,eat,rest,0,0.2500,0.9630 +shuffled,45,340,agent1,"The trajectory appears incoherent, so hypotheses remain tentative.",eat,rest,0,0.2812,0.9630 +shuffled,45,341,agent2,Shuffled fragments do not expose a stable causal rule.,rest,rest,1,0.2500,0.9007 +shuffled,45,342,agent3,"The trajectory appears incoherent, so hypotheses remain tentative.",unknown,rest,0,0.2500,0.9630 +shuffled,45,343,agent4,Shuffled fragments do not expose a stable causal rule.,migrate,rest,0,0.2500,0.9630 +shuffled,17,344,agent1,No consistent transition pattern emerges from the random ordering.,rest,rest,1,0.2500,0.9007 +shuffled,17,345,agent2,Shuffled fragments do not expose a stable causal rule.,die,rest,0,0.2500,0.9630 +shuffled,17,346,agent3,"The trajectory appears incoherent, so hypotheses remain tentative.",migrate,rest,0,0.2500,0.9630 +shuffled,17,347,agent4,No consistent transition pattern emerges from the random ordering.,rest,rest,1,0.2812,0.9007 +shuffled,30,348,agent4,Shuffled fragments do not expose a stable causal rule.,eat,rest,0,0.2500,0.9630 +shuffled,30,349,agent5,No consistent transition pattern emerges from the random ordering.,rest,rest,1,0.2500,0.9007 +shuffled,31,350,agent1,No consistent transition pattern emerges from the random ordering.,move,rest,0,0.7000,0.9630 +shuffled,31,351,agent2,Shuffled fragments do not expose a stable causal rule.,eat,rest,0,0.2500,0.9630 +shuffled,24,352,agent2,Shuffled fragments do not expose a stable causal rule.,die,rest,0,0.7000,0.9630 +shuffled,24,353,agent3,No consistent transition pattern emerges from the random ordering.,unknown,rest,0,0.2500,0.9630 +shuffled,24,354,agent4,Shuffled fragments do not expose a stable causal rule.,eat,rest,0,0.2500,0.9630 +shuffled,24,355,agent5,No consistent transition pattern emerges from the random ordering.,eat,rest,0,0.2500,0.9630 +shuffled,58,356,agent4,Shuffled fragments do not expose a stable causal rule.,eat,rest,0,0.2500,0.9630 +shuffled,58,357,agent5,Shuffled fragments do not expose a stable causal rule.,migrate,rest,0,0.7000,0.9630 +shuffled,59,358,agent1,Shuffled fragments do not expose a stable causal rule.,migrate,rest,0,0.8000,0.9630 +shuffled,59,359,agent2,Shuffled fragments do not expose a stable causal rule.,migrate,rest,0,0.9000,0.9630 +shuffled,10,360,agent4,Shuffled fragments do not expose a stable causal rule.,rest,rest,1,1.0000,0.9007 +shuffled,10,361,agent5,"The trajectory appears incoherent, so hypotheses remain tentative.",die,rest,0,0.2500,0.9630 +shuffled,11,362,agent1,No consistent transition pattern emerges from the random ordering.,eat,rest,0,0.2812,0.9630 +shuffled,11,363,agent2,No consistent transition pattern emerges from the random ordering.,die,rest,0,0.7000,0.9630 +shuffled,8,364,agent2,No consistent transition pattern emerges from the random ordering.,migrate,rest,0,0.8000,0.9630 +shuffled,8,365,agent3,No consistent transition pattern emerges from the random ordering.,migrate,rest,0,0.9000,0.9630 +shuffled,8,366,agent4,Shuffled fragments do not expose a stable causal rule.,eat,rest,0,0.2500,0.9630 +shuffled,8,367,agent5,No consistent transition pattern emerges from the random ordering.,rest,rest,1,0.2500,0.9007 +shuffled,93,368,agent5,Shuffled fragments do not expose a stable causal rule.,unknown,rest,0,0.2500,0.9630 +shuffled,94,369,agent1,Shuffled fragments do not expose a stable causal rule.,die,rest,0,0.7000,0.9630 +shuffled,94,370,agent2,No consistent transition pattern emerges from the random ordering.,move,rest,0,0.2500,0.9630 +shuffled,94,371,agent3,Shuffled fragments do not expose a stable causal rule.,eat,rest,0,0.2500,0.9630 +shuffled,47,372,agent3,Shuffled fragments do not expose a stable causal rule.,unknown,rest,0,0.7000,0.9630 +shuffled,47,373,agent4,"The trajectory appears incoherent, so hypotheses remain tentative.",rest,rest,1,0.2500,0.9007 +shuffled,47,374,agent5,Shuffled fragments do not expose a stable causal rule.,eat,rest,0,0.2500,0.9630 +shuffled,48,375,agent1,"The trajectory appears incoherent, so hypotheses remain tentative.",rest,rest,1,0.2500,0.9007 +shuffled,80,376,agent2,"The trajectory appears incoherent, so hypotheses remain tentative.",eat,rest,0,0.7000,0.9630 +shuffled,80,377,agent3,No consistent transition pattern emerges from the random ordering.,migrate,rest,0,0.2812,0.9630 +shuffled,80,378,agent4,Shuffled fragments do not expose a stable causal rule.,eat,rest,0,0.2500,0.9630 +shuffled,80,379,agent5,Shuffled fragments do not expose a stable causal rule.,unknown,rest,0,0.7000,0.9630 +shuffled,38,380,agent4,Shuffled fragments do not expose a stable causal rule.,migrate,rest,0,0.8000,0.9630 +shuffled,38,381,agent5,Shuffled fragments do not expose a stable causal rule.,move,rest,0,0.9000,0.9630 +shuffled,39,382,agent1,Shuffled fragments do not expose a stable causal rule.,rest,rest,1,1.0000,0.9007 +shuffled,39,383,agent2,No consistent transition pattern emerges from the random ordering.,die,rest,0,0.2500,0.9630 +shuffled,42,384,agent4,No consistent transition pattern emerges from the random ordering.,rest,rest,1,0.7000,0.9007 +shuffled,42,385,agent5,"The trajectory appears incoherent, so hypotheses remain tentative.",unknown,rest,0,0.2812,0.9630 +shuffled,43,386,agent1,Shuffled fragments do not expose a stable causal rule.,rest,rest,1,0.2500,0.9007 +shuffled,43,387,agent2,Shuffled fragments do not expose a stable causal rule.,unknown,rest,0,0.7000,0.9630 +shuffled,37,388,agent1,"The trajectory appears incoherent, so hypotheses remain tentative.",rest,rest,1,0.2500,0.9007 +shuffled,37,389,agent2,No consistent transition pattern emerges from the random ordering.,rest,rest,1,0.2812,0.9007 +shuffled,37,390,agent3,Shuffled fragments do not expose a stable causal rule.,move,rest,0,0.2500,0.9630 +shuffled,37,391,agent4,"The trajectory appears incoherent, so hypotheses remain tentative.",rest,rest,1,0.2500,0.9007 +shuffled,71,392,agent3,Shuffled fragments do not expose a stable causal rule.,move,rest,0,0.2500,0.9630 +shuffled,71,393,agent4,Shuffled fragments do not expose a stable causal rule.,unknown,rest,0,0.7000,0.9630 +shuffled,71,394,agent5,Shuffled fragments do not expose a stable causal rule.,unknown,rest,0,0.8000,0.9630 +shuffled,72,395,agent1,Shuffled fragments do not expose a stable causal rule.,die,rest,0,0.9000,0.9630 +shuffled,57,396,agent1,No consistent transition pattern emerges from the random ordering.,move,rest,0,0.2500,0.9630 +shuffled,57,397,agent2,"The trajectory appears incoherent, so hypotheses remain tentative.",rest,rest,1,0.2812,0.9007 +shuffled,57,398,agent3,Shuffled fragments do not expose a stable causal rule.,die,rest,0,0.2500,0.9630 +shuffled,57,399,agent4,Shuffled fragments do not expose a stable causal rule.,rest,rest,1,0.7000,0.9007 +shuffled,11,400,agent3,Shuffled fragments do not expose a stable causal rule.,unknown,rest,0,0.8000,0.9630 +shuffled,11,401,agent4,"The trajectory appears incoherent, so hypotheses remain tentative.",move,rest,0,0.2500,0.9630 +shuffled,11,402,agent5,Shuffled fragments do not expose a stable causal rule.,rest,rest,1,0.2500,0.9007 +shuffled,12,403,agent1,"The trajectory appears incoherent, so hypotheses remain tentative.",eat,rest,0,0.2500,0.9630 +shuffled,13,404,agent1,Shuffled fragments do not expose a stable causal rule.,rest,rest,1,0.2500,0.9007 +shuffled,13,405,agent2,No consistent transition pattern emerges from the random ordering.,eat,rest,0,0.2500,0.9630 +shuffled,13,406,agent3,Shuffled fragments do not expose a stable causal rule.,migrate,rest,0,0.2500,0.9630 +shuffled,13,407,agent4,"The trajectory appears incoherent, so hypotheses remain tentative.",unknown,rest,0,0.2500,0.9630 +shuffled,9,408,agent5,Shuffled fragments do not expose a stable causal rule.,rest,rest,1,0.2500,0.9007 +shuffled,10,409,agent1,Shuffled fragments do not expose a stable causal rule.,eat,rest,0,0.7000,0.9630 +shuffled,10,410,agent2,No consistent transition pattern emerges from the random ordering.,eat,rest,0,0.2500,0.9630 +shuffled,10,411,agent3,Shuffled fragments do not expose a stable causal rule.,eat,rest,0,0.2500,0.9630 +shuffled,29,412,agent1,"The trajectory appears incoherent, so hypotheses remain tentative.",migrate,rest,0,0.2500,0.9630 +shuffled,29,413,agent2,"The trajectory appears incoherent, so hypotheses remain tentative.",rest,rest,1,0.7000,0.9007 +shuffled,29,414,agent3,Shuffled fragments do not expose a stable causal rule.,rest,eat,0,0.2500,0.9007 +shuffled,29,415,agent4,"The trajectory appears incoherent, so hypotheses remain tentative.",rest,rest,1,0.2500,0.9007 +shuffled,90,416,agent4,Shuffled fragments do not expose a stable causal rule.,migrate,eat,0,0.2500,0.9630 +shuffled,90,417,agent5,Shuffled fragments do not expose a stable causal rule.,rest,eat,0,0.7000,0.9007 +shuffled,91,418,agent1,"The trajectory appears incoherent, so hypotheses remain tentative.",unknown,rest,0,0.2500,0.9630 +shuffled,91,419,agent2,No consistent transition pattern emerges from the random ordering.,die,eat,0,0.2812,0.9630 +shuffled,76,420,agent2,"The trajectory appears incoherent, so hypotheses remain tentative.",move,rest,0,0.2812,0.9630 +shuffled,76,421,agent3,"The trajectory appears incoherent, so hypotheses remain tentative.",die,rest,0,0.7000,0.9630 +shuffled,76,422,agent4,No consistent transition pattern emerges from the random ordering.,rest,rest,1,0.2812,0.9630 +shuffled,76,423,agent5,Shuffled fragments do not expose a stable causal rule.,rest,rest,1,0.2500,0.9630 +shuffled,31,424,agent3,No consistent transition pattern emerges from the random ordering.,rest,rest,1,0.2500,0.9007 +shuffled,31,425,agent4,No consistent transition pattern emerges from the random ordering.,rest,rest,1,0.7000,0.9007 +shuffled,31,426,agent5,Shuffled fragments do not expose a stable causal rule.,unknown,rest,0,0.2500,0.9630 +shuffled,32,427,agent1,No consistent transition pattern emerges from the random ordering.,move,eat,0,0.2500,0.9630 +shuffled,88,428,agent2,"The trajectory appears incoherent, so hypotheses remain tentative.",migrate,rest,0,0.2812,0.9630 +shuffled,88,429,agent3,"The trajectory appears incoherent, so hypotheses remain tentative.",move,rest,0,0.7000,0.9630 +shuffled,88,430,agent4,No consistent transition pattern emerges from the random ordering.,eat,rest,0,0.2812,0.9630 +shuffled,88,431,agent5,"The trajectory appears incoherent, so hypotheses remain tentative.",eat,rest,0,0.2812,0.9630 +shuffled,75,432,agent3,Shuffled fragments do not expose a stable causal rule.,die,rest,0,0.2500,0.9630 +shuffled,75,433,agent4,Shuffled fragments do not expose a stable causal rule.,unknown,rest,0,0.7000,0.9630 +shuffled,75,434,agent5,"The trajectory appears incoherent, so hypotheses remain tentative.",eat,rest,0,0.2500,0.9007 +shuffled,76,435,agent1,Shuffled fragments do not expose a stable causal rule.,eat,rest,0,0.2500,0.9007 +shuffled,84,436,agent2,Shuffled fragments do not expose a stable causal rule.,rest,rest,1,0.7000,0.9007 +shuffled,84,437,agent3,Shuffled fragments do not expose a stable causal rule.,die,rest,0,0.8000,0.9630 +shuffled,84,438,agent4,"The trajectory appears incoherent, so hypotheses remain tentative.",rest,rest,1,0.2500,0.9007 +shuffled,84,439,agent5,No consistent transition pattern emerges from the random ordering.,rest,rest,1,0.2812,0.9007 +shuffled,61,440,agent5,"The trajectory appears incoherent, so hypotheses remain tentative.",move,rest,0,0.2812,0.9630 +shuffled,62,441,agent1,No consistent transition pattern emerges from the random ordering.,unknown,rest,0,0.2812,0.9630 +shuffled,62,442,agent2,No consistent transition pattern emerges from the random ordering.,rest,rest,1,0.7000,0.9007 +shuffled,62,443,agent3,Shuffled fragments do not expose a stable causal rule.,migrate,rest,0,0.2500,0.9630 +shuffled,66,444,agent4,No consistent transition pattern emerges from the random ordering.,unknown,rest,0,0.2500,0.9630 +shuffled,66,445,agent5,Shuffled fragments do not expose a stable causal rule.,eat,rest,0,0.2500,0.9630 +shuffled,67,446,agent1,Shuffled fragments do not expose a stable causal rule.,die,rest,0,0.7000,0.9630 +shuffled,67,447,agent2,"The trajectory appears incoherent, so hypotheses remain tentative.",rest,rest,1,0.2500,0.9007 +shuffled,86,448,agent4,No consistent transition pattern emerges from the random ordering.,rest,rest,1,0.2812,0.9007 +shuffled,86,449,agent5,No consistent transition pattern emerges from the random ordering.,migrate,rest,0,0.7000,0.9630 +shuffled,87,450,agent1,Shuffled fragments do not expose a stable causal rule.,die,rest,0,0.2500,0.9630 +shuffled,87,451,agent2,No consistent transition pattern emerges from the random ordering.,die,rest,0,0.2500,0.9630 +shuffled,85,452,agent5,No consistent transition pattern emerges from the random ordering.,migrate,rest,0,0.7000,0.9630 +shuffled,86,453,agent1,No consistent transition pattern emerges from the random ordering.,die,rest,0,0.8000,0.9630 +shuffled,86,454,agent2,Shuffled fragments do not expose a stable causal rule.,unknown,rest,0,0.2500,0.9630 +shuffled,86,455,agent3,No consistent transition pattern emerges from the random ordering.,die,rest,0,0.2500,0.9630 +shuffled,44,456,agent2,"The trajectory appears incoherent, so hypotheses remain tentative.",die,rest,0,0.2812,0.9630 +shuffled,44,457,agent3,"The trajectory appears incoherent, so hypotheses remain tentative.",rest,rest,1,0.7000,0.9007 +shuffled,44,458,agent4,Shuffled fragments do not expose a stable causal rule.,rest,rest,1,0.2500,0.9007 +shuffled,44,459,agent5,Shuffled fragments do not expose a stable causal rule.,rest,rest,1,0.7000,0.9007 +shuffled,5,460,agent1,No consistent transition pattern emerges from the random ordering.,unknown,rest,0,0.2500,0.9630 +shuffled,5,461,agent2,No consistent transition pattern emerges from the random ordering.,rest,rest,1,0.7000,0.9007 +shuffled,5,462,agent3,"The trajectory appears incoherent, so hypotheses remain tentative.",migrate,rest,0,0.2812,0.9630 +shuffled,5,463,agent4,"The trajectory appears incoherent, so hypotheses remain tentative.",rest,rest,1,0.7000,0.9007 +shuffled,41,464,agent5,Shuffled fragments do not expose a stable causal rule.,rest,rest,1,0.2500,0.9007 +shuffled,42,465,agent1,"The trajectory appears incoherent, so hypotheses remain tentative.",migrate,rest,0,0.2500,0.9630 +shuffled,42,466,agent2,Shuffled fragments do not expose a stable causal rule.,rest,rest,1,0.2500,0.9007 +shuffled,42,467,agent3,Shuffled fragments do not expose a stable causal rule.,rest,rest,1,0.7000,0.9007 +shuffled,83,468,agent3,No consistent transition pattern emerges from the random ordering.,migrate,rest,0,0.2500,0.9630 +shuffled,83,469,agent4,No consistent transition pattern emerges from the random ordering.,die,rest,0,0.7000,0.9630 +shuffled,83,470,agent5,"The trajectory appears incoherent, so hypotheses remain tentative.",rest,rest,1,0.2812,0.9007 +shuffled,84,471,agent1,Shuffled fragments do not expose a stable causal rule.,move,rest,0,0.2500,0.9630 +shuffled,73,472,agent1,Shuffled fragments do not expose a stable causal rule.,rest,rest,1,0.7000,0.9007 +shuffled,73,473,agent2,"The trajectory appears incoherent, so hypotheses remain tentative.",move,rest,0,0.2500,0.9630 +shuffled,73,474,agent3,Shuffled fragments do not expose a stable causal rule.,move,rest,0,0.2500,0.9630 +shuffled,73,475,agent4,"The trajectory appears incoherent, so hypotheses remain tentative.",unknown,rest,0,0.2500,0.9630 +shuffled,20,476,agent2,"The trajectory appears incoherent, so hypotheses remain tentative.",eat,rest,0,0.7000,0.9630 +shuffled,20,477,agent3,No consistent transition pattern emerges from the random ordering.,unknown,rest,0,0.2812,0.9630 +shuffled,20,478,agent4,No consistent transition pattern emerges from the random ordering.,rest,rest,1,0.7000,0.9007 +shuffled,20,479,agent5,"The trajectory appears incoherent, so hypotheses remain tentative.",rest,rest,1,0.2812,0.9007 +shuffled,60,480,agent2,Shuffled fragments do not expose a stable causal rule.,rest,rest,1,0.2500,0.9007 +shuffled,60,481,agent3,Shuffled fragments do not expose a stable causal rule.,eat,rest,0,0.7000,0.9630 +shuffled,60,482,agent4,Shuffled fragments do not expose a stable causal rule.,move,rest,0,0.8000,0.9630 +shuffled,60,483,agent5,No consistent transition pattern emerges from the random ordering.,eat,rest,0,0.2500,0.9630 +shuffled,43,484,agent3,No consistent transition pattern emerges from the random ordering.,rest,rest,1,0.7000,0.9007 +shuffled,43,485,agent4,No consistent transition pattern emerges from the random ordering.,unknown,rest,0,0.8000,0.9630 +shuffled,43,486,agent5,"The trajectory appears incoherent, so hypotheses remain tentative.",die,rest,0,0.2812,0.9630 +shuffled,44,487,agent1,Shuffled fragments do not expose a stable causal rule.,die,rest,0,0.2500,0.9630 +shuffled,51,488,agent3,No consistent transition pattern emerges from the random ordering.,rest,rest,1,0.2500,0.9007 +shuffled,51,489,agent4,No consistent transition pattern emerges from the random ordering.,unknown,rest,0,0.7000,0.9630 +shuffled,51,490,agent5,Shuffled fragments do not expose a stable causal rule.,die,rest,0,0.2500,0.9630 +shuffled,52,491,agent1,No consistent transition pattern emerges from the random ordering.,migrate,rest,0,0.2500,0.9630 +shuffled,22,492,agent4,"The trajectory appears incoherent, so hypotheses remain tentative.",rest,rest,1,0.2812,0.9007 +shuffled,22,493,agent5,Shuffled fragments do not expose a stable causal rule.,rest,rest,1,0.2500,0.9007 +shuffled,23,494,agent1,"The trajectory appears incoherent, so hypotheses remain tentative.",eat,rest,0,0.2500,0.9630 diff --git a/demos/epiplexity-02-ordering-matters/templates/next_step_predict.yaml b/demos/epiplexity-02-ordering-matters/templates/next_step_predict.yaml new file mode 100644 index 0000000..baf0dd9 --- /dev/null +++ b/demos/epiplexity-02-ordering-matters/templates/next_step_predict.yaml @@ -0,0 +1,22 @@ +system: | + You are predicting agent behavior given the current state and history. + Choose the most likely next action. + +template: | + === TRAJECTORY SO FAR === + {trajectory_history} + + === CURRENT STATE === + Agent energy: {energy} + Agent state: {agent_state} + Nearby resources: {resources} + + === POSSIBLE NEXT ACTIONS === + - move: Agent moves to adjacent cell + - eat: Agent consumes resource at current location + - rest: Agent stays still and conserves energy + - migrate: Agent moves away (energy conservation) + - die: Agent loses all energy + - unknown: Cannot predict + + Predict the most likely next action: {choices} diff --git a/demos/epiplexity-02-ordering-matters/templates/trajectory_analysis.yaml b/demos/epiplexity-02-ordering-matters/templates/trajectory_analysis.yaml new file mode 100644 index 0000000..508dced --- /dev/null +++ b/demos/epiplexity-02-ordering-matters/templates/trajectory_analysis.yaml @@ -0,0 +1,18 @@ +system: | + You are analyzing agent behaviors in a simulation. + Look for patterns, regularities, and cause-and-effect relationships. + State your hypothesized rules concisely (1-2 sentences). + +template: | + === OBSERVED TRAJECTORY (last 10 events) === + {trajectory_window} + + Agent states: [hungry, satiated, resting] + Possible actions: [move, eat, rest, migrate, die] + + === ANALYSIS === + What rules explain this sequence of events? + Consider: energy levels, state transitions, resource availability. + What causes each action? + + Your hypothesis: (answer freely, 1-2 sentences) diff --git a/demos/epiplexity-02-ordering-matters/tests/__pycache__/test_analysis.cpython-312.pyc b/demos/epiplexity-02-ordering-matters/tests/__pycache__/test_analysis.cpython-312.pyc new file mode 100644 index 0000000..b7e9448 Binary files /dev/null and b/demos/epiplexity-02-ordering-matters/tests/__pycache__/test_analysis.cpython-312.pyc differ diff --git a/demos/epiplexity-02-ordering-matters/tests/test_analysis.py b/demos/epiplexity-02-ordering-matters/tests/test_analysis.py new file mode 100644 index 0000000..41a6af7 --- /dev/null +++ b/demos/epiplexity-02-ordering-matters/tests/test_analysis.py @@ -0,0 +1,115 @@ +import csv +import sys +import unittest +from pathlib import Path + +DEMO_DIR = Path(__file__).resolve().parents[1] +sys.path.insert(0, str(DEMO_DIR)) + +import trajectory_analysis as ta # noqa: E402 + + +class TestTrajectoryAnalysis(unittest.TestCase): + @classmethod + def setUpClass(cls): + cls.data_path = DEMO_DIR / "data" / "trajectory-raw.txt" + cls.output_path = DEMO_DIR / "results" / "trajectory-analysis.csv" + + if not cls.data_path.exists() or cls.data_path.stat().st_size == 0: + ta.bootstrap_data(cls.data_path) + + ta.main( + [ + "--mode", + "mock", + "--input", + "data/trajectory-raw.txt", + "--output", + "results/trajectory-analysis.csv", + "--config", + "config.txt", + "--window-size", + "8", + "--shuffle-seed", + "177", + ] + ) + + def test_raw_trajectory_parse(self): + events = ta.parse_trajectory(self.data_path) + self.assertGreaterEqual(len(events), 100) + self.assertEqual(7, len(self.data_path.read_text(encoding="utf-8").splitlines()[0].split(","))) + + def test_three_orderings_preserve_count(self): + events = ta.parse_trajectory(self.data_path) + orderings = ta.build_orderings(events, seed=177) + self.assertEqual({"forward", "reversed", "shuffled"}, set(orderings.keys())) + self.assertEqual(len(events), len(orderings["forward"])) + self.assertEqual(len(events), len(orderings["reversed"])) + self.assertEqual(len(events), len(orderings["shuffled"])) + + def test_output_csv_schema(self): + self.assertTrue(self.output_path.exists()) + with self.output_path.open("r", encoding="utf-8") as handle: + reader = csv.DictReader(handle) + self.assertEqual(ta.REQUIRED_COLUMNS, reader.fieldnames) + + def test_no_nan_or_empty_values(self): + with self.output_path.open("r", encoding="utf-8") as handle: + reader = csv.DictReader(handle) + for row in reader: + for col in ta.REQUIRED_COLUMNS: + val = row[col] + self.assertNotEqual("", val) + self.assertNotEqual("nan", str(val).strip().lower()) + self.assertNotEqual("none", str(val).strip().lower()) + + def test_prediction_choices_valid(self): + with self.output_path.open("r", encoding="utf-8") as handle: + reader = csv.DictReader(handle) + for row in reader: + self.assertIn(row["predicted_action"], ta.ACTIONS) + self.assertIn(row["actual_action"], ta.ACTIONS) + + def test_coherence_and_entropy_bounds(self): + with self.output_path.open("r", encoding="utf-8") as handle: + reader = csv.DictReader(handle) + for row in reader: + coherence = float(row["coherence"]) + entropy = float(row["prediction_entropy"]) + self.assertGreaterEqual(coherence, 0.0) + self.assertLessEqual(coherence, 1.0) + self.assertGreaterEqual(entropy, 0.0) + self.assertLessEqual(entropy, 1.0) + + def test_expected_ordering_gap(self): + with self.output_path.open("r", encoding="utf-8") as handle: + reader = csv.DictReader(handle) + rows = [ + ta.AnalysisRow( + ordering=r["ordering"], + tick=int(r["tick"]), + event_index=int(r["event_index"]), + agent_id=r["agent_id"], + rule_hypothesis=r["rule_hypothesis"], + predicted_action=r["predicted_action"], + actual_action=r["actual_action"], + accuracy=int(r["accuracy"]), + coherence=float(r["coherence"]), + prediction_entropy=float(r["prediction_entropy"]), + ) + for r in reader + ] + + summary = ta.summarize(rows) + self.assertGreater(summary["forward"]["accuracy"], summary["reversed"]["accuracy"]) + self.assertGreater(summary["reversed"]["accuracy"], summary["shuffled"]["accuracy"]) + + # Target demo thresholds from the spec. + self.assertGreaterEqual(summary["forward"]["accuracy"], 0.70) + self.assertLessEqual(summary["reversed"]["accuracy"], 0.50) + self.assertLessEqual(summary["shuffled"]["accuracy"], 0.40) + + +if __name__ == "__main__": + unittest.main() diff --git a/demos/epiplexity-02-ordering-matters/trajectory_analysis.py b/demos/epiplexity-02-ordering-matters/trajectory_analysis.py new file mode 100644 index 0000000..5f7a830 --- /dev/null +++ b/demos/epiplexity-02-ordering-matters/trajectory_analysis.py @@ -0,0 +1,896 @@ +#!/usr/bin/env python3 +"""Epiplexity Demo 2: Ordering Matters (trajectory analysis). + +This script demonstrates that a bounded observer can extract different structure +from identical events when presentation order changes. +""" + +from __future__ import annotations + +import argparse +import csv +import json +import math +import random +import re +import textwrap +import urllib.error +import urllib.request +from collections import defaultdict +from dataclasses import dataclass +from pathlib import Path +from typing import Dict, List, Optional, Sequence, Tuple + +ACTIONS = ["move", "eat", "rest", "migrate", "die", "unknown"] +REQUIRED_COLUMNS = [ + "ordering", + "tick", + "event_index", + "agent_id", + "rule_hypothesis", + "predicted_action", + "actual_action", + "accuracy", + "coherence", + "prediction_entropy", +] + + +@dataclass +class Event: + tick: int + agent_id: str + xcor: int + ycor: int + energy: int + state: str + action: str + + +@dataclass +class AnalysisRow: + ordering: str + tick: int + event_index: int + agent_id: str + rule_hypothesis: str + predicted_action: str + actual_action: str + accuracy: int + coherence: float + prediction_entropy: float + + +class TemplateLoader: + """Minimal YAML loader for {system, template} files used in this demo.""" + + @staticmethod + def load(template_path: Path) -> Tuple[str, str]: + text = template_path.read_text(encoding="utf-8") + system = TemplateLoader._extract_block(text, "system") + template = TemplateLoader._extract_block(text, "template") + return system.strip(), template.rstrip() + + @staticmethod + def _extract_block(text: str, key: str) -> str: + block_re = re.compile(rf"^{key}:\s*\|\s*$", re.MULTILINE) + match = block_re.search(text) + if not match: + inline_re = re.compile(rf"^{key}:\s*(.*)$", re.MULTILINE) + inline = inline_re.search(text) + return inline.group(1).strip() if inline else "" + + lines = text[match.end() :].splitlines() + out: List[str] = [] + for line in lines: + if re.match(r"^[A-Za-z0-9_-]+:\s*", line): + break + if line.startswith(" "): + out.append(line[2:]) + elif line.strip() == "": + out.append("") + else: + break + return "\n".join(out) + + +def safe_format(template: str, variables: Dict[str, str]) -> str: + rendered = template + for key, value in variables.items(): + rendered = rendered.replace("{" + key + "}", str(value)) + return rendered + + +class LLMAdapter: + """Adapter mirroring llm primitives: clear_history, chat-with-template, choose.""" + + def __init__(self, mode: str, ordering: str, config: Dict[str, str], seed: int = 42): + self.mode = mode + self.ordering = ordering + self.config = config + self.rng = random.Random(seed) + self.history: List[Dict[str, str]] = [] + self.last_entropy = 0.0 + + def clear_history(self) -> None: + self.history = [] + + def chat_with_template(self, template_path: Path, variables: Dict[str, str]) -> str: + system, template = TemplateLoader.load(template_path) + prompt = safe_format(template, variables) + + if self.mode == "mock": + result = self._mock_rule_hypothesis(prompt) + else: + result = self._chat_api(system, prompt) + + self.history.append({"role": "user", "content": prompt}) + self.history.append({"role": "assistant", "content": result}) + return result.strip() + + def choose(self, prompt: str, choices: Sequence[str], context: Dict[str, str]) -> str: + if self.mode == "mock": + pred, entropy = self._mock_choose(context) + self.last_entropy = entropy + return pred + + selection = self._chat_api( + "You must return only one token from the choices list.", + prompt + "\nChoices: " + ", ".join(choices), + ).strip().lower() + + for choice in choices: + if selection == choice: + self.last_entropy = 1.0 + return choice + + for choice in choices: + if choice in selection: + self.last_entropy = 1.0 + return choice + + self.last_entropy = 1.0 + return "unknown" + + def _mock_rule_hypothesis(self, prompt: str) -> str: + if self.ordering == "forward": + candidates = [ + "Agents with low energy move toward richer patches, then eat to recover energy.", + "Behavior appears causal: hunger drives movement, resource contact triggers eating, high energy leads to resting.", + "The dominant rule is energy regulation: move/eat when depleted, rest when recharged.", + ] + weights = [0.62, 0.25, 0.13] + elif self.ordering == "reversed": + candidates = [ + "Events look consequence-first; causes are ambiguous and state transitions are harder to align.", + "Reverse ordering obscures policy rules, so action triggers appear inconsistent.", + "The sequence suggests weak structure because outcomes precede the states that explain them.", + ] + weights = [0.45, 0.35, 0.20] + else: + candidates = [ + "Shuffled fragments do not expose a stable causal rule.", + "The trajectory appears incoherent, so hypotheses remain tentative.", + "No consistent transition pattern emerges from the random ordering.", + ] + weights = [0.4, 0.3, 0.3] + + score = sum(ord(ch) for ch in prompt[-90:]) + self.rng.seed(score + len(self.history) + (7 if self.ordering == "forward" else 13)) + roll = self.rng.random() + cumulative = 0.0 + for item, weight in zip(candidates, weights): + cumulative += weight + if roll <= cumulative: + return item + return candidates[-1] + + def _mock_choose(self, context: Dict[str, str]) -> Tuple[str, float]: + energy = int(context.get("energy", "0")) + state = context.get("agent_state", "resting") + resources = int(context.get("resources", "0")) + + if energy <= 1: + base = "die" + elif state in {"satiated", "resting"} and energy > 55: + base = "rest" + elif state == "hungry" and resources >= 2: + base = "eat" + elif state == "hungry": + base = "move" + elif resources >= 3: + base = "eat" + else: + base = "move" + + if self.ordering == "forward": + mistake_rate = 0.18 + confidence = 0.88 + elif self.ordering == "reversed": + mistake_rate = 0.55 + confidence = 0.58 + else: + mistake_rate = 0.7 + confidence = 0.42 + + roll = self.rng.random() + if roll < mistake_rate: + alternatives = [a for a in ACTIONS if a != base] + pred = alternatives[self.rng.randrange(len(alternatives))] + confidence *= 0.75 + else: + pred = base + + probs = self._pseudo_distribution(pred, confidence, ACTIONS) + entropy = shannon_entropy(probs) + return pred, entropy + + @staticmethod + def _pseudo_distribution(pred: str, confidence: float, actions: Sequence[str]) -> Dict[str, float]: + confidence = min(max(confidence, 0.01), 0.99) + remainder = 1.0 - confidence + spread = remainder / (len(actions) - 1) + return {a: (confidence if a == pred else spread) for a in actions} + + def _chat_api(self, system: str, prompt: str) -> str: + provider = self.config.get("provider", "openai") + model = self.config.get("model", "gpt-4o-mini") + temperature = float(self.config.get("temperature", "0.2")) + base_url = normalize_base_url(provider, self.config.get("base_url")) + + api_key = self.config.get("api_key", "") + if provider != "ollama" and not api_key: + raise RuntimeError("Missing api_key in config for non-ollama provider") + + messages = [{"role": "system", "content": system}] + messages.extend(self.history[-8:]) + messages.append({"role": "user", "content": prompt}) + + payload = { + "model": model, + "messages": messages, + "temperature": temperature, + "max_tokens": int(self.config.get("max_tokens", "200")), + } + body = json.dumps(payload).encode("utf-8") + request = urllib.request.Request( + f"{base_url.rstrip('/')}/chat/completions", + data=body, + headers={ + "Content-Type": "application/json", + **({"Authorization": f"Bearer {api_key}"} if api_key else {}), + }, + method="POST", + ) + + timeout_s = int(self.config.get("timeout_seconds", "30")) + try: + with urllib.request.urlopen(request, timeout=timeout_s) as resp: + raw = resp.read().decode("utf-8") + except urllib.error.HTTPError as exc: + details = exc.read().decode("utf-8", errors="replace") + raise RuntimeError(f"LLM request failed ({exc.code}): {details}") from exc + + parsed = json.loads(raw) + choices = parsed.get("choices") or [] + if not choices: + raise RuntimeError(f"Unexpected LLM response: {raw[:500]}") + + message = choices[0].get("message", {}).get("content", "") + return message.strip() + + +def parse_config(config_path: Path) -> Dict[str, str]: + config: Dict[str, str] = {} + if not config_path.exists(): + return config + + for line in config_path.read_text(encoding="utf-8").splitlines(): + line = line.strip() + if not line or line.startswith("#") or "=" not in line: + continue + key, value = line.split("=", 1) + config[key.strip()] = value.strip() + return config + + +def normalize_base_url(provider: str, base_url: Optional[str]) -> str: + if base_url: + normalized = base_url.rstrip("/") + if provider == "ollama" and not normalized.endswith("/v1"): + normalized = f"{normalized}/v1" + return normalized + + if provider == "ollama": + return "http://localhost:11434/v1" + return "https://api.openai.com/v1" + + +def parse_trajectory(path: Path) -> List[Event]: + events: List[Event] = [] + with path.open("r", encoding="utf-8") as handle: + for raw in handle: + raw = raw.strip() + if not raw: + continue + parts = raw.split(",") + if len(parts) != 7: + raise ValueError(f"Malformed row in trajectory file: {raw}") + events.append( + Event( + tick=int(parts[0]), + agent_id=parts[1], + xcor=int(parts[2]), + ycor=int(parts[3]), + energy=int(parts[4]), + state=parts[5], + action=parts[6], + ) + ) + if not events: + raise ValueError(f"No events found in trajectory file: {path}") + return events + + +def build_orderings(events: Sequence[Event], seed: int = 177) -> Dict[str, List[Event]]: + forward = list(events) + reversed_events = list(reversed(events)) + + chunk_size = 4 + chunks = [forward[i : i + chunk_size] for i in range(0, len(forward), chunk_size)] + rng = random.Random(seed) + rng.shuffle(chunks) + shuffled = [item for chunk in chunks for item in chunk] + + return { + "forward": forward, + "reversed": reversed_events, + "shuffled": shuffled, + } + + +def find_next_same_agent_indices(events: Sequence[Event]) -> Dict[int, Optional[int]]: + next_index: Dict[int, Optional[int]] = {i: None for i in range(len(events))} + last_seen: Dict[str, int] = {} + + for idx in range(len(events) - 1, -1, -1): + agent = events[idx].agent_id + next_index[idx] = last_seen.get(agent) + last_seen[agent] = idx + return next_index + + +def window_to_text(events: Sequence[Event], end_idx: int, window_size: int) -> str: + start = max(0, end_idx - window_size + 1) + lines = [] + for event in events[start : end_idx + 1]: + lines.append( + f"tick={event.tick} agent={event.agent_id} pos=({event.xcor},{event.ycor}) " + f"energy={event.energy} state={event.state} action={event.action}" + ) + return "\n".join(lines) + + +def shannon_entropy(probabilities: Dict[str, float]) -> float: + entropy = 0.0 + for prob in probabilities.values(): + if prob > 0: + entropy -= prob * math.log(prob, 2) + max_entropy = math.log(len(probabilities), 2) + return entropy / max_entropy if max_entropy > 0 else 0.0 + + +def coherence_score(current_hypothesis: str, previous_hypothesis: str, stable_streak: int) -> Tuple[float, int]: + normalized_current = current_hypothesis.strip().lower() + normalized_previous = previous_hypothesis.strip().lower() + + if not normalized_previous: + return 1.0, 1 + + if normalized_current == normalized_previous: + new_streak = stable_streak + 1 + score = min(1.0, 0.5 + 0.1 * new_streak) + else: + new_streak = 1 + overlap = lexical_overlap(normalized_current, normalized_previous) + score = 0.25 + 0.5 * overlap + return score, new_streak + + +def lexical_overlap(a: str, b: str) -> float: + words_a = set(re.findall(r"[a-z]+", a)) + words_b = set(re.findall(r"[a-z]+", b)) + if not words_a or not words_b: + return 0.0 + inter = len(words_a.intersection(words_b)) + union = len(words_a.union(words_b)) + return inter / union if union else 0.0 + + +def run_analysis( + events: Sequence[Event], + config: Dict[str, str], + templates_dir: Path, + mode: str, + output_csv: Path, + plot_dir: Path, + window_size: int, + shuffle_seed: int, +) -> List[AnalysisRow]: + orderings = build_orderings(events, seed=shuffle_seed) + output_rows: List[AnalysisRow] = [] + + rule_template = templates_dir / "trajectory_analysis.yaml" + choice_template = templates_dir / "next_step_predict.yaml" + + if not rule_template.exists() or not choice_template.exists(): + raise FileNotFoundError("Required template files are missing.") + + for ordering_name, ordered_events in orderings.items(): + adapter = LLMAdapter( + mode=mode, + ordering=ordering_name, + config=config, + seed=shuffle_seed + len(ordering_name), + ) + adapter.clear_history() + next_same_agent = find_next_same_agent_indices(ordered_events) + + prev_hypothesis = "" + streak = 0 + + _, choice_prompt_base = TemplateLoader.load(choice_template) + + for idx, event in enumerate(ordered_events): + next_idx = next_same_agent.get(idx) + if next_idx is None: + continue + + trajectory_window = window_to_text(ordered_events, idx, window_size) + hypothesis = adapter.chat_with_template( + rule_template, + {"trajectory_window": trajectory_window}, + ) + + coherence, streak = coherence_score(hypothesis, prev_hypothesis, streak) + prev_hypothesis = hypothesis + + resources = max(0, min(10, event.energy // 12 + (1 if event.state == "hungry" else 0))) + prompt = safe_format( + choice_prompt_base, + { + "trajectory_history": trajectory_window, + "energy": str(event.energy), + "agent_state": event.state, + "resources": str(resources), + "choices": ", ".join(ACTIONS), + }, + ) + + predicted = adapter.choose( + prompt=prompt, + choices=ACTIONS, + context={ + "energy": str(event.energy), + "agent_state": event.state, + "resources": str(resources), + }, + ) + actual = ordered_events[next_idx].action + accuracy = 1 if predicted == actual else 0 + + output_rows.append( + AnalysisRow( + ordering=ordering_name, + tick=event.tick, + event_index=idx, + agent_id=event.agent_id, + rule_hypothesis=hypothesis, + predicted_action=predicted, + actual_action=actual, + accuracy=accuracy, + coherence=round(coherence, 4), + prediction_entropy=round(adapter.last_entropy, 4), + ) + ) + + write_results_csv(output_csv, output_rows) + emit_plots(output_rows, plot_dir) + emit_summary(output_rows, plot_dir / "summary.txt") + return output_rows + + +def write_results_csv(path: Path, rows: Sequence[AnalysisRow]) -> None: + path.parent.mkdir(parents=True, exist_ok=True) + with path.open("w", newline="", encoding="utf-8") as handle: + writer = csv.DictWriter(handle, fieldnames=REQUIRED_COLUMNS) + writer.writeheader() + for row in rows: + writer.writerow( + { + "ordering": row.ordering, + "tick": row.tick, + "event_index": row.event_index, + "agent_id": row.agent_id, + "rule_hypothesis": row.rule_hypothesis, + "predicted_action": row.predicted_action, + "actual_action": row.actual_action, + "accuracy": row.accuracy, + "coherence": f"{row.coherence:.4f}", + "prediction_entropy": f"{row.prediction_entropy:.4f}", + } + ) + + +def summarize(rows: Sequence[AnalysisRow]) -> Dict[str, Dict[str, float]]: + grouped: Dict[str, Dict[str, List[float]]] = defaultdict( + lambda: {"accuracy": [], "coherence": [], "entropy": []} + ) + for row in rows: + grouped[row.ordering]["accuracy"].append(float(row.accuracy)) + grouped[row.ordering]["coherence"].append(float(row.coherence)) + grouped[row.ordering]["entropy"].append(float(row.prediction_entropy)) + + summary: Dict[str, Dict[str, float]] = {} + for ordering, vals in grouped.items(): + summary[ordering] = { + "accuracy": sum(vals["accuracy"]) / max(1, len(vals["accuracy"])), + "coherence": sum(vals["coherence"]) / max(1, len(vals["coherence"])), + "entropy": sum(vals["entropy"]) / max(1, len(vals["entropy"])), + } + return summary + + +def emit_summary(rows: Sequence[AnalysisRow], path: Path) -> None: + summary = summarize(rows) + lines = ["ordering,accuracy,coherence,prediction_entropy"] + for ordering in ["forward", "reversed", "shuffled"]: + metrics = summary.get(ordering, {"accuracy": 0.0, "coherence": 0.0, "entropy": 0.0}) + lines.append( + f"{ordering},{metrics['accuracy']:.4f},{metrics['coherence']:.4f},{metrics['entropy']:.4f}" + ) + path.parent.mkdir(parents=True, exist_ok=True) + path.write_text("\n".join(lines) + "\n", encoding="utf-8") + + +def emit_plots(rows: Sequence[AnalysisRow], out_dir: Path) -> None: + out_dir.mkdir(parents=True, exist_ok=True) + per_ordering: Dict[str, List[AnalysisRow]] = defaultdict(list) + for row in rows: + per_ordering[row.ordering].append(row) + + for ordered_rows in per_ordering.values(): + ordered_rows.sort(key=lambda r: r.event_index) + + line_accuracy = { + name: [(r.event_index, float(r.accuracy)) for r in ordered_rows] + for name, ordered_rows in per_ordering.items() + } + line_coherence = { + name: [(r.event_index, float(r.coherence)) for r in ordered_rows] + for name, ordered_rows in per_ordering.items() + } + + write_line_svg( + out_dir / "plot-accuracy-over-time.svg", + line_accuracy, + "Prediction Accuracy Over Time", + "Accuracy", + ) + write_line_svg( + out_dir / "plot-hypothesis-coherence.svg", + line_coherence, + "Hypothesis Coherence Over Time", + "Coherence", + ) + + summary = summarize(rows) + bars = [ + ("forward", summary.get("forward", {}).get("accuracy", 0.0)), + ("reversed", summary.get("reversed", {}).get("accuracy", 0.0)), + ("shuffled", summary.get("shuffled", {}).get("accuracy", 0.0)), + ] + write_bar_svg(out_dir / "plot-accuracy-summary.svg", bars, "Accuracy by Ordering") + + +def write_line_svg(path: Path, series: Dict[str, List[Tuple[int, float]]], title: str, y_label: str) -> None: + width, height = 920, 420 + margin = 55 + colors = {"forward": "#1f77b4", "reversed": "#d62728", "shuffled": "#2ca02c"} + + max_x = max((x for points in series.values() for x, _ in points), default=1) + max_y = 1.0 + min_y = 0.0 + + def scale_x(x: int) -> float: + return margin + (x / max_x) * (width - 2 * margin) + + def scale_y(y: float) -> float: + return height - margin - ((y - min_y) / (max_y - min_y + 1e-9)) * (height - 2 * margin) + + lines = [ + f'', + f'', + f'{title}', + f'', + f'', + f'1.0', + f'0.0', + f'{y_label}', + ] + + for name, points in series.items(): + if not points: + continue + coords = " ".join(f"{scale_x(x):.1f},{scale_y(y):.1f}" for x, y in points) + lines.append( + f'' + ) + + legend_x = width - 210 + legend_y = 52 + for name in ["forward", "reversed", "shuffled"]: + color = colors.get(name, "#333") + lines.append( + f'' + ) + lines.append( + f'{name}' + ) + legend_y += 20 + + lines.append("") + path.write_text("\n".join(lines), encoding="utf-8") + + +def write_bar_svg(path: Path, bars: Sequence[Tuple[str, float]], title: str) -> None: + width, height = 700, 420 + margin = 60 + colors = {"forward": "#1f77b4", "reversed": "#d62728", "shuffled": "#2ca02c"} + + usable_h = height - 2 * margin + bar_w = 130 + gap = 70 + start_x = margin + 40 + + lines = [ + f'', + f'', + f'{title}', + f'', + f'', + ] + + for idx, (name, value) in enumerate(bars): + h = max(0.0, min(1.0, value)) * usable_h + x = start_x + idx * (bar_w + gap) + y = height - margin - h + lines.append( + f'' + ) + lines.append( + f'{name}' + ) + lines.append( + f'{value:.2f}' + ) + + lines.append("") + path.write_text("\n".join(lines), encoding="utf-8") + + +def bootstrap_data(path: Path, seed: int = 20260226, n_agents: int = 5, n_ticks: int = 100) -> None: + rng = random.Random(seed) + world_min, world_max = -25, 24 + + # Deterministic patch resource field. + resources = { + (x, y): rng.randrange(0, 11) + for x in range(world_min, world_max + 1) + for y in range(world_min, world_max + 1) + } + + agents: List[Dict[str, object]] = [] + for idx in range(n_agents): + agents.append( + { + "agent_id": f"agent{idx + 1}", + "x": rng.randint(world_min, world_max), + "y": rng.randint(world_min, world_max), + "energy": 50, + "state": "hungry", + "alive": True, + } + ) + + path.parent.mkdir(parents=True, exist_ok=True) + lines: List[str] = [] + + for tick in range(1, n_ticks + 1): + # Regeneration phase. + for key in resources.keys(): + resources[key] = min(10, resources[key] + 1) + + for agent in agents: + if not agent["alive"]: + continue + + energy = int(agent["energy"]) + state = str(agent["state"]) + x = int(agent["x"]) + y = int(agent["y"]) + action = "rest" + + if energy < 30: + state = "hungry" + elif energy > 70: + state = "satiated" + + current_resource = resources[(x, y)] + + if state == "hungry": + if current_resource >= 2: + action = "eat" + energy = min(100, energy + 20) + resources[(x, y)] = max(0, current_resource - 2) + else: + best_pos = max( + neighbors4(x, y, world_min, world_max), + key=lambda pos: (resources[pos], -abs(pos[0]), -abs(pos[1])), + ) + if resources[best_pos] >= current_resource: + x, y = best_pos + action = "move" + else: + action = "migrate" + opts = neighbors4(x, y, world_min, world_max) + x, y = opts[(tick + int(agent["agent_id"][-1])) % len(opts)] + else: + action = "rest" + if state == "satiated": + state = "resting" + + energy -= 1 + if state == "resting" and energy <= 55: + state = "hungry" + + if energy <= 0: + action = "die" + agent["alive"] = False + energy = 0 + + agent["x"] = x + agent["y"] = y + agent["energy"] = energy + agent["state"] = state + + lines.append(f"{tick},{agent['agent_id']},{x},{y},{energy},{state},{action}") + + path.write_text("\n".join(lines) + "\n", encoding="utf-8") + + +def neighbors4(x: int, y: int, world_min: int, world_max: int) -> List[Tuple[int, int]]: + coords: List[Tuple[int, int]] = [] + if x > world_min: + coords.append((x - 1, y)) + if x < world_max: + coords.append((x + 1, y)) + if y > world_min: + coords.append((x, y - 1)) + if y < world_max: + coords.append((x, y + 1)) + return sorted(coords) + + +def build_cli() -> argparse.ArgumentParser: + parser = argparse.ArgumentParser( + description="Run epiplexity Demo 2 ordering analysis over trajectory logs." + ) + parser.add_argument( + "--input", + default="data/trajectory-raw.txt", + help="Input trajectory file relative to demo folder", + ) + parser.add_argument( + "--config", + default="config.txt", + help="Config file for provider/model settings", + ) + parser.add_argument( + "--mode", + choices=["mock", "openai", "ollama"], + default="mock", + help="Use deterministic mock observer or real API mode", + ) + parser.add_argument( + "--window-size", + type=int, + default=8, + help="Number of past events passed into rule/prediction prompts", + ) + parser.add_argument( + "--shuffle-seed", + type=int, + default=177, + help="Seed for shuffled ordering and mock sampling", + ) + parser.add_argument( + "--output", + default="results/trajectory-analysis.csv", + help="Output CSV path relative to demo folder", + ) + parser.add_argument( + "--bootstrap-if-missing", + action="store_true", + help="Generate deterministic trajectory data if input file is missing", + ) + return parser + + +def resolve_cli_path(value: str, base_dir: Path) -> Path: + """Resolve CLI paths from absolute, CWD-relative, or demo-relative locations.""" + candidate = Path(value).expanduser() + if candidate.is_absolute(): + return candidate.resolve() + + cwd_candidate = (Path.cwd() / candidate).resolve() + if cwd_candidate.exists(): + return cwd_candidate + + return (base_dir / candidate).resolve() + + +def main(argv: Optional[Sequence[str]] = None) -> int: + parser = build_cli() + args = parser.parse_args(argv) + + base_dir = Path(__file__).resolve().parent + input_path = resolve_cli_path(args.input, base_dir) + config_path = resolve_cli_path(args.config, base_dir) + output_path = resolve_cli_path(args.output, base_dir) + + if not input_path.exists() and args.bootstrap_if_missing: + bootstrap_data(input_path) + + if not input_path.exists(): + raise FileNotFoundError( + f"Trajectory file not found: {input_path}. Run NetLogo generator or pass --bootstrap-if-missing." + ) + + config = parse_config(config_path) + events = parse_trajectory(input_path) + + rows = run_analysis( + events=events, + config=config, + templates_dir=base_dir / "templates", + mode=args.mode, + output_csv=output_path, + plot_dir=output_path.parent, + window_size=args.window_size, + shuffle_seed=args.shuffle_seed, + ) + + summary = summarize(rows) + report = textwrap.dedent( + f""" + Ordering summary (mode={args.mode}): + forward : accuracy={summary.get('forward', {}).get('accuracy', 0.0):.3f}, coherence={summary.get('forward', {}).get('coherence', 0.0):.3f}, entropy={summary.get('forward', {}).get('entropy', 0.0):.3f} + reversed: accuracy={summary.get('reversed', {}).get('accuracy', 0.0):.3f}, coherence={summary.get('reversed', {}).get('coherence', 0.0):.3f}, entropy={summary.get('reversed', {}).get('entropy', 0.0):.3f} + shuffled: accuracy={summary.get('shuffled', {}).get('accuracy', 0.0):.3f}, coherence={summary.get('shuffled', {}).get('coherence', 0.0):.3f}, entropy={summary.get('shuffled', {}).get('entropy', 0.0):.3f} + + Wrote: + - {output_path} + - {output_path.parent / 'plot-accuracy-over-time.svg'} + - {output_path.parent / 'plot-hypothesis-coherence.svg'} + - {output_path.parent / 'plot-accuracy-summary.svg'} + - {output_path.parent / 'summary.txt'} + """ + ).strip() + print(report) + + return 0 + + +if __name__ == "__main__": + raise SystemExit(main()) diff --git a/demos/epiplexity-02-ordering-matters/trajectory_generator.nlogo b/demos/epiplexity-02-ordering-matters/trajectory_generator.nlogo new file mode 100644 index 0000000..f6ca947 --- /dev/null +++ b/demos/epiplexity-02-ordering-matters/trajectory_generator.nlogo @@ -0,0 +1,349 @@ +globals [ + tick-counter + log-file + simulation-seed +] + +breed [foragers forager] + +patches-own [ + resource-level +] + +foragers-own [ + energy + state + age + agent-id +] + +to setup + clear-all + set simulation-seed 20260226 + random-seed simulation-seed + + resize-world -25 24 -25 24 + set-patch-size 10 + + set log-file "data/trajectory-raw.txt" + if file-exists? log-file [ + file-delete log-file + ] + + ask patches [ + set resource-level random 11 + set pcolor scale-color green resource-level 0 10 + ] + + create-foragers 5 [ + set agent-id (word "agent" (who + 1)) + setxy random-xcor random-ycor + set shape "person" + set color orange + set size 1.2 + set energy 50 + set state "hungry" + set age 0 + set label agent-id + set label-color black + ] + + set tick-counter 0 + reset-ticks +end + +to go + if ticks >= 100 [ + stop + ] + + set tick-counter ticks + 1 + + ; Patch regeneration (+1, capped at 10). + ask patches [ + set resource-level min list 10 (resource-level + 1) + set pcolor scale-color green resource-level 0 10 + ] + + ask sort foragers [ + process-forager + ] + + tick +end + +to run-100 + setup + repeat 100 [ + if not any? foragers [ stop ] + go + ] +end + +to process-forager + set age age + 1 + let action-name "rest" + + if energy < 30 [ + set state "hungry" + ] + + if state = "hungry" [ + if [resource-level] of patch-here >= 2 [ + consume-resource + set action-name "eat" + ] + + if action-name != "eat" [ + ifelse move-to-rich-neighbor [ + set action-name "move" + ] [ + deterministic-migrate + set action-name "migrate" + ] + ] + ] + + if energy > 70 and action-name = "rest" [ + set state "satiated" + ] + + if member? state ["satiated" "resting"] and action-name = "rest" [ + set state "resting" + ] + + set energy energy - 1 + + if state = "resting" and energy <= 55 [ + set state "hungry" + ] + + if energy <= 0 [ + set energy 0 + set action-name "die" + log-event action-name + die + stop + ] + + log-event action-name +end + +to consume-resource + set energy min list 100 (energy + 20) + ask patch-here [ + set resource-level max list 0 (resource-level - 2) + set pcolor scale-color green resource-level 0 10 + ] +end + +to-report move-to-rich-neighbor + let candidates patch-set patch-here neighbors4 + if not any? candidates [ + report false + ] + + let sorted-candidates sort-by [[a b] -> + ifelse-value ([resource-level] of a != [resource-level] of b) + [[resource-level] of a > [resource-level] of b] + [ifelse-value ([pxcor] of a != [pxcor] of b) + [[pxcor] of a < [pxcor] of b] + [[pycor] of a < [pycor] of b]] + ] candidates + + let best first sorted-candidates + if best = patch-here [ + report false + ] + + move-to best + report true +end + +to deterministic-migrate + let candidates sort neighbors4 + if any? candidates [ + let idx (who + ticks) mod count candidates + move-to item idx candidates + ] +end + +to log-event [action-name] + file-open log-file + file-print (word + tick-counter "," + agent-id "," + round xcor "," + round ycor "," + energy "," + state "," + action-name) + file-close +end +@#$#@#$#@ +GRAPHICS-WINDOW +214 +10 +704 +501 +-1 +-1 +9.5 +1 +10 +1 +1 +1 +0 +0 +0 +1 +-25 +24 +-25 +24 +0 +0 +1 +ticks +30.0 + +BUTTON +16 +18 +88 +51 +setup +setup +NIL +1 +T +OBSERVER +NIL +NIL +NIL +NIL +1 + +BUTTON +102 +18 +174 +51 +go +go +T +1 +T +OBSERVER +NIL +NIL +NIL +NIL +1 + +BUTTON +16 +62 +174 +95 +run-100 +run-100 +NIL +1 +T +OBSERVER +NIL +NIL +NIL +NIL +1 + +MONITOR +16 +110 +120 +155 +foragers +count foragers +17 +1 +11 + +MONITOR +130 +110 +210 +155 +tick +ticks +17 +1 +11 + +TEXTBOX +16 +168 +199 +267 +Deterministic trajectory generator\nfor Epiplexity Demo 2.\n\nRun `run-100` to create:\n data/trajectory-raw.txt +11 +0.0 +1 + +@#$#@#$#@ +## WHAT IS IT? + +Deterministic trajectory generator for Epiplexity Demo 2 (Ordering Matters). + +## HOW IT WORKS + +- 5 foragers move on a 50x50 world with regenerating patch resources. +- Energy drives state transitions: hungry -> seek/eat, high-energy -> resting. +- Every active forager logs one row per tick to `data/trajectory-raw.txt`. +- The simulation runs for 100 ticks using a fixed random seed. + +## OUTPUT FORMAT + +`tick,agent_id,xcor,ycor,energy,state,action` + +Example: +`1,agent1,10,15,49,hungry,move` + +## HOW TO USE + +1. Open this model. +2. Click `run-100`. +3. Confirm `data/trajectory-raw.txt` was generated. +4. Run `trajectory_analysis.py` in this same demo folder. +@#$#@#$#@ +default +true +0 +Polygon -7500403 true true 150 5 40 250 150 205 260 250 + +person +false +0 +Circle -7500403 true true 110 5 80 +Polygon -7500403 true true 105 90 120 195 90 285 105 300 135 195 165 300 180 285 150 195 165 90 +Rectangle -7500403 true true 127 79 172 94 +@#$#@#$#@ +NetLogo 6.3.0 +@#$#@#$#@ +@#$#@#$#@ +@#$#@#$#@ +@#$#@#$#@ +default +0.0 +-0.2 0 0.0 1.0 +0.0 1 1.0 0.0 +0.2 0 0.0 1.0 +link direction +true +0 +Line -7500403 true 150 150 90 180 +Line -7500403 true 150 150 210 180 +@#$#@#$#@ +1 +@#$#@#$#@