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SpawnMobX [GitHub Releases]

馃 Spawn mobs with special properties!

Perfect for usage with Command-Timelines.

Installation

Drop the plugin to your ServerPlugins/ folder. That's all!

Give the spawnmobx.use permission to the groups you wish to give access to the command.

The /smx command

In its basic form, its syntax is equal to /sm: /smx <mob name/id> <amount>

If amount is omitted, it's assumed to be 1.

The special ability of /smx can be utilized by adding modifiers after the name or spawn count, separated by spaces and delimited by the = sign:

/smx Paladin 5 health=30000 ai0=6 ai1=4.4 ai2=4.1 ai3=1

which spawns five paladins with the total health of 30000 (6 times the default) and customized AI parameters.

Modifiers

鈿狅笍 Most modifiers added don't seem to work as expected, whether due to client-server communication limitations or the incompetence of SpawnMobX's author. They are implemented for possible compatibility in the future releases of Terraria.

name: A nickname to give to the NPC. May not work client side.


health: Maximum HP of the NPC. Limited to a certain multiple of the default HP.

regen: HP regen rate of the NPC. May not work client side, or at all.

target: ID of the player targeted by the NPC. May not work client side, or at all.


x: The X tile coordinate (as reported by /pos) to spawn the NPC on.

y: The Y tile coordinate (as reported by /pos) to spawn the NPC on.


wx: The X world coordinate (tile coordinate * 16) to spawn the NPC on.

wy: The Y world coordinate (tile coordinate * 16) to spawn the NPC on.


ai0 to ai3: A floating point number altering various behaviors of the NPC's AI. May not work client side, or with "simpler" NPCs.