Description
Client to run on system not controlled by blue team but internal to blue team network and out of scope for the red team. In a way this simulates regular user traffic on the network preventing blue teams from "gaming the game".
Suggested Solution
Creating a client that will run on a Linux machine (for flexibility reasons) and provide similar functionality checks that are already implemented in the core engine.
Description
Client to run on system not controlled by blue team but internal to blue team network and out of scope for the red team. In a way this simulates regular user traffic on the network preventing blue teams from "gaming the game".
Suggested Solution
Creating a client that will run on a Linux machine (for flexibility reasons) and provide similar functionality checks that are already implemented in the core engine.