Area
UI
Severity
Major / regression
What happened?
Not sure if this is Ritsu or something else, but I discovered that removing RitsuLib fixes the UI elements here. Most base game STS2 UI elements are now showing their internal names. This causes event screens (like the starting Neow screen) to be non-functional. Modded elements are unaffected
godot2026-06-21T21.51.41.log
Steps to reproduce
- Open game
- Start new run
Expected behavior
Vanilla cards and UI elements should be showing their display names and descriptions
Logs / stack trace
[ERROR] System.NullReferenceException: Object reference not set to an instance of an object.
at MegaCrit.Sts2.Core.Nodes.Rooms.NEventRoom.SetupLayout()
at MegaCrit.Sts2.Core.Helpers.TaskHelper.LogTaskExceptions(Task task)
at MegaCrit.Sts2.Core.Helpers.TaskHelper.LogTaskExceptions(Task task)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread)
at System.Threading.Tasks.AwaitTaskContinuation.RunCallback(ContextCallback callback, Object state, Task& currentTask)
at System.Threading.Tasks.Task.RunContinuations(Object continuationObject)
at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute)
at System.Threading.Tasks.Task.TrySetException(Object exceptionObject)
at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField)
at MegaCrit.Sts2.Core.Nodes.Rooms.NEventRoom.SetupLayout()
at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.ExecutionContextCallback(Object s)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread)
at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext()
at System.Threading.Tasks.AwaitTaskContinuation.RunCallback(ContextCallback callback, Object state, Task& currentTask)
at System.Threading.Tasks.Task.RunContinuations(Object continuationObject)
at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetExistingTaskResult(Task`1 task, TResult result)
at System.Runtime.CompilerServices.AsyncTaskMethodBuilder.SetResult()
at MegaCrit.Sts2.Core.Commands.Cmd.Wait(Single seconds, CancellationToken cancelToken, Boolean ignoreCombatEnd)
at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.ExecutionContextCallback(Object s)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread)
at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext()
at System.Threading.Tasks.AwaitTaskContinuation.RunCallback(ContextCallback callback, Object state, Task& currentTask)
at System.Threading.Tasks.Task.RunContinuations(Object continuationObject)
at System.Threading.Tasks.Task.TrySetResult()
at System.Threading.Tasks.TaskCompletionSource.TrySetResult()
at MegaCrit.Sts2.Core.Commands.Cmd.<>c__DisplayClass2_0.<WaitInternal>g__Receive|0()
at Godot.Callable.<From>g__Trampoline|1_0(Object delegateObj, NativeVariantPtrArgs args, godot_variant& ret)
at Godot.DelegateUtils.InvokeWithVariantArgs(IntPtr delegateGCHandle, Void* trampoline, godot_variant** args, Int32 argc, godot_variant* outRet)
RitsuLib version
0.4.33
Environment
Windows 11
Area
UI
Severity
Major / regression
What happened?
Not sure if this is Ritsu or something else, but I discovered that removing RitsuLib fixes the UI elements here. Most base game STS2 UI elements are now showing their internal names. This causes event screens (like the starting Neow screen) to be non-functional. Modded elements are unaffected
godot2026-06-21T21.51.41.log
Steps to reproduce
Expected behavior
Vanilla cards and UI elements should be showing their display names and descriptions
Logs / stack trace
RitsuLib version
0.4.33
Environment
Windows 11